khaotom 2012-04-23 03:54
Wow, bro. Too bad it's not more complete.
Foon → Ludum Dare Explorer → LD23 → Mr. Dibbins and the Island of Lore
By tehwut
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1120 | 10 |
Wow, bro. Too bad it's not more complete.
A lot of stuff could use more work, but the concept is right.
Thanks guys.... I guess I should actually work on friday nights :P
A fighting/beat-em-up game, cool. Loved the concept. Dude, you better finish this game because I think it can be a good game if you polish the mechanics and improve the graphics. Also a good bgm would be great. I quite enjoyed your entry.
Nice game, but the collisions works a bit bad.
This isn't terrible. It's just buggy.
You have a sense of humor. The game is funny. Mr. Dibbins' animations are funny. The crazy inexplicable setting is funny. The font is funny. The title is funny. The airdropped enemies are funny.
If I'm already that amused, all you need to do to make this awesome IMO is make it so that punching works and you don't get stuck on enemies, and have the enemies die a ridiculous death after enough punchingness. This is only partly broken, not boring. Boring is harder to fix.
Imma rate you now, and I bet it's not as bad as you think. But yeah, you should probably work on LD stuff on Friday nights.
No enemies ever appeared for me after several tries. :-(
The player movement was too crazy, would have liked it to be tighter. Combat suffered because of this as well. It's a good idea though!
Hume,
Thank you for your inspirational feedback :D
Everything you said is right...I really wish I got the combat to work just a little bit better.
I might also work on an "apeshit" edition that will take advantage of the erratic combat system, hopefully