FoonLudum Dare ExplorerUsers → RoadToSalvation

RoadToSalvation

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMoCo
201635ShapeshiftShapetrakjam2763.533.682.723.943.793.683.4860

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by RoadToSalvation

LD35 — Shapeshift

Goo Patrol by starpixie 2016-04-20T05:48:00

Game crashed halfway through. Cool idea but it could have been way better with more attention to game feel. Make the bullets HUGE. Make the sound effects BASSY and POWERFUL. Screen shake on everything. Flashing and particles flying everywhere. Gameplay could have been faster in pace too- felt like I was shooting a baddie forever. It's a good basis and cool idea, just a few tweaks

Attack of the RGBobots by sol_hsa 2016-04-19T19:18:00

Great game, everything fits the aesthetic perfectly. Ramps up nicely, good strategy elements.

Flesh Mess by radmars 2016-04-19T16:58:00

awesome game. cool gross art and a tun of fun. great interpretation of the theme

Shapeshifter by disease 2016-04-20T05:44:00

Simple but a fun little game. Fun to blast bats as the wizard. Not bad considering.

Corvid by Just Tom 2016-04-19T20:03:00

Pretty fun, cool style, some good fx with the scarf and trails on baddies. Feels like to doesnt get harder though. Gameplay gets repetitive and doesn't push you- just keep running left and transform when you can.

Shadow Shifter by Mettra 2016-04-19T07:19:00

Couldn't progress on level 4 (with the pig and dog). Possible bug? Neat mechanic. Character movement is a little floaty. Could use some tutorialization.

FallingShapes by Red15 2016-04-19T19:23:00

Keyboard doesn't work in ludum dare's web player but they work in the web link. Neat idea, not sure what the different lanes do. Seems like you can just avoid the walls. Hard to see the player shape. Could be a little harder. 1 or 2 sounds feel kinda barren but nice that they're there. Score and combo don't seem to do anything?

QWER by orukinawa 2016-04-19T23:32:00

Nice design, a little hard. It should ramp up to having the shapes be different colors and the speed is a little fast for 2 walls at once.

Shapeshift by suurin 2016-04-19T19:57:00

Fun game, cool style. Often walls will appear in front of you so close that you have no time to react or move. Starts kinda slow but moving faster seems like a disadvantage. Sound would have been nice

BrainRequired by Geckoo1337 2016-04-20T06:10:00

Cool puzzle game. Clear portal influence. Definitely takes some thinking. Tons of little details that really go a long way like setting mouse sens. and "batvision" wireframe mode. Annoying that you have to wait for the voice to end its dialog to see the tutorial. Really satisfying gameplay though.

Quadra by bjorn 2016-04-19T08:14:00

Great game. Good game feel, nice unique mechanic. Would make a great mobile game. Nice touch with the faces on the blocks. Diamonds too.

Square Peg Round Hole by RealityCheck 2016-04-20T05:42:00

Text heavy tutorial does not help learning complex mechanics. That being said once I got the hang of it this was a fun, relaxing game. This is great in a series of HIGH OCTANE EXTREME games to be able to slow down and enjoy some strategy.

Shape Flight by Duobix 2016-04-19T08:02:00

Sometimes shapes were upside down, assuming I should go to the rightside up version? Not clear. Sometimes my number of completed layers would increase out of nowhere. Sometimes my shape was not one of the shapes shown. First person is cool perspective.

Shape Bender by Itay2805 2016-04-19T07:28:00

Couldn't play game. Doesn't fit onscreen. Resolution is too tall.

PolyShift by Cyberlight 2016-04-19T23:37:00

Having energy slowly regen doesn't mark it harder but slows the pace of gameplay. At one point I lost control of the camera controls. Cool fun physics game, not bad.

Run Rainbow Run by djosef 2016-04-19T23:26:00

Fun game, not sure what it was to do with shapeshifting. Doesn't seem like it gets harder so gets dry quick. Coins dont seem worth getting because you points go up so fast. Points should update each frame instead of like each .5s. Fun game, good sprites and sound. I too made a rainbow themed runner but its a little different- check it out ; )

Mephisto Rising by IDidGame 2016-04-19T19:30:00

Fun mechanic, took a minute to figure out what was going on / how to play. Kind of hard to look both at where you char is and at the top right to see the shapes. Audio could use some work. Satan/God theme is funny and cool but seems kind of shoehorned in. Not bad.

SHAPE.SHIFT by BulletsArePeopleToo 2016-04-20T05:17:00

Great game, solid visuals and music. Didnt relate to theme too much but perspective change is unique mechanic, albiet frustrating sometimes. Control could be a little tighter felt kinda floaty. Boss was too hard imo. Tried at least 20 times and gave up. Overall cool rhythm game, pretty similar to mine actually haha check it out.

The Mining of Life by StaNov 2016-04-20T06:16:00

Cool mechanic, fun gameplay, funny ending, good art. Movement speed on chars is a little slow. Puzzles are pretty easy. Overall very nice.

JaJa's Bizarre Transformer by reckhou 2016-04-19T07:46:00

Soundtrack didn't seem to fit gameplay. Dying/hitting sfx overlapped a lot and got loud. Gameplay got unbeatably hard by the end. Sometimes controls would stop working and couldn't switch shapes. Fun gameplay overall, good feel. Art potentially offensive in it's nature, watch that.

PacShifter by jcmonkey 2016-04-19T20:19:00

Neat concept, it was hard in a good way, sound/music could use some love. More levels would be cool.

Escape from the Dungeon of Snor by Weeping Rupee 2016-04-20T05:02:00

Game crashed but the art and sound and humor were great. Lots of technical issues though

PolyScape by QC Pips 2016-04-19T07:51:00

Looked like I won some puzzles but it didn't register that I did. Should be more clear. At first it was ambiguous what to do, could be more clearly tutorialized. Cool unique concept.

BLOB Passage by Per 2016-04-19T20:14:00

Shifting sound gets annoying. Hard to tell when you're the right size/shape. Sometimes the wall is in front of you and you cant tell what shape you are. When you're small it would make sense to be able to fit in a big hole but you cant. The way input gets queued, you end up spamming a movement button then ramming into the wall a bunch of times. It would be better to not use a grid or to only take input if you're still so you don't build up a queue of old/extra movements. Criticism aside this is a unique mechanic and a fun game. The level design is really well done. nice fx.

Bloodbearer by emielboven 2016-04-19T20:24:00

No shape shifting here folks. Art was good, combat was simple- just run backward and slash. if you try to fight they just seem to hit you even when they're not near you. could use more blob enemies. final boss just stood there will I killed him before he ever attacked and then nothing else happened so I guess I beat it? Fun game overall, good mood.

Oops! My Dear is a Deer by Remdiky 2016-04-19T07:24:00

Camera should be zoomed in to character. Cool shifting animation. Game could be more "gamey". Just shooting til you win doesn't require much strategy.

It got Paul! And now it's coming for US!!! by UnlikelyRogue 2016-04-19T08:29:00

I want to like this game because the concept is cool but the gameplay is a little clunky. The controls are stiff, even though I'm a human I get torched, the camera is zoomed out so it's hard to see. Mostly getting torched as a human is pretty annoying. More feedback as to why things are happening would go a long way. Cool concept and art though, just needs more attention to game feel.

Dreadwood by Le_Sarus 2016-04-19T08:07:00

Good vibe. Gameplay feels stiff and floaty. Shooting anim makes char move up a bit? Starting all the way at the start when you die feels harsh. Could just start where that section started.

The Druid Grove by s0wbear 2016-04-19T19:37:00

Cool idea- clear WoW/WC3 influence. Sometimes enemies will spawn and I'll run to them but then they disappear and change their location / direction? I feel like mana management could be a little better done or done away with. The "alert a tree is being attacked" sound sounds like my phone is vibrating on the desk which while pedantic was a little annoying lol. Cool idea, pretty fun.

Diana Has Changed by magicagrilsdoinggamesforsenpai 2016-04-19T23:51:00

Neat platformer idea. Very "edgy". Frustrating that sometimes colors would appear to be the same but they didn't work together? (ie: I'm blue jump on blue box and fall through. had to click a DIFFERENT blue box first??) The narrative was cool but kind of got in the way. I just want to play the game and this text box keeps popping up. Story through mechanics, not dialog. Neat game, unique gameplay, nice work.

Square Off - 1v1 Multiplayer by TeamScripta 2016-04-19T23:41:00

Technically it's cool that isn't multiplayer tho it's a little laggy. Game is pong basically. Not sure what it has to do with shapeshifting. Neat game, cool exercise.

level dog by Remynfv 2016-04-19T23:27:00

web link is 404 not found : (

Elemental Shifters by ObsessiveNotion 2016-04-19T07:54:00

Breaking animation is cool. Sound design is good. Shifting shapes button should use 1234 or something, not spacebar- too hard to control. Not sure what the guys up top have to do with gameplay. Should focus more on gameplay feel itself or make those have more of an impact. Cool game, well made overall. Also thanks for actually having a web player uploaded ;)