Foon → Ludum Dare Explorer → Users → RobProductions
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Defense of the Zorion | compo | 401 | 3.21 | 3.21 | 3.11 | 2.61 | 2.79 | 3.07 | 2.05 | 2.75 | 47 | |||
| 2013 | 26 | Minimalism | Complexity | compo | 664 | 3.07 | 2.96 | 2.82 | 3.25 | 2.75 | 3.00 | 2.81 | 2.62 | 45 | |||
| 2012 | 24 | Evolution | Project "E" | compo | 229 | 3.23 | 2.78 | 3.20 | 2.90 | 2.73 | 3.30 | 2.36 | 3.11 | 71 | |||
| 2012 | 23 | Tiny World | Invasion Of The Trivials | compo | 387 | 3.05 | 2.82 | 2.33 | 2.79 | 3.18 | 3.03 | 2.58 | 3.06 | 73 | |||
| 2011 | 22 | Alone | Isolated Assault | compo | 435 | 2.50 | 2.06 | 3.20 | 3.33 | 2.67 | 3.00 | 2.29 | 3.20 | 3.55 | 52 |
RobProductions leaves an average of 30.6 feedback comments each event.
Cool but graphics could've used more work
Great concept!
Really great flying mechanics but really slow and the view was really annoying!
Not very original but interesting concept.
A few things: 1. There wasn't really any goal or reason as to why things were happening 2. Enemies could move through walls for some reason 3. The fact that you couldn't look up or down made it really easy to forget that turning was accomplished with the mouse. Maybe rethink your control scheme, but otherwise interesting game!
Really cool game but not that exciting :P
Very innovative and puzzling!
Interesting but I had no clue what was going on due to lack of explanation. I understand this may have been on purpose but maybe some sort of cryptic hint could have helped it feel more complete
Great game!
Really ambient but very difficult!
Very cool! Nice graphics and lighting but kind of lagging on my computer. Otherwise great game!
Fun but slow and graphics could use animation
Great job! I loved the art style and animations and the combat mechanics were great! (But a little too difficult ;) )
Good job! Love the art style and animations! :)
Great job!
Good job with the mechanics, I like how you got everything to work well, it's just that I didn't like how you couldn't do anything during the disasters.
Really great idea, however there's a few bugs (like the fact that in one "world" you go through things) and it needs a proper ending as well, but otherwise well done!
Too bad, on a Mac :/
Nice job with the ambient sounds and love the art style! Could've been longer though but I understand how you were pressed for time! :D
Ha, funny but not much to play :D
Great idea but the graphics could've been better and the sound was a little loud.
Cool, your stuff is really popular, dude, and made with Unity ;) and it's great to see Slender, a Unity Game, so popular, because Unity games normally aren't as successful as Slender.
You did a good job with this game, though once again, the theme isn't really incorporated well. Also, for future first person games, I recommend putting a pause screen and some settings/options such as sensitivity, invert mouse, etc.
Good idea but moving should've been a lot smoother and maybe visually it could've used some animations or something. Missing quite a lot for an appealing game.
Great job, really funny and great level design! :D
Hilarious!
Nice and simple! Good job!
That was great! Simple, fun first person platforming that was not too dificult! And FINALLY SOMEONE BESIDES ME USES A PAUSE MENU! Great job! :D
I'm sure it would've been good later on but the second level was wayyyy too annoying and he moved so slow. Also, if you're going to make the player download a standalone build, you should put some effort into making icons and the config dialog banner. And there was no pause menu so I couldn't free my mouse cursor unless I force quit the game.
I think you need some more polish and you need to take full advantage of Unity's functions and capabilities.
Kittens. 'Nough said. I agree with the first comment.
Good job!
Really fun and smooth! I enjoyed it a lot!
I couldn't understand what to do, is the tortoise room supposed to be dark? And I couldn't catch the rabbit either... It felt like the running animation could've been more realistic (like his torso leans in or something) and he should've had a jump animation, but I understand if you didn't have much time.
Sorry can't play, I'm on a Mac.
Good but too hard, Darwin needs to start working out :D
Great job! I wished there was a second ending or something so that you didn't have to "evolve" at the end, but instead fought back. But great mood, the ambient sounds were amazing!
Interesting, but I just ending up killing most of the guys :/ Maybe more talk options or something?
Well this is the first 2 player game I've seen on Ludum Dare. Good job! Also I like how you can still shoot after the other player is dead! :D
Cool, had a nice Spore feel to it, how you can choose your upgrades, but it looks way too long to get to the good stuff.
Ouch! Its so hard to hit the enemies with the minions!
Good but the gameplay was quite annoying, moving the mouse back and forth and not rewarding enough.
Hilarious! Great job, though it was a little too difficult. Actually quite a lot too difficult.
Annoying but great idea and I like the first person thing. Also, it could've used a pause screen or something, and maybe options for sensitivity and stuff like that.
Cool, but the cat moved VERY slow, especially the old version. Nice job!
Really cool! Ending was great!
Cool, but I have no clue what that game was supposed to be about until I read the description on this page. Looks like a cool idea, definitely post the finished version!
Great job, loved the art style but it was a little hard to hit the enemies! Also you nailed the smooth feeling of first person but failed to make a proper pause screen. Maybe for next LD you should try to get that working.
Anyways no performance issues here, all worked fine!
The art style could've been better and the combat could've been a little smoother, but otherwise a very humorous and simple game!
Loved the Science fact about kittens, by the way! :D
Haha I think I failed with only one blue ant left. Could've used more sounds.
Cool, I liked it, but it's a little too difficult for me, maybe the evolved enemies should move slower or something.
Really hard to control, and the art style could've been a little more detailed, but otherwise good job with animations.
Wow really fun!
Doesn't seem to run on my computer, both the web and download version fail to start.
Great job, loved the music and the character at the top was hilarious! :D
Amazing! Could've used some sounds, but otherwise funny story and cool gameplay!
Nice idea, but could use some polish! Oh and also audio.
Sorry I'm on a Mac! :(
Brilliant! Such a sad story! Loved the command box and art style!
Wow a lot more in-depth than I thought! I like the music and the mechanics but that bomb level is a little too hard. Maybe there should be a difficulty option? Anyways great job!
Really fun but needs polish! If you give it a better User Interface, it would be really cool!
Cool, I liked the music and AI!
Good job, I like the music!
Nice and fun but way too hard! I think it needs health upgrades or weaker enemies. Oh and the music sounds good but I think it should match the fast pace of the game!
Cool! Nice and relaxed, and I liked the sounds, but why a dinosaur?
Amazing! Nice job with the artwork and gameplay!
Good, but the music a little too soft and the controls are little jerky. I think up should've been the button to rebound off walls instead of left or right.
Cool but a little too confusing the first time I played. Nice gameplay!
Nice! I loved the puzzles but the ending didn't really seem to fit. Looks like the entire puzzle you implying it was a robot like from Portal, and it turned out to be just another random dude messing with you. I think you should've fought the thing making the voice at the end.
But otherwise great job!
Sorry I have a mac! Timelapse looked amazing though!
I like the level, but a few comments as a fellow Unity user:
1. I hit escape to unlock the cursor and tried to click back in, but the cursor didn't re-lock. I recommend you put code in so that if the user loses focus (such as hitting escape) it pauses the game, and when you click while the game is paused, it re-locks and resumes the game.
2. I changed the sensitivity all the way down and came up with a negative number, I recommend making a limit to the min and max sensitivity.
Anyways those are just my picky comments! Nice job overall!
haha funny! :)
Cool! Like the ambiance and feel, but I think you should be able to build more things on the blocks, like factories or power sources. With some additions, this could be a really cool web game!
Nice!
Easily the best Jam game! Nice music, art style and gameplay! Nice job!
Nice job, though it could've used music or sound effects!
Cool! I like the zooming effect!
Great job, funny and fun! I like the tutorial text and the music!
Interesting, but how does this fit the theme?
Great idea! Loved the zooming out effect!
Good job! I liked the fact that someone here actually uses cursor locking too! :P Though the sensitivity was a little low, and he needed an idle animation--whenever he wasn't doing anything he just kept the same pose.
The audio could've been a little better too, but overall good job getting it complete!
Too hard! But nice sprites and animations. Music didn't really match the game, though...
Nice idea, but the controls are a little too hard... and it needs music or something, and maybe sprites instead of just circles.
Good game but I agree with @Chtulhu. Also, the music should be a little more emotional, or at least more instruments and faster pace, to give the game some color.
"The Lump"
Web version appears to be bugged--as soon as I get past the first screen, text appears that seems to be the first two words of the title but the screen resolution cuts off the last word... And I don't know how to get past that screen...
Really hard but I like the patterns of the enemies!
Haha who else hates that ride? :P
@keely I agree. Looks like this would be better for mobile, though it lacks visuals. Good concept!
Nice job, though the character controls could've been smoother, it felt like he was jumping way too high, and turning too fast. The camera was also annoying, but nice idea!
AMAZING! I love the way he leaps out of his chair! :)
Everything about this was great! I loved the controls, mechanics, humor, and puzzles! Keep it up!
Nice robot controls! Though it gets a little bugged if you stretch both legs out all the way... Anyways looking good!
Looks cool, but I'm also on a Mac!
A lot of stuff could use more work, but the concept is right.
Great! I lost bad though!
Funny, but could've used a lot more content and more lively sprites (and better audio).
zairon: Same here!
Also it could've used sound effects maybe when the ball hit something!
simonlater: By "good engine" you mean "Unity's Engine."
Something better to do to get the effect you were trying to go for would be to:
1. Change the ambient light closer to black
2. Have a light source on the character, such as a flashlight (or preferably a lamp)
3. Keep the black fog effect
4. Add textures to the walls
5. (Probably the most important) LOCK the cursor instead of HIDING the cursor. The game is really difficult to play when your mouse moves OFF the screen.
Look Here: http://www.ludumdare.com/compo/2012/01/02/how-to-fail-at-making-a-unity-game/
If you don't know how to do something, look it up, and practice often.
Nice job! Although I think there should have been more towns and more things to do in the towns, which could have opened up more chances for humor!
Not bad, but the whole game could've been more lively. The background should move or something, and there should be more glow effects or animations.
Also, it could've been a little smoother, but puzzles were a little challenging, even if there was little reward after them. Maybe there should be upgrades or something? I don't know, I'm getting ahead of myself! :P
Good idea, but the sprites definitely could've been fixed. Also, I think "W" would work better for jumping instead of space.
Great job!
I think jump should be "W" instead and have "S" release the grappling hook think.
Otherwise nice stealth concept, but can get a little frustrating!
Great! Those psychedelic buildings give me sea sickness! :P
The acceleration was a little extreme, it felt like his own feet could have better control in real life. And I don't get what the random black and white parts were all about?
But otherwise great music and style, liked that it was in 3D, like mine!
Wasn't laggy for me... The mechanics are a little hard, and I think it should've had lock cursor, to keep the mouse in the play area. Good idea though, and I like the simplicity of the stars!
Great concept!
But it was a little laggy. Maybe you should add some fog or shorten the clipping distance to make it more playable on slower computers.
And there should be lock cursor or something like that to make sure you don't mouse off of the screen. And maybe the character movement could've been smoother, but that's just me being picky!
Nice grey art style and good idea!
The game was VERY laggy on Mac Pro, for some reason. (Running using Java 7 and OSX 10.6)
But, fighting the lag back with sheer willpower, its a good idea and concept. :)
I couldn't really tell when I was being watched, so I had a hard time eating my sandwich in peace! :P
Also it probably could've used music or some type of sound.
I have to admit it's pretty good! The art style is good, and the gameplay is smooth, and the shadow is a constant enemy, making the game fast paced and exciting. The beginning audio could've been improved (it sounds a little default) but otherwise great!
A little strange, and the GUI could've been improved, like maybe having some of the other buttons disappear when you're in the menu, or at least making it so you can't attack while you're clicking buttons in the menu.
Otherwise the art is pretty good, the humor draws people in, and the gameplay is easy to get used to (although its a little hard).
I like the graphics and animations, but the character movement seems a little... uncontrollable. Also, it doesn't really innovate the theme. But good overall! (maybe it also could've used some sound)
I agree, I think the character movement and controls could be improved, but otherwise you had a nice idea going. Also the lighting could've been improved and the crowd could've had textures or brighter colors. The ambient light is currently grey (Unity's default) which looks horrible with little lighting, so I think it should've been changed to black or had stronger lighting.
The game was a little laggy (you could've reduced the clipping distance or added fog) but most of the time ran okay. And also there could've been more animations to liven the game up a little.
Anyways those are just my perfectionist comments. :P Nice job overall!
Good job, but too hard! The game should restart faster after you die.
And it felt like I had limited movement on the ship, as if I wasn't in full control. It felt like the ship had to rotate or something to get better aim.
But otherwise great graphics and mood, the vignette especially helps!
Good game! The music and sound design was good, and the sprites had a nice feel to them. I especially liked the main character's walking animations!
The ship is a little hard to control, but otherwise I liked the user interface and mood. Nice job!
Good job, just the audio is a little annoying and the sprite only faces one direction. It could've used maybe an animation or something to make it feel more lively and smooth.
Otherwise overall great idea and nice game, but doesn't really innovate the theme.
Same with everyone else says. That bug makes it seem like the game wasn't finished. Which I'm guessing it's not?
But still the art style looked okay, maybe the character animation and movement could use some improvement.
Nice, but could have a better ending... The sounds could be a little more humorous, it might've been funnier when you messed up.
Pretty nice, but could've been a little longer. The character movement was fantastic and smooth!
Could have a little smoother character movement. It felt like he was jumping way to high and not being to control while in midair felt strange.
But otherwise, except for maybe the character, good art style and textures/graphics!
Just the simplicity of it is pretty nice! :)
The animations for Lucy could be a little more... animated. Instead of just her feet moving and that sort of stuff.
Oh and it works fine on my computer(Mac), just to let you know!
LD27 — 10 Seconds (20)
Pro Crastinator by Jedi 2013-09-15T13:31:00
Great idea but not the most thing in the world :P And the grass details lagged the game to the extreme on my computer... maybe you should have optimized that level better
10 Seconds of Grey by Almax27 2013-09-04T20:25:00
Really great job! Though the music got quite repetitive... but I like the environment changes :D
Royal Defenestrator by BasmanovDaniil 2013-09-04T20:18:00
So much fun messing around with mechanics! :D
In ten seconds can you...? by SumGato 2013-09-04T20:11:00
Not a big fan of that first level haha and restarting from the beginning was not great either... but cool idea!
Think Fast by Chelmney 2013-09-04T20:08:00
An interesting idea, though it lacked sound and major mechanic elements... (Cursor locking.... :( ) Which really upset me. Locking the cursor is not a difficult thing to do... yet most people don't include it.
Inversion Boy by chippers 2013-09-04T20:04:00
Hmm that's a cool idea and I like the art style but lack of music and audio and... a title screen... makes it feel less impressive haha. But I know you probably didn't have time, so good job!
Section Ten by jordanbloemen 2013-09-04T20:01:00
Fantastic job on everything! :D Well done!
Subject 127 by Dohan 2013-08-30T18:11:00
I liked the graphics though the story is kind of... well unrealistic... I mean the way the characters talked was a bit overdramatic and... that's a nitpick haha sorry. The gameplay was alright until the camera was too close to see where I was supposed to jump to. And some audio would've been nice. But otherwise good job!
10 Seconds of Relativity by yagiz 2013-08-30T00:58:00
Cool idea! Though changing sensitivity based on timescale is something I wouldn't recommend. Also no options menu or support for inverted players is another small thing but at least it's complete! :P
RimorD by Verz 2013-08-30T00:29:00
Really fantastic entry! I loved it all the way through, and the idea and how the characters reacted is just amazing! Great job!! :D
RE:(M/W)IND by inakrinat 2013-08-27T01:37:00
Controls are VERY unresponsive and no control while in-air is a big hassle... but cool idea
Test Subject No. 14756 by talecrafter 2013-08-26T22:57:00
Ehh copying other games is not such a great idea... but at least it's playable... mostly.... The cursor isn't locked, and there's no way to change to the mouse sensitivity... and that bugs me a lot -_- But you do have a good graphic style.
Emergency Stop by agrdev 2013-08-26T22:32:00
Simple but great style! :D Though you should probably keep in mind not all people have working mousewheels ;) I haven't really seen the mousewheel used as the only control in a game before haha. Also the particles could use some more effects... But otherwise cool idea
Penguin Racer Go Go by refreshcreations 2013-08-26T19:14:00
Simple but well polished! The controls could've been a little smoother... but other than that the sounds were great and the graphics were fantastically themed :D I could totally see this being a mini-game for like wii sports or something :P
This Game Will Self Destruct in 10 Seconds by ChronusZ 2013-08-26T19:11:00
Wow that's difficult!!! Really unique idea though haha I'm not a fan of difficult games but this is really cool :D
Lawrence Dare Starring In- 10 Second Psychic by Beardbotnik 2013-08-26T18:54:00
Great idea! Though I could barely understand the voices... but I think that's on purpose haha. Nice job :)
Boulder Runner by tinfoilboy 2013-08-26T18:26:00
Cool! :D But I'm not a fan of the Default blue background :P
Starship Physics by cwkx 2013-08-26T18:22:00
Fantastic! I loved it all the way through!! :D
I'll take it down.... Or just forget that this was ever created. by GamehubDev 2013-08-26T18:09:00
Being that every single mechanic and model came from UFPS and that all you did was add a red box this is pretty unimpressive... I mean don't get me wrong it was fun but it's not really your work at all, it's whoever made UFPS's... You really shouldn't have submitted it.
1010 Runner by Obscuremoon 2013-08-26T17:58:00
Interesting... though the controls didn't feel that responsive being that even the smallest touch of the jump button made him soar haha. But otherwise great art style!