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MyFirstJam(LD52)
MyFirstJam(LD52)
By cryptic-wasp
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 327 | 2.76 | 21 | |
| Fun | 270 | 2.94 | 21 | |
| Innovation | 257 | 2.97 | 21 | |
| Theme | 254 | 3.23 | 21 | |
| Graphics | 322 | 2.57 | 21 | |
| Humor | 157 | 2.75 | 20 | |
| Mood | 295 | 2.65 | 21 | |
Comments
This is a neat little concept! I like the presentation a lot. I had some trouble pushing the boxes sometimes. I approach it from the right and it snapped to my left. I'm not sure if it's a rotational issue or what. Overall I still got 7 in :D
@ben-burnes I have found the issue and it is that I was making the cube go to the player position on contact with the player. Thanks for the response
I accidently sent the comment twice
jk5000
2023-01-11 10:08
The game felt a bit buggy, but the idea was fun, and I had fun trying to push the box into holy eater.
simsax
2023-01-12 18:38
You can kinda cheat due to the snapping bug, but if you fix it it's a pretty original idea
itskdog
2023-01-15 21:01
Good job with your Ludum Dare. Keep on improving!
That eater is huge! I didn't get too many points but I liked the game. Congratulations and thanks for the submission!
Very cool, it's been years since I participated in a JAM! Cool game, but I found the collision difficult to understand, after a while I understood that there was a side on the cube to guide its path, the game when exiting (q key), it returns to the initial screen, but I was stuck on this screen, having to use Alt + f4 to exit.
Check out my game: https://ldjam.com/events/ludum-dare/52/space-harvest
joror
2023-01-21 20:30
Neat little game - Simple graphics, but it got the job done. Pushing the cube around without accidentally going through it took some training, but I got there in there end!
I managed to get a couple of points, but it was really tricky to start pushing the squares. For some reason I only managed to push them first down and then along the bottom and if I lost them for one second I sort of had to reset by getting them to the lower left corner of the screen.
That said, the pushing was kind of neat and could have been made really fun if, for example the mouth was moving around and was not at all into eating the stuff one was pushing its way.
Pushing is a bit tricky, specially because of the flipping/teleportation bug, but also has a bit of a "physics engine" feel that is interesting. If you refine that interaction, it could be a good core mechanic to build on top.