Living Tales by tinyworlds 2012-09-16T16:41:00
unique game idea. I think it has a lot potential!
Foon → Ludum Dare Explorer → Users → Loyalty
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Hunted | compo | 1126 | 2.25 | 1.76 | 2.12 | 1.59 | 2.58 | 3.06 | 1.37 | 3.50 | 64 | |
| 2013 | 26 | Minimalism | Rollin' it | compo | 1295 | 2.20 | 2.00 | 2.64 | 3.12 | 2.32 | 2.00 | 41 | |||
| 2012 | 24 | Evolution | RedArmy | compo | 539 | 2.68 | 2.64 | 2.86 | 1.55 | 2.18 | 2.12 | 2.14 | 2.31 | 46 |
unique game idea. I think it has a lot potential!
Very good game... just awesome
It's very slow but fun
Also fits the theme
not very innovative but with the music a bit droll
also fits the theme pretty good
interesting idea and fantastic music, with some more playtime and polish it woul have been nearly perfect
I thougt about how to do that, but I hadn't enough time to implement all of my ideas and plans. Therefore I'm working on an improved version with more functions, "reel" graphics, more music and so on. I will do a blog for that tomorrow, so anyone who's interested can see what I'm doing there...
another blender user :D
Very good idea, but very short and doesn't fit the theme
Also I'm wondering why I didn't integrated this in my game
very good idea, but needs a better combat system and SFX or music
Very funny game, reminds me in one point of DF:
Loosing is fun :D
R is restart ... totally forgot about telling you that
Great idea and after some tries I got:
Ending rank: SSS
Nerves of steel and a mind sharper than Sherlock. The reputation of you, will now open new doors you didn't believe existed. How far will you rise in the underworld? Only time will tell, but for now, riches and rewards awaits...
Very good idea. simple, but fun and good interpretation of the theme
Great game. I loved the music.
(Sometimes it remembered me of carameldansen óÒ)
Just awesome, I totally love it when a message is stated in form of the mechanics in a game - and this game can tell stories as long, as you can imagine some.
Played both the jam and post-Jam
(I think you can abuse the yellow ones in the post jam by catching the sad again and again, so you get tons of points)
Nice game, but there are some problems:
-Sometimes it solves (partly) itself by just pressing enter.
-When you win you jump back to Level 6?
-Are the levels restarting if you do an invalid choice?
(Without reseting the second timer)
Anywas, good work, keep it up!
The mechanics aren't that inovative, but in the end it creates a good story. Art, music and "story" fit together well
I wasn't able to beat the multitask-levels, but I think it becomes even better if you can multitask ... I can't
However, good idea and implementation.