A neat idea. Love a good treasure hunt! There were technical issues that just brought me out of the game. Being able to fly was a bit weird, and (I think) unintended. The underwater library was a neat touch, but I was still losing air in there. I'd love to hear a bit of sound too. Overall, neat concept!
This was great! A nice twist on dungeon a dungeon crawler. The controls were deceptively simple at first. When combined with the power ups it made the simple controls work well! I'd be interested to see how the other power ups will work. The only real complaint I had was I didn't notice the timer as BoneDaddy said. It was hard to notice on the bottom of the screen. Great job! I'd like to see it continued!
Nice work! The cramped, oppressive feel of the maze linked me to the theme immediately. However, first person maze navigation got a bit tedious. Just a suggestion, something that let you see the traps for a limited period of time or something would up the fun factor a bit. Maybe some features of the world I could look at as a reward while progressing. It just seemed really plain. The mood and the dual world concept was what I enjoyed.
This is an awesome, unique idea! Having to control one aspect (movement or sight) or another makes for some really interesting decisions. I enjoyed it a lot!
I did have an issue where it would crash sometimes. Seemed to be when it played a dying sound. But since I was dying anyway... :)
Definitely nails the theme. Nice twist on snake mechanics. The store was a good touch. I initially didn't notice it though. There's a lot on the screen at first glance. It was a little slow for me. Overall: neat idea, well executed!
LD29 — Beneath the Surface (6)
Behind The Surface by td1801 2014-04-29T04:44:00
A neat idea. Love a good treasure hunt! There were technical issues that just brought me out of the game. Being able to fly was a bit weird, and (I think) unintended. The underwater library was a neat touch, but I was still losing air in there. I'd love to hear a bit of sound too. Overall, neat concept!
UNDERQUEST by Tweak 2014-04-29T04:29:00
This was great! A nice twist on dungeon a dungeon crawler. The controls were deceptively simple at first. When combined with the power ups it made the simple controls work well! I'd be interested to see how the other power ups will work. The only real complaint I had was I didn't notice the timer as BoneDaddy said. It was hard to notice on the bottom of the screen. Great job! I'd like to see it continued!
Two Sided by Daskaund 2014-04-29T04:10:00
Nice work! The cramped, oppressive feel of the maze linked me to the theme immediately. However, first person maze navigation got a bit tedious. Just a suggestion, something that let you see the traps for a limited period of time or something would up the fun factor a bit. Maybe some features of the world I could look at as a reward while progressing. It just seemed really plain. The mood and the dual world concept was what I enjoyed.
Inspector Badass by Elisée and friends 2014-04-29T03:43:00
Wonderful job! Solid game idea, fun and great humor!
Cordyceps by VanMerwan 2014-04-29T03:37:00
This is an awesome, unique idea! Having to control one aspect (movement or sight) or another makes for some really interesting decisions. I enjoyed it a lot!
I did have an issue where it would crash sometimes. Seemed to be when it played a dying sound. But since I was dying anyway... :)
Snake Driller by Florent 2014-04-29T03:12:00
Definitely nails the theme. Nice twist on snake mechanics. The store was a good touch. I initially didn't notice it though. There's a lot on the screen at first glance. It was a little slow for me. Overall: neat idea, well executed!