FoonLudum Dare ExplorerLD32 → Mechanically Enhanced Nano Unit

Mechanically Enhanced Nano Unit

By frosnite

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CategoryRankScoreCount
Innovation54.36
Theme124.29
Coolness352
Overall513.97
Fun1123.71
Graphics1394.11
Audio1853.50
Mood1993.52
Humor2273.44

Comments

terryg 2015-04-21 05:07

Pretty graphics and nice sound. I can't pass the red bomb guy though. Also it would be nice if there was a health indicator.

peecestudios 2015-04-22 22:33

Noice!

beanalby 2015-04-23 01:53

One of the most creative ones I've seen yet. Great job.

diiq2 2015-04-23 01:57

This looks cool, but your 'web' link isn't working (document not found), and your OS/X .app download *does* download a .zip, but it doesn't produce a runnable app :(

shadowstryker 2015-04-23 02:01

Amazing game, but some instructions would be nice. It took me a really long time to figure out that the pause menu was the weapon, and I still don't know how to activate the faded platforms.

dylanwolf 2015-04-23 02:02

A great take on the theme, and really well-designed puzzles. The graphics are really nice too.

jprogman 2015-04-23 02:03

Wow! Talk about outside of the box thinking! Never thought how much help the menu would be!

roving-stone 2015-04-23 02:06

The "web" link seems to be broken. I'm not sure if the Mac version compiled correctly... I can't seem to open it :\

frosnite 2015-04-23 02:27

We've had some trouble with the web version. I've been trying to find a way to make it with dropbox as I've seen some do, but to no avail! :(

Thanks for the positive comments!

roryd 2015-04-23 03:30

Friendly note: You should probably zip it up yourself so that there's just one file to download. I had to hunt around to discover that there is a button to download the folder as a zip file. If I hadn't found it, I wouldn't have downloaded the 9 individual files.

But I did find it! Ok... I was thinking, "who puts the pause button on tab?" before I started the game. Ran around a bit, couldn't kill the first guy. Looked in the pause menus for hints, but didn't find any. Ran around a bit more, looked for more hints, then finally I figured it out! Very creative!

I think this will be too subtle for many players, but good job!

frosnite 2015-04-23 17:01

Thanks for the feedback. I think we'll have to include a hint at start. I'll zip it as soon as I can!

superusernameman 2015-04-24 13:13

Very innovative gameplay and great idea !

xplicitone 2015-04-26 00:35

Very clever!! I was really confused at first then it hit me when i saw the blue bar go down. Love puzzle platformers and the graphics are AMAZING!! Well done!

bossmojoman 2015-04-27 00:20

You glorious bastards. I spent 5 minutes trying to figure out what was going on. Awesome. Perfect take on the theme, and fun

frosnite 2015-04-27 23:53

Thank you so much for the awesome feedback bossmojoman, xplicitone, SuperUserNameMan, RoryD, jprogman, dylanwolf, SetArray, Beanalby, peecestudios, terryg! I already rated most of your games, will do the rest tonight!

teamquadratic 2015-04-28 01:37

It took me a long time to figure it out, and honestly I never entirely figured out how to do things, but from what I saw this was a brilliant idea! I do feel like a bit more instruction to the player may be necessary. Great work though! Definitely a 5 for theme.

samh 2015-05-02 01:29

Excellent idea, brilliantly executed. The pixel art work is awesome, down to the blinking animation of the player’s “eye”! And it works properly on Linux. Congrats to the team, this is definitely one of the best entries I tried!

artylo 2015-05-07 21:56

This is awesome
Innovation is a billion out of 5!

dcrfj15 2015-05-08 02:39

This was an interesting concept, it took me a long time to figure out how to play this, but learning how to play was extremely rewarding.

I think that the primary mechanic was a little too subtle. I tried playing this game a few weeks ago, and after 10 minutes of playing I still had no idea what was going on, and so I moved on to the next game. Upon revisit, I was able to figure out what you meant by 'open the menu' (very clever by the way :) ), however, I think the excitement of the player figuring out the game mechanics by themselves could have been achieved in a less frustrating way. For example, if you gave a hint as to where the player opens their menu then that would have been much more helpful for me trying to learn how to play. I still wasn't able to figure out how to get past the part where you had to place blocks in order to progress. I had a feeling it had to do with the 'Selection / Drag'n'Drop' feature, but I couldn't figure out how or what to Select, and move into the outlined areas.

Overall this was a really creative idea, and definitely one of the most 'Unconventional Weapons' I saw thus far :)

seriouslycrunchy 2015-05-10 21:53

I love the way you've presented this one. Not to everyones taste as its a bit cryptic, but I love it.

mossy-frog 2015-05-12 00:29

Very cool, very creative too. I like the sounds :D Nice entry