daanvanyperen 2013-04-30 02:37
Fell in a hole and got stuck. Very nice use of contrasts and 3d. Minimalistic but still visually interesting.
Foon → Ludum Dare Explorer → LD26 → Escapalism
By chaos_viper
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 50 | ||
| Humor | 182 | 2.53 | ||
| Theme | 269 | 3.27 | ||
| Graphics | 298 | 3.09 | ||
| Audio | 349 | 2.59 | ||
| Mood | 355 | 2.68 | ||
| Fun | 423 | 2.44 | ||
| Innovation | 429 | 2.42 | ||
| Overall | 452 | 2.66 |
Fell in a hole and got stuck. Very nice use of contrasts and 3d. Minimalistic but still visually interesting.
Did I see another player in there? Is it a 'deathmatch' arena game?
We're working on solve the major bugs, thanks for the feedback!
Great Game! Try to beat my score https://www.dropbox.com/s/pn8avm4s5qahjtf/Schermata%202013-05-02%20alle%2014.04.58.png
I like the game, i enjoy it
Finally found the exit, but it took me some time. I scored 284, sound nice. Oh, and you've implement lots of different weapons, that's impressive. Love the head-mounted minigun!
So many models for weapons. Great. Didn't understand how to kill AI, but it's fun to explore.
I found the controls to be very twitchy, and movement was character relative rather than camera relative making navigation confusing if quick turns are made. Might just be me though lol. Otherwise nice idea and well executed, would love to see multiplayer! :P
Ah yes, i like how it came out! We are still missing some effects and anims, tho it came along nicely!
@dick_claus, to kill enemies just hit left mouse botton :) Smaller weapons have smaller power, so its harder to kill them!
It looks cool.. but I have no clue what I am doing
Nice entry, with a good amount of weapons :D
Didn't work for me before, but kinda works now. (I see enemies and can fire) Still kinda clunky though. Wish I could see the other 70%
Nice game, well done!
I wasn't really sure what my goal was, but I got 9 kills! :D Cool use of a minimalistic environment.
A few things: 1. There wasn't really any goal or reason as to why things were happening 2. Enemies could move through walls for some reason 3. The fact that you couldn't look up or down made it really easy to forget that turning was accomplished with the mouse. Maybe rethink your control scheme, but otherwise interesting game!
thanks to all for the feedback!
I'm sorry that the goal was not well specified. I'm going to explain here our game:
We tryed not to focus on a minimal graphics but we've tryed to find out a way to create a minimal approch to the gameplay.
Your goal is to escape from this minamal, black and white world. On the way you might find something that don't belongs to this minimal world: the weapons (in fact these are all full of different colors). The enemies appear when you pick up a weapon and they try to kill you because you're trying to modify this minimal world (however some bugs allow the bots to show up in some cases).
For this reason you get the better score when you find the exit of the maze in a minimal way, trying to preserve the minimal world.
@RobProductions thanks for the 3rd point, it's a very good observation! I'll keep it in mind
Love the cell shading! the characters are funny and the atmosphere is great!
Original take on the theme, great work!
The game is not playable in current state on my computer. I can run around but I don't see any correlation with the shooting sounds and enemies dying. Some hit animation would have helped that i guess. Over all i like what i did see. The models where nice and the pickups was good looking.
Loving the weapons!! I found the camera view point a bit too tight, you should maybe rise it a bit!
Bravi ragazzi :D