Foon → Ludum Dare Explorer → Users → Ilod
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Moche | compo | 1.75 | 1.50 | 3.50 | 2.00 | 1.50 | 1.00 | 1.00 | 1.00 | |||
| 2012 | 24 | Evolution | Moche | compo | 425 | 2.88 | 2.71 | 4.05 | 2.95 | 1.77 | 2.07 | 2.77 | 2.36 | 100 |
@BigMacintosh : Yeah, I have a concept, now I need a game.
@Chaoseed : Progress tracking could be useful, but it takes many place when you split screen (which is with the space key, creating 2 screens for each existing one, one behaving as if you pressed the up arrow key, plus a bonus, the other with the down arrow). Finishing a game is almost instant at first, and takes longer with each level.
@Benjamin: I guess you're right with the arcade game thing: the runner and fighting game are typically the wrong kind of mini-games here. I should have favorized games which procure more distinct situations after each key pressing.
As for limiting the number of instances, it's really depending of the resolution of the screen and power of the computer, so I gave up on that.