FoonLudum Dare ExplorerLD34 → Folkk

Folkk

By kalinka

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CategoryRankScoreCount
Audio2633.11
Fun4633.17
Mood4842.95
Innovation4903.14
Graphics5093.04
Theme5233.68
Overall6123.09
Coolness156245

Comments

velddev 2015-12-14 10:38

Interesting!
I saw an equal game like this on a indie game convention. well done man!

arowx 2015-12-14 17:10

Nice work.

Lucariatias 2015-12-14 17:23

A really impressive entry. At first it's not completely clear what you're meant to be doing: you're faced witha wall of text, and going back to read it after attempting to play to make sense of it is kind of required. Once you've got the hang of that, though, building a civilisation is a lot of fun.
A few things you could add:
- Animations on units would be great
- Clearer paths on units would be nice
- Map expansion would be good - enabling you to move around the map would add a lot
- Competitive multiplayer maybe?

iamspencer 2015-12-14 17:25

I really hope to see this become a full game, the things that are there and working now do have some potential.
Keep working on this, and I can see it being a fun little strategy game!

Nice job for 48 hours :)

kalinka 2015-12-15 10:42

Thanks for all your feedbacks !
I have planned these features (except mmultiplayer) but you know what Ludum Dare is : miss 15 taks in todo list when submitting :)

kalinka 2015-12-15 10:42

*tasks

ghen 2015-12-16 11:59

great concept!, love it, very impressive for a compo entry
i don't mind the visual, cause the game itself great and just created in 48 hours, its already very impressive :)

japes 2015-12-16 12:45

Very cool!

One suggestion: make all the buildings have a "processing" animation, like the windmill does, just so it's clearer what's going on.

Was the idea to allow one output to go to many inputs? Because I couldn't seem to get that working. (e.g. a well to both a field and a donkey breeder)

Also some bugs where buildings wouldn't be assigned workers once things got really busy. Not sure if there's a population cap, or something.

kalinka 2015-12-16 19:35

Japes, Thanks for your feedbacks.
you're right, one input multiple output was planned but not implemented.
And yes, there some bugs on this behavior :/

orion_black 2015-12-18 03:06

I ran into a bug where units would walk out of screen and back(to the input) but never get to their destination(output). As some mentioned visual feedback into what's going on in some structures would be quite beneficial. Likewise knowing prior hand inputs/outputs of structures.

I think structures supplying only one output and distribution lines using one tile creates an interesting logistical dilemma, maybe that's a possibility space to explore.

I quite enjoy strategy/resource management/... games, if you keep working on it give me a shout to see how it turns out

kalinka 2015-12-18 11:04

orion_black, with pleasure :)

tompudding 2015-12-18 11:27

Great game, quite relaxing to watch my little guys go about their business. The music was a bit foreboding though!

jamesmowery 2015-12-19 04:45

Pretty nice effort. You need to work on the "game" aspect, but other than that, I can see how it would be fun to see my little village grow into a mighty kingdom.

oskardevelopment 2015-12-20 09:00

Great game! Cool idea and implementation!

I think the paths are bugged when there are more than 3-4 peasants working, and is the castle and the donkey breeder mixed (the castle is currently spamming donkies)?

retrogradeorbit 2015-12-20 09:24

How can I harvest the wheat. I just builds up and up. I've built a mill. It still builds.

jacklehamster 2015-12-21 19:21

Nice graphics

jeff 2015-12-21 19:43

Don't work on Chrome/linux

kalinka 2015-12-23 15:12

JamesMowery : Agree : miss some "gameplay" aspect
oskardevelopment : maybe there still some bugs on path when multiple workers on it, i will try to work on a post-jam version
retrogradeorbit : farm harvest wheat automatically but you have to build a path to use wheat in windmill for example
Switchiers : Thx for feedback, i will try at my office