Colour Out Of Space by snowyowl 2016-04-18T23:17:00
What a lovely game, I liked the spin on old-school snake mechanics.
Foon → Ludum Dare Explorer → Users → UnlikelyRogue
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | It got Paul! And now it's coming for US!!! | jam | 83 | 3.89 | 3.79 | 4.05 | 4.37 | 4.00 | 3.84 | 4.32 | 30 |
What a lovely game, I liked the spin on old-school snake mechanics.
Ha, that was clever. A little too close to work though ;)
That a cute game, and a fun idea to manage a stable of characters in place of earning upgrades. The presentation definitely needed a bit of work (it's okay, we all needed sleep by the end of the competition haha) but still had some fun :)
It's intentionally difficult, but we would have loved to add more depth to it - and given time, we certainly would have. Sorry you found it too difficult to enjoy, we still really appreciate the feedback - thanks for checking it out!
And we'd love to make a more in depth version haha, thanks for the comment :)
Ha, yeah, towards the end it's not quite as exciting - something we could rectify with a bit more time developing things. But glad you enjoyed it!
You will only ever be torched if one of the characters sees you transform or eat someone. Once that happens, it's all over! haha. Sorry it wasn't entirely to your liking, but thank you for the feedback.
Thanks MadCat - it should be noted all the doors have windows, so people can see through them. A general rule is if you can see them, they can see you. Thanks for the feedback though!
@ Monkey Foundry - thanks :)
@ vctr_seleucos - Ideally a more fleshed out game would have a gentler introduction, no disagreement here.
@fullmontis - It takes a little patience to learn how to avoid the guards, but yeah they are definitely tough!
@Raphael_ - thank you! Glad you enjoyed it.
Thanks for the feedback guys!
@ Brian - Our sound guy is very pleased you liked the mood, thanks!
@Ithildin - LOS indicators would have been really good to add with more time, we hear you. Thanks for the suggestions and feedback.
@eduardogacn - haha, thank you.
@Rock Eaters - Completely agree on the more advanced AI - and it was originally intended to work that way, but we just ran out of time! If we revisit the project, there's a lot of things we'd love to add based on the feedback given here. Thanks for taking the time to check it out!
@Marius - It is done! Thanks for the kind words.
Ah, I love a little text adventure. That was neat, left just the right amount to imagination. Thanks for this
Very solid entry! A nice twist on old school shoot em ups, and the graphics were quite charming. Good work.
Nice, solid little tower defense game, especially given the time it was made in. I had fun, good job :)
Haha, that was a good laugh and some fun mechanics. The soundtrack definitely sold me!
It took me a few attempts to figure out the criteria for each task, but overall pretty fun. It was a bit disorienting, but I actually thought that added a bit to the discovery of it all. Pretty cool effort, good job :)