Hopelessness by lantto 2014-05-03T22:22:00
Obviously, this happened: http://i.imgur.com/epXQ9y4.png
(It's a sign that your game is awesome.)
Foon → Ludum Dare Explorer → Users → VanMerwan
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥇 | 2013 | 26 | Minimalism | X = 3 - 1 | jam | Theme | 4.65 | ||
| 🥉 | 2013 | 26 | Minimalism | X = 3 - 1 | jam | Humor | 4.40 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Cordyceps | compo | 453 | 3.28 | 2.81 | 3.66 | 3.62 | 2.77 | 2.41 | 2.73 | 3.09 | 85 | ||
| 2013 | 26 | Minimalism | X = 3 - 1 | jam | 481 | 2.55 | 2.62 | 3.90 | 4.65 | 2.28 | 4.40 | 2.73 | 32 | |||
| 2012 | 25 | You are the Villain | Consumption | jam | 259 | 2.62 | 2.26 | 2.88 | 3.28 | 3.73 | 1.35 | 2.65 | 2.50 | 100 |
VanMerwan leaves an average of 11.0 feedback comments each event.
Obviously, this happened: http://i.imgur.com/epXQ9y4.png
(It's a sign that your game is awesome.)
Nice visual effects. I think you put too much sugar in your coffee.
Trivia : Metal spoons absorbs the heat.
I like the gameplay where the player is it's own enemy. Nice.
Awesome aesthetics and sound design.
Going at full speed is challenging.
Your game have something that many others don't : feels. :)
Nice art. The hitbox of the character is maybe too big.
I liked your game. It's hard to find a submission where the theme is interpreted in a game design.
Cute and funny. I enjoyed juggling with the moles. The game is well made and the animations are nice. :)
Nice. Maybe the magnet should attract the ball from a more far distance.
Well, that is a racing-puzzle game where you have to find the best circuit by considering the level, the monsters and the power-ups.
It's incredibly fun. I fell intelligent when I finished the last levels. Everything seems to work properly. The view was a little blocked in the last level.
Maybe each type of enemy should have a defined speed so you can predict them more before having to die. The game is too enjoyable to be so short. Please make a longer version. :)
And the Shield is overpowered, you can just brainlessly run after getting it. Maybe some enemies should be able to push the player to counterbalance its effect. But what you already made is amazing.
Well done Thomas. Simple and effective.
The textures are well done, the whole is coherent and can be easily contemplated. I think the hidden object gameplay is a nice choice.
You should have disabled the space button up to a z limit. The fact you can fly makes the game too easy and breaks the mood.
The jellyfishes add to the mood but you could have done better in this criteria, with other small but quick details.
(I say a lot about the mood because the majority of submissions here doesn't even try to have an atmosphere. :/)
The store is hard to find. The space button isn't used, maybe you should have used it instead of the Escape button. The game seems to be very well coded. The text/interface is well organized. Maybe you should have used several colors or fonts for the store so the player can understand it more easily or quickly (icons and graphics might help.)
The concept is good. Maybe mixed with incremental game design (Cookie Clicker..) and with more difficulty with the time, that could become a very addictive game.
Yay, scoring game!
The music makes me think of castles, plotting ambiance ; not very "sporty" or "arcade".
The sound effects are good.
Some accelerators are too near the wall, you can have infinite points if you succeed to block yourself in an infinite loop.
It's hard to tell if an accelerator is going up or down. A color code might be handy.
The spinning bonus is very clever: the player always has something to do.
And most importantly : I liked it. :)
Boooing! Booing! I'm an extraterrestrial from the planet XDE56 and I enjoyed your game.
Boooing !
Nice !
The paddle reacts too quickly, I would have put some inertia.
But yeah, that would be less minimalistic. :)
It's too hard, that must be the last level... fuu
It's too hard, that must be the last level... fuuuu
It's too hard, that must be the last level... fuuuuuuuuuu !
Love it.
I like the idea of a breakout with realistic physics.
Be carefull, starting from the level 2 the ball can stay on a white block and it will never fall down again.
Nice !
This clearly shows that the basis of a good game is a good gameplay.
Nice looking. Maybe you should reduce the lateral speed of the ships because dodging is sometimes really hard... or add mouse controls.
Bright idea for a puzzle game. :)
Genius!
I clicked. I clicked a lot.
Why ? It's repetitive, it's not especially funny...
But I clicked. I clicked for charity.
Now I'm sure, I'm a good guy. This game demonstrates it.
This is one of my definition of gaming : helping the player to discover himself.
Who need fun when you have this?
Arcade Santapede!
The idea of Santa moving backwards is funny.
I want to see reindeers moonwalking.
I found the atmosphere very polished.
Maybe it would be even funnier with a melee weapon.
Hahaha, this was quite unexpected. :D
The game is good but I had little trouble understanding how to not be seen.
Masterpiece.
Take my money.
I'm not used to visual novels but I sure like this one. :)
Got four different endings.
This game is one of the most immersive of the competition.
Very innovative. I found the balance between attacking and dodging perfect. One of my favorites so far. :) Awesome audio by the way.
I didn't realized at the first play the purpose of Shift and Space.
Easy game. I really enjoyed the credits music.
Even my fingers are laughing, I can't comment, sorry.
Very good art.
I didn't try to beat my score a lot because I find the luck factor too high.
I'm pressing space but there's no "Choo Choo". :(
I like this game.
Haha, helping people in order to increase the population of slaves 30 years later is pure evil.
I'm a Parisian metro user and I felt like I was in the metro.
Color, sound, moving, names. Everything help the immersion.
Love schematic games. One of my LD25 favorites.
Ta tum tadum~ Attention à la marche en descendant du train.
Haha, goats are so dangerous.
I like a lot the art style.
Simple concept but very effective.
LOVED the music.
Very very fun, too bad the challenging levels are post compo.
Nice! Maybe the Policemen should drink less alcohol, but for 48h it's good.
The tutorial wasn't necessary because the game is simple to understand, but I loved this attention and it's very well made.
Clicking on buttons is hard but very immersive. :)
Nice graphics.
I couldn't find which unit was the Swordsman.
So I zerg rushed with the men holding halberds.
I loved the idea of a new instrument at each egg pickup.
Dodging the chicken was very funny. (This jump after the 4th egg... :O)
Good scores in graphics, audio and mood for me. :)
I loved swinging the candy cane, I didn't like the automatic item pickup because the other items were less funny.
For some items, the hitbox seems to be too small (pot, TV), sometimes I wait here doing... nothing. Very good entry. :)
The different powers aren't very well balanced, I always use the skin power because it uses less mana and I feel like an assassin.
The boucy power is pretty fun too. :)
Who needs a cannon when you have a minigun? :p
Congratulations.
Best game I've rated so far. Awesome work.
I like your game. Games nowadays need more abstraction.
C'mon mighty seed, time to sprout.
LD30 — Connected Worlds (1)
Azuroj by Buttsteam 2014-08-26T07:46:00
This game is sooo enjoyable.
The concept is simple, but the level design is mastery. Well done difficulty curve, not to short or too long. One puzzle in the game makes me feel so intelligent. The music fits well.
I end up using my right hand for moving left, right and jump. Swapping color with the left hand while you use the left hand for moving isn't... handy.
Really, great entry. The fun is high.