FoonLudum Dare ExplorerUsers → MatMortatti

MatMortatti

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMoCo
201636Ancient TechnologyStar Seekerjam
201635ShapeshiftWolfBitjam5243.262.813.533.563.753.693.7557

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by MatMortatti

LD35 — Shapeshift

windowframe by managore 2016-04-23T17:33:00

I followed your development on twitter, it was awesome! Very inovative idea for the theme :D

Dave from Bungie by Dmitrix 2016-04-26T04:41:00

So... the phone shapeshifts? Haha

Interesting experience. It's definitely unique.
It is kinda unpolished, but it probably helps in the humor aspect, so that's a plus.

Good job!

Panzerantix by CptDustmite 2016-04-25T03:11:00

Hey there!

Cool game. Polished, great dialog, interesting mechanics!

The only problem I found was the already-mentioned "It is so slooow".
But it is one easy fix :)

Congratulations for that!

Blobby by UntitledQ 2016-04-20T14:10:00

Great game! Had a lot of fun with the machanics (:

Booba Loomba by josemwarrior 2016-04-30T22:50:00

Hello! Good game, man.

The concept is pretty cool, and I can easily see the potential if you are interested on expanding it.
Graphics and audio fit well in the experience :)

There were some minor things:
The lack of precision in the movement bothered me sometimes, but I guess it is hard to run away from it given the mechanics. Maybe if it was faster? Not sure.
Also, the game had some bugs at around stage 5 - physics got real strange there haha.

Congratulations for your entry!

Flesh Mess by radmars 2016-05-07T23:58:00

Wow! Really good game.

I loved the art style and the overall power-up mechanics. Made me feel like a badass after some time, but the enemies lived up for the challenge.

The only grip I have is with the automatic aim. It would be really appreciated if the aim and movement were independent, like in the Binding of Isaac (or any other twin-stick shooter).

Very well-made entry, congratulations!

Photagogue by ChuiGum 2016-04-23T05:44:00

Loved the rolling jump and platform controls were good. Absurdist time-travelling, dino-fighting theme was cool, even though I don't think it really fits the shapeshifting theme that well.

I had some collision bugs that led me inside the platform, and made me restart the game.

Congratulations! Your entry was good :) want to see more of it.

Devil's Hand by Kuupu 2016-04-23T05:31:00

Nice one! That's a good shooter you created.

The atmosphere was really cool, level design, graphics and sound worked well together. Also, the gameplay was fluid and felt good.

There are somethings that could be better (as it happens): I didn't see much difference between the weapons, and I felt that the theme was just kinda there.

Overall, solid entry. Congratulations!

Literal ShapeShifter by denycetm 2016-04-21T17:55:00

It took a while to understand what is going on, but it was a really interesting game! the mechanics are cool, there's a lot it can be done with that :D

Prince Charmless by Pietro Ferrantelli 2016-04-23T07:21:00

MAN, now that was awesome.

Seriously, you managed to create a huge amount of really good content - is this possible?

Now, I think the game is a little too hard. It would be interesting to improve balancing a bit. Well, maybe it's because I should try it more - back to playing!

The Golden Sphere by smbe19 2016-04-24T16:57:00

Hello!

The idea and the narration were interesting. The graphics were nice too, and handled the concept well.

There are some things, in my opinion, that should be adjusted, especially the difficulty. I mean, those falling rocks were evil.

Also, the controls felt weird (I think there was too much momentum), but that's comprehensible due to how hard it is to implement good platformer mechanics.

ShiftyBalls by AAGH Games 2016-04-23T07:27:00

^mrStrings here just said it all :)

Audioplasmic by uvwar 2016-04-23T00:10:00

Interesting entry. It's one cool screensaver indeed!

Slimes by Dsnunes 2016-04-23T00:55:00

nice entry.

I was a somewhat confused with the mechanics... there was one part in which I pushed the ball up but it joined the one in the left, and it kept doing it. If it was intended, it would be nice to see in-game explanations of this behaviors.

The graphics and audio suited the game well.

Shift;:. by Anikki 2016-04-23T22:06:00

Good entry!

I found it very polished and well realized. Everything sums up well. It's possibly a full, shippable mobile game.

Soundscape (Find the Light) by johnbrynte 2016-04-25T03:46:00

So... can I give 6 stars for the audio? :)

And that's even though I, too, find the need for more direction (hopefully by audio clues!). It can be a turn-down for not-so-voyeur players out there.

I will describe the experience I had:

Started, saw the stripes. Good, sense of direction. Then I started walking.
The sound of the steps were so rich that I just spent some time listening to them. I figured they would change and indicate where should I go, but them I gave up this tactic.
I felt that I was wandering aimlessly for some time, and time, and time, and time, and them...
BAM! Some gooood frequency grabbed my attention. I simply walked forward, and in a reeeaaally satisfying fashion, I saw the light.

I saw it twice. Then I went to write this comment :)

I would love to see you improving on this idea. Not only I feel it has potential, but I'm curious to see some deeper exploration of this mechanic, and how to avoid the obstacles that come within.

Frogurt Cave Adventure by sararyCow 2016-04-23T00:21:00

Hello!

The audio was good, and the player/enemy design was pretty cool.

However, there are inconsistencies between the style of environment, it didn't really fit the characters.
Also, level design has some room for improvement. Remember that it is as important as the characters, if not more.

Frogurt Cave Adventure by sararyCow 2016-04-23T00:23:00

Hello!

The audio was good, and the player/enemy design was pretty cool.

However, there are inconsistencies between the style of environment, it didn't really fit the characters.
Also, level design has some room for improvement. Remember that it is as important as the characters, if not more.

AND... some feedback, as I was teleported when enemies hit me, but it wasn't explained if I died or it was a bug.

Fylgjur by Aaranos 2016-04-24T17:49:00

Hello!

I like the Dark Souls-esque style of combat you developed here, with the momentum of the weapons and strategy that comes within.

However, I feel that the game only barely fits the theme, because it can be argued that it doesn't have "shapeshifting" per se, only weapon-changing.

Also, it would be nice to add some grip in the hits :) feedback to the player is aways welcome.

Shapetrak by RoadToSalvation 2016-04-23T05:56:00

Awesome entry!

Really well done arcade game. Congratulations. Interesting and gripping albeit simple gameplay, good music and nothing to complain about the graphics.

The only thing it missed, really, was innovation, BUT...
You were able to give us an incredible, well-polished entry, and that's great.

Eggplant’s Dynamic Chimerization by DAT.NOT.MY.GAME! 2016-04-23T01:45:00

Hello! Good game.

Loved the mustache eggplants fauna. The music was good, the mood was fantastic and graphics were really nice.
The gameplay has its problems: the interactions and objectives weren't clear enough and didn't feel juicy to play.

The project has potential, good job and keep working!

Magic Shape by LeoThurler 2016-04-23T00:32:00

Hey, nice entry!

The music was fitting, the art was nice and the mechanics have potential, "One Finger Death Punch"-style.

Oh... I couldn't really last long, and I do believe, as above mentioned, letting the player use the keyboard would be a great improvement since this is all about reflexes.

Aliás, salve do Brasil! Tamo junto :)

SPELLDOWN! by pixelpotions 2016-05-05T02:36:00

Hello! Cool game :)

Interesting mechanic, and the art style is really nice.

One problem I found is that the game tends to get a little repetitive. It would be interesting to change shapes during fight. Maybe it would get too difficult?

There is a mobile game that (if you are not familiar with) would surely serve as inspiration for your project if you wish to expand it. It's called Magic Touch, go check it!

Overall, good job! Congratulations for your entry.

Mythic Morph by loveapplegames 2016-05-01T15:58:00

Hello! Interesting entry.

I found the gameplay fun and challenging. However, it took me some time to grasp the mechanics, and I felt I died suddenly until I realized some of them.
Also, if you get all the flames and die before you get the enemies, you are forever stuck in that level, aren't you?

Congratulations for your game, nice work!

TowerShifter by mzhovnach 2016-04-21T17:58:00

Great game! it looks great and it's really fun :D

WolfBit by MatMortatti 2016-04-18T15:41:00

Hey, thanks you all for the feedback! We're glad you enjoyed the game! :)

WolfBit by MatMortatti 2016-04-20T13:50:00

We've fixed the Windows version! No more debug files haha :D 51mb download not anymore! Thanks for the feedback :)

Oh What a Night by Siegfried Croes 2016-04-23T00:02:00

Hey! Cool entry. The Gameboy style really fit, and the nonsensical story was funny.
I too found myself lost in the jam version. However, the post-jam had some cheese (pizza?) in that mysterious room next to the elevator and that did it.

Congratulations, nice work!

Knightwolf by Ironhead 2016-04-23T17:27:00

Hello! Good game.

I specially loved the art style you created. The scenery is awesome, and I would love to see bigger games using that feel. The zombie didn't quite fit the rest, but that's minor.

The gameplay is good, even though I don't see why should I use the knight for anything other than some more platform precision. Also, it was somewhat hard to control (felt like soap sliding sometimes) - I understand, however, how hard it is to create good platforming controls in this short time.

Congratulations for your entry!

Black Heart by luquio 2016-04-23T17:13:00

Hello! It is a well-polished game, has good sound, good graphics and a good, multitasking idea.

I did, however, find the gameplay kinda confusing. It's hard to see the hearts ahead and it was difficult to grasp the depth, and then the moment in which I had to change shape.

Overall, good entry, mate!

2045 Henkei no Densetsu by Rock Eaters 2016-05-01T15:46:00

Great game!

Polished, well-realised, engaging gameplay, cool art and sound effects.

Would love to see more of it :)

4E: Four Elements by Redpillgamedev 2016-04-23T00:42:00

Hello!

Well-made game. The graphics were cute, the music was fitting and the gameplay was interesting.

"What is effective" wasn't clear in some points, and I didn't really found use for the purple guy.
Also, this is probably personal, but I would prefer if the overall gameplay was faster.

Salve do Brasil! Tamo junto :)

After the 7th Day by okoto 2016-04-21T15:32:00

Melior jogo mano

Hellhound Battle Master Tournament : Rise of the Morpho-Ray by datderpydo 2016-04-20T23:51:00

Nice game man! Really liked that it is multiplayer, that doesn't happen that often. the art is very good and it feels grat to play (: I just struggled with the controllers first, but I got user to it!

If you have the time, play a little bit of my game over here! http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729

Work! by DevelopTech 2016-04-23T06:31:00

That's one interesting experiment. Meaningful and thought-provoking.
I do wish, however, that you acknowledged a more rebellious position, like I took on my second playthrough.

Thanks! And congratulations :)