manabreak 2013-04-29 09:48
Nice idea about rolling a sphere from a top-down view, but the execution needs a little tweaking. The theme was very difficult, indeed. :)
Foon → Ludum Dare Explorer → LD26 → Rollin' it
By loyalty
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 908 | 2.64 | ||
| Theme | 937 | 3.12 | ||
| Graphics | 1080 | 2.32 | ||
| Mood | 1194 | 2.00 | ||
| Fun | 1238 | 2.00 | ||
| Overall | 1295 | 2.20 | ||
| Coolness | 1503 | 41 |
Nice idea about rolling a sphere from a top-down view, but the execution needs a little tweaking. The theme was very difficult, indeed. :)
I was disappointed with the theme too.
I guess people who think they can code but can't draw thought that minimalism would be a great excuse for their games to look simple. The same with people who can make art but not code.
Nice try. An interesting idea that could be developed further.
I kind of liked the theme of minimalism, for programmers that would mean they wouldn't have to draw good art, or work on heavy gameplay.
As for the game, I like it.
Are the coins supposed to make me restart? Am I supposed to fall forever?
R is restart ... totally forgot about telling you that
Very good idea! Nice interpretation, it's a good start for a game. Although the black floors look a bit weird.
Ah! R being restart helps a lot :D
It's an interesting idea you've chosen and I thought it was fun. It's hard to do a minimal game because when you stick to core mechanics people always comment that they want more complicated mechanics... which defeats the purpose of a minimal game xD
@Kristofer Parsons: Minimalism in art doesn't mean bad, it means that it's stripped down to only the core essentials needed to convey an idea. It is a lot harder to be minimal than it is to be unrestrained or bad.
The idea is fine, though precision rolling like that can be a bit tedious, but I had to rate the graphics low not because they're simple, but because they make the game nearly unplayable, at least in my opinion.
Platforms will obstruct your view when moving up and since all platforms are black, you can't tell where your ball is if it's in a sea of pure black that gives no hint as to where any slopes, walls, etc. are.
You sound down on the whole experience but I actually really like the idea you went with. It's also rad to see something made in Blender! Like others have said, shading to indicate the shape of the actual tracks would go a long way.
This game would be on to something if there was some sort of kill box. I keep having to ESC every time I end up off the map
It's a pretty interesting game concept. With some more refinement, I think it can definitely turn into something really amazing.
Nice idea, could have been better executed with more time!
Ditto Cybearg's comments :)
Having R for restart was really important! The gameplay is quite fun, but extremely difficult. A UI would be nice to explain how many "coins" kills you. It would be cool if jumping makes you bounce off of the normal of whatever wall you were on, instead of just jumping "up"
Decent
Interesting idea, I think this could definitely benefit from some extra work as the concept is quite fun, I thought I could collect the coins at the start, maybe swap them out to something more sinister? Cool concept either way!