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The ESCape
The ESCape
By mattperrin
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 41 | 3.78 | | |
| Coolness | 311 | 1 | | |
| Theme | 340 | 2.61 | | |
| Overall | 341 | 2.61 | | |
| Fun | 349 | 2.28 | | |
| Audio | 371 | 1.00 | | |
| Humor | 389 | 1.33 | | |
| Community | 432 | 1.67 | | |
| Graphics | 466 | 1.56 | | |
Comments
johanar
2011-08-22 16:17
First time I tried playing I thought it was broken, then I went back and read that you should use the escape key to change the map :D Pretty cool idea I think, maybe you could turn it into a full game if you keep developing it
tgijsola
2011-08-22 19:27
Very innovative idea! Interesting tension in choosing when to ESCape when there are doubts around.
hempuli
2011-08-22 21:15
The idea is actually quite neat! The graphics are understandably very rough and such, and I had trouble getting back to the main menu after looking at the help screen. I hope you'd work on this more!
gaeel
2011-08-22 22:54
Nice concept, plays well.
But if you don't want to bother looking for a path, you can "cheat", just alternate "esc" and the direction you want to go really fast, and you'll get there really quick.
pdyxs
2011-08-23 08:38
Cool idea, would've been better if the game was actually on the surface of a cube rather than the paths being randomly generated.
Had to look at the comments to realise that the 'escape' key was important though.
khahem
2011-08-26 18:54
Really liked the idea, I expected another ending message but liked yours too :)
deraj
2011-08-27 04:42
Interesting and pretty fun concept. The map-changing mechanic was new to me.
codexus
2011-08-27 07:07
The idea is original, but it would need more tweaking and experimentation to get a gameplay that really works.
mjiig
2011-08-28 18:40
It's quite a fun idea, but the biggest problem was that there was no real challenge aspect, each time all I did was most to the closest square to the goal I could reach, pressed escape and repeated until i got to the goal. I realised after a couple of levels that the doubts were so slow I could avoid them by running if I had to, so I didn't worry about letting them into my section of the maze. But it's a clever idea, with some tweaking I think you could make a really fun game out of this.
shigor
2011-08-29 23:03
It's a nice idea (and I really liked the theme for the maze), but the biggest problem is gameplay. I don't mind rough visuals, but as it is the game is completely unchallenging and boring, it just requires a bit of patience and pressing escape. Totally random levels often creates situation when the exit is just to player and I think in one level I either spawned directly on the exit or on the doubt. That's a pity, because with some more work it could be good game, not just nice idea.
vitae
2011-09-04 04:02
Interesting, fun, though progressing through the twenty levels took less skill or luck than determination.