ozcr 2014-12-09 01:15
Really cool game!
Try mine, http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44154
Foon → Ludum Dare Explorer → LD31 → ProtoBot
By jhrrsn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 58 | ||
| Fun | 135 | 3.61 | ||
| Overall | 157 | 3.68 | ||
| Audio | 199 | 3.42 | ||
| Graphics | 255 | 3.76 | ||
| Mood | 398 | 3.18 | ||
| Theme | 552 | 3.50 | ||
| Innovation | 630 | 2.84 |
Really cool game!
Try mine, http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44154
Difficulty ramps up pretty fast but definitely a fun game!
Nice concept and really fun to play! Well done!
Looks great, sounds good and plays well, but i got a nasty bug where the player keeps moving to the right...not funny :(
Nice game, fast and smooth and great playability!
Nice! Cool game, loved the mood and graphics!
Awesome! Great Graphics, Cool Gameplay. Just a bit difficult, I got till Wave 3.
Really cool, found it pretty tough though, it's not very forgiving is it lol. Nice job
Pretty cool game!
Gets tough fast, just how I like it :D
Beautiful graphics and great music. Love it :)
The Difficulty made it more enjoyable to play and to re play, nice game! But you should implement key only movement the mouse kind of screwed me over at times. :)
Really awesome game. Challenging as the waves come in quicker. I like how the one mobs split up, pause, and then attack again. That was a cool, fun addition.
Simple, but nice game! Good job, I like the graphics.
Great game, really fantastic and nice use of those pro effects too. I never did manage the first wave but I had fun dying and though I was failing miserably I was having fun. Music was really superb in combination with the aesthetics and mood.
Things to consider:
Esc to quit the game.
Have the menu/introduction disappear with mouse click or add instructions on what button to click
Add a recharge meter under the hexabot for the blast.
Maybe add some repair kits as well for us less talented players.
Quite lovely effect, the control is a little bit frustrating for me.
I like the general feel of the game, a bit on the floaty side, but still pretty responsive. I think the melee weapon should be power up in some way, aside from finishing up crowds after shooting it's kind of useless. Basically if you miss the penalization is too high. Just by running away and shooting at groups of enemies I got to wave 3 on my second try, I think, for an action game like this, having interesting risk-reward propositions results in a more engaging experience.
Fun gameplay and solid action. Nice work!
All I get is a black screen. I heard sounds, though. Too bad, I would've wanted to play this. I'll give this another shot with more powerful computer during the weekend.
Good job!
Wow, this game is amazing! It feels very polished.
Though, too hard for me, died at wave 2. =\
Looks nice, and fun to play.
Such a cute game, couldn't stop playing it!
Quite awesome!
Fun, but could use a bit of polish and more enemies/mechanics. Pretty little feedback on killing an enemy/getting hit, also gets repetitive since there were only 3 total enemy types.
Interesting **MELEE** arena game! I don't think I've seen that before. I keep dying and the progression is kind of slow, however :( Music is PUMPIN! and the graphics, although blurry, are really nice.
Being able to open the stock Unity graphics config would be nice, Unity does a terrible job at auto-detecting my screen size and computer power so I got to play with blurry graphics in the wrong aspect ratio (16:9 squashed into a 5:4 monitor, eww)
Nice atmosphere and music. The mouse controls are pretty hard with a track pad, but it's better with the control pad. I like how the enemies collide with each other and spawn others.