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The World of What?
The World of What?
By kaytus
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 1 | 100 | | |
| Theme | 27 | 3.69 | | |
| Audio | 37 | 3.56 | | |
| Graphics | 41 | 4.01 | | |
| Innovation | 90 | 3.12 | | |
| Mood | 92 | 3.01 | | |
| Overall | 108 | 3.19 | | |
| Humor | 141 | 2.15 | | |
| Fun | 175 | 2.62 | | |
Comments
Just a note, I had problems to play the game. First, I had to upgrade my unity player and then I had to allow it to run because Chrome for some reason was blocking it. It was very quickly and easy to solve it, just saying because I hadn't this problem with others' unity games.
About the game, the game is VERY beautiful and charming, it really makes someone who is looking want to play it, but, the game is quite complex too.
It could have a better feedback of what your objectives and somewhere to see the commands while you playing would be nice.
In conclusion, wonderful job guys, you should be proud of it.
kaytus
2012-08-28 01:50
We had the same problem here, when we were trying to test the game!
Thank for your feedback!!! We're absolutely proud of it, and we gonna keep up with the development of this game, to bring it to another level!!!
There is some "achievements" in this game, and you won it by evolving the creatures and putting them together in different combinations.
Tip: Remove the https:// from your url, and replace it with http://. That should make the "you need to upgrade unity player" message go away.
Seems like a very cool, deep game. Love the visuals!
Suggestion: walk the player through some actions at the beginning, rather than presenting them with a wall of text. It's a bit overwhelming, not sure what I'm supposed to do first!
Tip: Remove the https:// from your url, and replace it with http://. That should make the "you need to upgrade unity player" message go away.
Seems like a very cool, deep game. Love the visuals!
Suggestion: walk the player through some actions at the beginning, rather than presenting them with a wall of text. It's a bit overwhelming, not sure what I'm supposed to do first!
kaytus
2012-08-28 03:06
Thanks! =D
I wasn't able to really figure out what was going on. Sometimes my creatures became invisible but I could mouse over them and still see them!
Love the graphical style, especially the lizards wearing little lizard outfits. The music and UI design are nice as well.
Game looks great, and has a lot of potential, but I found it really buggy and eventually unplayable.
Initially, I had difficulty getting the web version working, which was due to Chrome. No big deal, I just downloaded the Windows version.
Next was a resolution issue on the game. You game doesn't scale well from the intended 800x600 image size. Unity defaulted to 1024x768 and when I had it selected the title screen was off center and the action selector was rendered over the play field instead of at the bottom.
Next one of my tribes dissapeared. They were still there (I could hover over them and see their stats) but they did not render.
Half way through the second age I could no longer perform any actions, I could select and action, and it would use up a time unit on the bottom, but nothing would actually happen in the game.
skulls
2012-08-28 03:16
Interesting game, not sure what happened but I had some firebirds :)
The game ran, but I don't quite understand what I was supposed to do. I ended up just poking the critters.
Very cool, very interesting, and very unique. I love the art/style, but gameplay was a bit confusing. I reached the end a couple times but wasn't sure what I had accomplished or how to accomplish different things instead. Really beautiful though
Pretty neat game!
Nifty things:
-Very polished, and graphically pleasing.
-Nice music and sound effects.
-Seems like there's some interesting mechanics going on.
-To me, it appears the winning strategy is to focus on the central area, and try to shift all the other areas to the same color.
Not so nifty things:
-To be honest, I don't really know what's going on.
-From the intro screen, I understand what the buttons do, but that's about it.
A technical issues:
-I tried the downloadable and web version. Both seem similar to me, but the downloadable version has a tendency to shift the command half circle into the play area. Both when selecting windowed and full frame, the half circle would appear in the play field, sort of blocking the left hand clickable areas.
kaytus
2012-08-28 04:27
Thanks for all the feedbacks!!!
We tried to create a game where you can just play with the world variables like the type of terrain, the different types of creatures and so on. A sandbox like game, where you can explore the possibilities.
We didn't had enough time to create a nice and polished tutorial, so for that we apologize!
The game consist in explore the combinations of different creatures in the same island, so you could unlock some funny achievements. I think its not so clear thou. Ok its fine, we had only 72 hours to create the game!
About the resolution bug, we know that if the resolution is different from 800x600, the GUI would look kinda messy, but there was not enough time to adjust that too, and for taht we apologize again!
We turned off the downloadable version, so that error wont happen again.
We want to polish this game even more, and add more features so we could take this to another level. But now, we just hope you guys enjoyed the "feeling" we put in the game, and give us some nice feedbacks like that, so we could think about them for the next version of the game!
Thanks again for all the feedbacks, and sry about the errors and the "bad" experience some of you had with the game. We'll fix it soon enough!
Thanks Again! o/
warrozo
2012-08-28 15:57
Honestly, had no idea what I'm doing on this game but overall I liked it. The tutorial seemed blurry to me for some reason and there was a few times where I hovered over invisible creatures but it was a nice game.
I really enjoyed this. I only wish the ending would have given some sort of feedback as to what happened, or would have frozen the screen so I could inspect my results.
World of what?
Surprisingly complex game. Seems like it'd be a sweet board game. Love the animal hats.
cadin
2012-08-29 03:53
Looks nice. I couldn't figure out what I was supposed to be doing though. A tutorial level would be really helpful.
found ui hard to use and complected.
cadin
2012-08-29 04:06
Looks nice. I couldn't figure out what I was supposed to be doing though. A tutorial level would be really helpful.
fhoenig
2012-08-29 05:25
Sometimes I think the creatures become invisible. Is that a bug?
kaytus
2012-08-29 17:12
@fhoening
Yep. Sry about that.
Very nice. Though some bugs are present, like sometimes creatures become invisible. (or is it a feature? Because I didn't really understand what I was doing haha) Anyway, I really liked the concept. I'm sure it'd be amazing if worked on a bit more. Well done!
doft
2012-08-30 02:55
The graphics were good, the critter were very cute. But like other I had no idea what should I do. Also, did you use the sound from age of empires (when you add more animals)?
maxium
2012-08-30 10:46
The aesthetics and UI are very polished. I wasn't 100% sure I knew what was going on but it was quite enjoyable.
kaytus
2012-08-30 11:51
Thanks for the feedbacks guys!
We're using this for polishing even more this game, so everyone could understande what they doing at all... hahaha.
Thanks a lot.
Great game! So challenging
michax
2012-08-30 12:58
Nice one! Interesting gameplay however I whasn't always sure what i'm doing :P Either way nice music, graphics and UI design.
A similar concept but a very different execution from my own game. The graphics and sound were good (despite fact several sounded like they had been taken from age of empires, but that's okay for the Jam). I like the menu screen and the game has some charm with the creatures with hats. I just had no idea what I was meant to be doing or how.
kaytus
2012-08-30 15:02
@darkshadow
Just the sound of creating animals was taken from Age of Empires, all the rest was created by the sound designer.
Nice game, I like what you were getting at here!
It would have been nice to get some sort of hints to what kind of terrain each creatures liked best. I had a few that just randomly died. Once or twice I evolved them and they completely disapeared as well.
That stuff aside, this is a really neat idea! Good job!
kaytus
2012-08-30 15:11
@stevesefchick
Thanks for the comment! =D
We doing a polishing work here, so we could upload a more intuitive version for post-jam and even a comercial version!
juaxix
2012-08-30 16:08
I am in love with this game, the music, ambientation and those voces *yolo* from Age of Empires xD
Lol, why is the game ending if I have several species living in the isles? you nasty murder! XD
kaytus
2012-08-30 16:17
@juaxix
Thanks for your comment!!!
Dude, amazing game. I love the concept. I think you must be work in this game after this point. Congrats. Da uma olhada no meu tambem! ;D
kaytus
2012-09-02 17:17
@rodrigomotta
Thanks a lot! =D
panda
2012-09-04 04:34
Beautiful game, and right on theme! Congrats for finishing it! The intro screen was a bit scary (so many controls and stuff going on, without any initial context to make sense of it). If you had more time, perhaps making things more progressive could make the game easy to learn? Also, I ended up clicking pretty aimlessly - some of the tools didn't seem to work, and I had no idea what it meant to have "3 leaves" for example. The game kind of looked like it was meant to present a challenge (were the seasons a threat to my animals?), but I never got the sense that there was much danger, or much of a link between my clicks and what was happening. Some animals appeared sad. Is that a bad thing? Anyways, if the player's goal is to reach achievements, it may be good to show a place where the achievements will go, so we get this feeling that there's something we want to get! Overall, beautiful art and cool idea, but I got lost playing it.
The game is adorable and looks great! And I had fun with it for the most part. At some point some of the sprites disappeared, but there were implications that they didn't die so I was a bit confused as to what happened.
The world of what is unfortunately ironically fitting name. I honestly didnt know what am I doing. But I liked the graphics.
harusame
2012-09-05 18:12
Look nice :) Great job !
pierrec
2012-09-06 06:45
Got bunny in the hat achievement.
As many others, couldn't figure what to do exactly, but anyway, it seems there is a good concept here. I think what is lacking the most is a manual. Also yeah, I'm not sure you're allowed to use AOE sounds
Animals are so cute, but game it's so complex.. Showing all buttons at startup and pretend the player will remember all these functions without a hover-text it's a problem. Maybe it's just me, but i refreshed, alt-stamp'ed the tutorial and keep that open at the side of the game.
kaytus
2012-09-06 20:17
@infernet89
Yeah. Everyone tought the same. We didn't have enough time to create a good tutorial. But we're working on that.
Thanks for the feedback! =D
Loved the graphics but found it a bit confusing
Good job with the mechanics, I like how you got everything to work well, it's just that I didn't like how you couldn't do anything during the disasters.
kaytus
2012-09-06 22:47
@RobProductions
You can foresee the disaster, so you cam make your actions based on the upcoming disaster. This way you should make your progress trough the game.
jaj
2012-09-07 11:01
I did like the feeling you put in the game (and graphics and audio), but as others have said, it's hard to keep track of things. Every time I was playing with something, something happened (Virus! Winter!) that destroyed everything that I was doing, and that's just not really fun.
Unity is not available for my OS. So no rating on your game.
juniorus
2012-09-08 09:30
Interesting but confusing gameplay. Great potential.
kmad
2012-09-09 10:28
Looks fantastic, would be nice to have the help screen accessible throughout the game though - I had to restart the game to view it again. It was quite confusing initially but it is a very polished entry.
Hi, great graphics and a really professional game all round.
teknik
2012-09-09 23:40
after reproducing the units a 2nd time they would disappear pretty sure that's not suppose to happen. other than that a very cool little game. would have liked to have seen what the achievements are without having to earn them first. otherwise great job!
Looked and sounded great but didn't really know what I was doing. There doesn't seem to be any limit to how often you can use the abilities, and no way to control anything that happens. After clicking buttons for about 10 minutes the bottom bar disappeared and then I was back at the menu. I don't know why. Did I win? Did I lose?
Because I didn't know what I was trying to achieve, I didn't really care what happened. Without some guidance the game is just boring. Sorry!
airdeck
2012-09-14 05:43
The game looks amazing, but seems a little too confusing to really figure out. There's a lot of potential to turn this into a really polished game. I think adding a tutorial / walkthrough step-by-step would solve for this.
Nice graphics, sounds from Age of Empires?
djcsdy
2012-09-16 12:30
I'm impressed that you were able to build something so big and complicated, but I feel like you would have been better off keeping it simple. For Ludum Dare, I didn't really feel like I had enough time to dedicate to this game to really understand what was going on.
It does have lovely graphics and sound, though, so I have rated on those aspects only.
this was nice but really complex. wasnt sure what i was really doing. made a lot of creatures unhappy.
Good game with great graphics and sound. Seemed a little bit buggy, or maybe just hard to know what's happening at some points