windowframe by managore 2016-04-23T17:33:00
I followed your development on twitter, it was awesome! Very inovative idea for the theme :D
Foon → Ludum Dare Explorer → Users → MatMortatti
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Star Seeker | jam | ||||||||||
| 2016 | 35 | Shapeshift | WolfBit | jam | 524 | 3.26 | 2.81 | 3.53 | 3.56 | 3.75 | 3.69 | 3.75 | 57 |
I followed your development on twitter, it was awesome! Very inovative idea for the theme :D
So... the phone shapeshifts? Haha
Interesting experience. It's definitely unique.
It is kinda unpolished, but it probably helps in the humor aspect, so that's a plus.
Good job!
Hey there!
Cool game. Polished, great dialog, interesting mechanics!
The only problem I found was the already-mentioned "It is so slooow".
But it is one easy fix :)
Congratulations for that!
Hello! Good game, man.
The concept is pretty cool, and I can easily see the potential if you are interested on expanding it.
Graphics and audio fit well in the experience :)
There were some minor things:
The lack of precision in the movement bothered me sometimes, but I guess it is hard to run away from it given the mechanics. Maybe if it was faster? Not sure.
Also, the game had some bugs at around stage 5 - physics got real strange there haha.
Congratulations for your entry!
Wow! Really good game.
I loved the art style and the overall power-up mechanics. Made me feel like a badass after some time, but the enemies lived up for the challenge.
The only grip I have is with the automatic aim. It would be really appreciated if the aim and movement were independent, like in the Binding of Isaac (or any other twin-stick shooter).
Very well-made entry, congratulations!
Loved the rolling jump and platform controls were good. Absurdist time-travelling, dino-fighting theme was cool, even though I don't think it really fits the shapeshifting theme that well.
I had some collision bugs that led me inside the platform, and made me restart the game.
Congratulations! Your entry was good :) want to see more of it.
Nice one! That's a good shooter you created.
The atmosphere was really cool, level design, graphics and sound worked well together. Also, the gameplay was fluid and felt good.
There are somethings that could be better (as it happens): I didn't see much difference between the weapons, and I felt that the theme was just kinda there.
Overall, solid entry. Congratulations!
It took a while to understand what is going on, but it was a really interesting game! the mechanics are cool, there's a lot it can be done with that :D
MAN, now that was awesome.
Seriously, you managed to create a huge amount of really good content - is this possible?
Now, I think the game is a little too hard. It would be interesting to improve balancing a bit. Well, maybe it's because I should try it more - back to playing!
Hello!
The idea and the narration were interesting. The graphics were nice too, and handled the concept well.
There are some things, in my opinion, that should be adjusted, especially the difficulty. I mean, those falling rocks were evil.
Also, the controls felt weird (I think there was too much momentum), but that's comprehensible due to how hard it is to implement good platformer mechanics.
^mrStrings here just said it all :)
Interesting entry. It's one cool screensaver indeed!
nice entry.
I was a somewhat confused with the mechanics... there was one part in which I pushed the ball up but it joined the one in the left, and it kept doing it. If it was intended, it would be nice to see in-game explanations of this behaviors.
The graphics and audio suited the game well.
So... can I give 6 stars for the audio? :)
And that's even though I, too, find the need for more direction (hopefully by audio clues!). It can be a turn-down for not-so-voyeur players out there.
I will describe the experience I had:
Started, saw the stripes. Good, sense of direction. Then I started walking.
The sound of the steps were so rich that I just spent some time listening to them. I figured they would change and indicate where should I go, but them I gave up this tactic.
I felt that I was wandering aimlessly for some time, and time, and time, and time, and them...
BAM! Some gooood frequency grabbed my attention. I simply walked forward, and in a reeeaaally satisfying fashion, I saw the light.
I saw it twice. Then I went to write this comment :)
I would love to see you improving on this idea. Not only I feel it has potential, but I'm curious to see some deeper exploration of this mechanic, and how to avoid the obstacles that come within.
Hello!
The audio was good, and the player/enemy design was pretty cool.
However, there are inconsistencies between the style of environment, it didn't really fit the characters.
Also, level design has some room for improvement. Remember that it is as important as the characters, if not more.
Hello!
The audio was good, and the player/enemy design was pretty cool.
However, there are inconsistencies between the style of environment, it didn't really fit the characters.
Also, level design has some room for improvement. Remember that it is as important as the characters, if not more.
AND... some feedback, as I was teleported when enemies hit me, but it wasn't explained if I died or it was a bug.
Hello!
I like the Dark Souls-esque style of combat you developed here, with the momentum of the weapons and strategy that comes within.
However, I feel that the game only barely fits the theme, because it can be argued that it doesn't have "shapeshifting" per se, only weapon-changing.
Also, it would be nice to add some grip in the hits :) feedback to the player is aways welcome.
Awesome entry!
Really well done arcade game. Congratulations. Interesting and gripping albeit simple gameplay, good music and nothing to complain about the graphics.
The only thing it missed, really, was innovation, BUT...
You were able to give us an incredible, well-polished entry, and that's great.
Hello! Good game.
Loved the mustache eggplants fauna. The music was good, the mood was fantastic and graphics were really nice.
The gameplay has its problems: the interactions and objectives weren't clear enough and didn't feel juicy to play.
The project has potential, good job and keep working!
Hey, nice entry!
The music was fitting, the art was nice and the mechanics have potential, "One Finger Death Punch"-style.
Oh... I couldn't really last long, and I do believe, as above mentioned, letting the player use the keyboard would be a great improvement since this is all about reflexes.
Aliás, salve do Brasil! Tamo junto :)
Hello! Cool game :)
Interesting mechanic, and the art style is really nice.
One problem I found is that the game tends to get a little repetitive. It would be interesting to change shapes during fight. Maybe it would get too difficult?
There is a mobile game that (if you are not familiar with) would surely serve as inspiration for your project if you wish to expand it. It's called Magic Touch, go check it!
Overall, good job! Congratulations for your entry.
Hello! Interesting entry.
I found the gameplay fun and challenging. However, it took me some time to grasp the mechanics, and I felt I died suddenly until I realized some of them.
Also, if you get all the flames and die before you get the enemies, you are forever stuck in that level, aren't you?
Congratulations for your game, nice work!
Great game! it looks great and it's really fun :D
Hey, thanks you all for the feedback! We're glad you enjoyed the game! :)
We've fixed the Windows version! No more debug files haha :D 51mb download not anymore! Thanks for the feedback :)
Hey! Cool entry. The Gameboy style really fit, and the nonsensical story was funny.
I too found myself lost in the jam version. However, the post-jam had some cheese (pizza?) in that mysterious room next to the elevator and that did it.
Congratulations, nice work!
Hello! Good game.
I specially loved the art style you created. The scenery is awesome, and I would love to see bigger games using that feel. The zombie didn't quite fit the rest, but that's minor.
The gameplay is good, even though I don't see why should I use the knight for anything other than some more platform precision. Also, it was somewhat hard to control (felt like soap sliding sometimes) - I understand, however, how hard it is to create good platforming controls in this short time.
Congratulations for your entry!
Hello! It is a well-polished game, has good sound, good graphics and a good, multitasking idea.
I did, however, find the gameplay kinda confusing. It's hard to see the hearts ahead and it was difficult to grasp the depth, and then the moment in which I had to change shape.
Overall, good entry, mate!
Great game!
Polished, well-realised, engaging gameplay, cool art and sound effects.
Would love to see more of it :)
Hello!
Well-made game. The graphics were cute, the music was fitting and the gameplay was interesting.
"What is effective" wasn't clear in some points, and I didn't really found use for the purple guy.
Also, this is probably personal, but I would prefer if the overall gameplay was faster.
Salve do Brasil! Tamo junto :)
Melior jogo mano
Nice game man! Really liked that it is multiplayer, that doesn't happen that often. the art is very good and it feels grat to play (: I just struggled with the controllers first, but I got user to it!
If you have the time, play a little bit of my game over here! http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
That's one interesting experiment. Meaningful and thought-provoking.
I do wish, however, that you acknowledged a more rebellious position, like I took on my second playthrough.
Thanks! And congratulations :)