vitae 2010-08-22 22:52
simple, straightforward interpretation
Foon → Ludum Dare Explorer → LD18 → Jellyfish Invaders
By zoltam
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 27 | 3.90 | ||
| Humor | 45 | 2.65 | ||
| Innovation | 56 | 3.25 | ||
| Overall | 66 | 3.00 | ||
| Fun | 74 | 2.80 | ||
| Audio | 75 | 2.40 | ||
| Graphics | 82 | 2.90 | ||
| Community | 149 | 1.56 | ||
| Coolness | 166 |
simple, straightforward interpretation
There's not much else, but the game is solid in it's simplicity. Use of two turrets in different places, aiming not controllable is a great idea. Also thought that it will be boring quite a while but the difficulty did ramp up with game time.
Would be a good game on a device which lacks good keys, for example a handheld.
Very simple but good. I agree with Pokute, the game would be great on a phone
Good simple game :) - I agree that it would probably be great on a phone! Well done!
It's like UFO Catcher meets Missile Command! It's pretty neat, but gets boring after a while. It also seems like there's a bug that makes the cannon shoot two jellyfish at once, wasting one.
I love you like it!
@pekuja: That bug about two jelyfish shot, is fixed out of the competition, in the second version (just click the link and you find the link for version 0.2). Besides, I added some new powerups.
570 points. Is it supposed to fire two at once when you have multiple on board? At first I was catching one, firing one, but then I realized I could capture a lot of them before shooting. Maybe there should have been a bonus system for collecting a lot of enemies, as that seems a little bit harder than to catch/fire/catch/fire. Or maybe you could fire several in a burst as some kind of powerup when you have enough stored. Collision boxes seemed a bit too small, as I often shot an enemy through the edge of another. Cute and relaxing though. The capture thud is a great sound in this context.
Simple, fun, gotta love two-button controls.
Simple, but kinda boring.