FoonLudum Dare ExplorerLD27 → 10 Seconds of Relativity

10 Seconds of Relativity

By yagiz

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CategoryRankScoreCount
Coolness372
Theme2553.17
Innovation2982.97
Audio3462.63
Graphics3563.00
Humor4181.89
Overall4362.76
Mood4772.35
Fun5132.32

Comments

7hesama 2013-08-27 09:03

Execution fell flat. The super sped up level was ridiculously difficult due to the controls, and the super slow one was rather dull.

Also, the mouse wasn't locked to the window which was a problem.

yagiz 2013-08-27 21:17

Thanks! The cursor luck problem in the web browse was embarrassing. It is now fixed assuming it is OK with the rules...

archaeometrician 2013-08-28 03:54

Nice fps shooter. Had a good time playing it thru the first levels

lordhellmax 2013-08-29 01:26

I realized quite late that you only have to kill the guy at the end of the level in the 3rd level. As it has already been said, that fast level was a bit hardcore, but when I catched that you don't need to kill every enemy the game ended. Nice idea though, it could have evolved into something really cool. It has an interesting graphics style. Good job.

cthulhu 2013-08-29 01:47

I really loved this game and I think the idea was perfect for the theme. I really enjoyed playing it and the little sentences between the levels.
I wish there were more levels / levels with variable time (this is what I expected when I saw 'time is relative').
Very good job here! 4/5.

ps: don't listen to the first comment of '7heSAMA' this guy doesn't even have an entry and is so unfair...

yagiz 2013-08-29 05:28

Thanks for the comments!

@LordHellMaX In the blog post about the game, I wrote about only killing the boss (robot in Tuxedo) but forgot to add it here.

Here is the blog post: http://www.ludumdare.com/compo/2013/08/26/10-seconds-of-relativity/

@Cthulhu We also wish there were more levels but as the real life pressed we could only do the minimum: super slow, normal, super fast. Initially we were aiming for 10 leves with a smooth change including couple of levels where the time was dynamic.

dookie 2013-08-29 20:13

The idea here is interesting, but I agree it was a bit tough. You could certainly tweak it a bit and work in some more levels and make it a fun game :)

optimus6128 2013-08-29 20:19

Actually, the most interesting 10s concept I have seen till now. Pitty I couldn't work it out in the 3rd really fast level.

skywing 2013-08-29 21:55

Sensitivity is up pretty high on the high speed level, its pretty tough. Interesting concept though.

someguy22 2013-08-30 00:58

Cool idea! Though changing sensitivity based on timescale is something I wouldn't recommend. Also no options menu or support for inverted players is another small thing but at least it's complete! :P

nathanhoffer 2013-08-30 05:28

Very slow at first. Haha :)

I enjoyed the idea and liked your execution. Good job!

xaizil 2013-08-30 21:16

Fun idea, got a bit intense though

brejlounek 2013-08-31 16:36

Good idea, a little unbalanced gameplay - first two levels were very easy and the last one was quite hard and my success was just random. Would be better with more and more polished levels. Feels a little similar to Portal :)

diptoman 2013-08-31 16:38

I can't get past the 3rd level. I die as soon as I go out. The sensitivity needs to be adjusted a bit.
But interesting art style! :)
I guess this concept needs a bit more polish and thinking to do.

superfoonly 2013-09-04 02:21

Interesting, the third level was pretty hard but not impossible. I got caught off guard when the time was sped up so fast.

I liked the robot model and the cartoon shader too. Nice job!

conflictivelabs 2013-09-07 20:43

Time is indeed relative

jupiter_hadley 2013-09-15 06:21

Found this game really cool. I featured it in my LD27 compilation video series, if you'd like to check it out :) http://www.youtube.com/watch?v=zzQ8TXQohmI

hardgrafter 2013-09-15 21:17

Difficult game! Addictive though!