velddev 2015-12-14 10:38
Interesting!
I saw an equal game like this on a indie game convention. well done man!
Foon → Ludum Dare Explorer → LD34 → Folkk
By kalinka
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 263 | 3.11 | ||
| Fun | 463 | 3.17 | ||
| Mood | 484 | 2.95 | ||
| Innovation | 490 | 3.14 | ||
| Graphics | 509 | 3.04 | ||
| Theme | 523 | 3.68 | ||
| Overall | 612 | 3.09 | ||
| Coolness | 1562 | 45 |
Interesting!
I saw an equal game like this on a indie game convention. well done man!
Nice work.
A really impressive entry. At first it's not completely clear what you're meant to be doing: you're faced witha wall of text, and going back to read it after attempting to play to make sense of it is kind of required. Once you've got the hang of that, though, building a civilisation is a lot of fun.
A few things you could add:
- Animations on units would be great
- Clearer paths on units would be nice
- Map expansion would be good - enabling you to move around the map would add a lot
- Competitive multiplayer maybe?
I really hope to see this become a full game, the things that are there and working now do have some potential.
Keep working on this, and I can see it being a fun little strategy game!
Nice job for 48 hours :)
Thanks for all your feedbacks !
I have planned these features (except mmultiplayer) but you know what Ludum Dare is : miss 15 taks in todo list when submitting :)
*tasks
great concept!, love it, very impressive for a compo entry
i don't mind the visual, cause the game itself great and just created in 48 hours, its already very impressive :)
Very cool!
One suggestion: make all the buildings have a "processing" animation, like the windmill does, just so it's clearer what's going on.
Was the idea to allow one output to go to many inputs? Because I couldn't seem to get that working. (e.g. a well to both a field and a donkey breeder)
Also some bugs where buildings wouldn't be assigned workers once things got really busy. Not sure if there's a population cap, or something.
Japes, Thanks for your feedbacks.
you're right, one input multiple output was planned but not implemented.
And yes, there some bugs on this behavior :/
I ran into a bug where units would walk out of screen and back(to the input) but never get to their destination(output). As some mentioned visual feedback into what's going on in some structures would be quite beneficial. Likewise knowing prior hand inputs/outputs of structures.
I think structures supplying only one output and distribution lines using one tile creates an interesting logistical dilemma, maybe that's a possibility space to explore.
I quite enjoy strategy/resource management/... games, if you keep working on it give me a shout to see how it turns out
orion_black, with pleasure :)
Great game, quite relaxing to watch my little guys go about their business. The music was a bit foreboding though!
Pretty nice effort. You need to work on the "game" aspect, but other than that, I can see how it would be fun to see my little village grow into a mighty kingdom.
Great game! Cool idea and implementation!
I think the paths are bugged when there are more than 3-4 peasants working, and is the castle and the donkey breeder mixed (the castle is currently spamming donkies)?
How can I harvest the wheat. I just builds up and up. I've built a mill. It still builds.
Nice graphics
Don't work on Chrome/linux
JamesMowery : Agree : miss some "gameplay" aspect
oskardevelopment : maybe there still some bugs on path when multiple workers on it, i will try to work on a post-jam version
retrogradeorbit : farm harvest wheat automatically but you have to build a path to use wheat in windmill for example
Switchiers : Thx for feedback, i will try at my office