FoonLudum Dare ExplorerLD29 → Layered

Layered

By whitevoidia

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CategoryRankScoreCount
Fun1303.64
Overall2893.46
Innovation4333.24
Theme5753.24
Graphics8682.67
Mood10242.42
Coolness163344

Comments

fluidvolt 2014-04-28 04:34

Like a square jawbreaker, the main player ;) . I liked this for what it was! It's like a single screen bullet-hell shooter.

cr2crstudios 2014-04-28 05:53

Really tight and good design!

superizzo 2014-04-28 17:37

Nice and simple. I enjoyed it more than some of the more complex games I've tried.

nition 2014-04-29 08:43

It's actually a nice mechanic how the game gets easier as you get damaged.

cdk 2014-04-29 08:49

nice game. :) like your way of doing the theme - very "outside the box".. or inside.. because.. your a box.. pun?

:D

arcturusdeluxe 2014-04-29 16:19

Very simple game but very playable and feels good to control. I like your take on the theme.

van-merwan 2014-04-29 21:57

I liked your game. It's hard to find a submission where the theme is interpreted in a game design.

pitzik4 2014-04-30 00:44

I like it, the game becoming easier as you go is an interesting idea.

pichifino 2014-04-30 00:45

Great game

nimblegorilla 2014-04-30 00:47

Really nice and simple game. Most games like this tend to get harder and harder and you score points faster and faster, but in some respects this game gets easier as you take hits which is a really neat twist.

munkeebacon 2014-04-30 00:48

Nice job! Especially for your first entry!

Super original use of the theme, loved it.

indigofiz 2014-04-30 00:48

I really like how tight and complete this game feels, as simple as it is. Small details, like less score with less layer is a big plus, good job!

whitevoidia 2014-04-30 00:50

Dev here: I have a question for everyone - In its current state, as you lose layers, you get less points (# of points you get per second is equal to the number of layers). Do you think this is necessary? Is the lesser protection enough to justify getting the same amount of points no matter how 'small' you are? Maybe the point value change should be adjusted? (Going from 8/sec to 4/sec instead of from 8/sec to 1/sec)

I'm interested to hear people's thoughts (I won't be adjusting these because the jam is over, I'm just wondering in case I pursue this game further).
Thanks! ^_^

nicom 2014-04-30 02:11

Interesting game, pretty fun:), although I wonder if maybe the last layer should be something other than black, but nice job:)

miltage 2014-04-30 15:44

Simple design and well executed. Shows that you can do a lot with a little. Good job!

To answer your question: I don't think you should alter the amount of points you get at all. Keep the difficulty constant. As it stands right now, you lose layers making it easier to dodge, but the bullets get faster so the difficulty is constant. Don't punish people for the same amount of difficulty.

sparrow 2014-04-30 16:53

Fun and simple, great metaphor with the theme. Beneath the surface you are the same as the bullets. :D
Could use some music though.

About your question see Miltage's post, I agree with him/her.

pancakecity 2014-04-30 20:44

Fits the theme better than most :)

metkis 2014-04-30 20:45

A solid entry, I enjoyed the mechanic of avoiding being hit making the game easier!

whitevoidia 2014-05-01 02:10

@Miltage: Thanks for the feedback, and I completely agree with your point. I'll keep that in mind for future designs :)

@Everyone: Thanks for your kind words ^_^

xaychru04 2014-05-04 15:10

Nice game, pretty simple, but the concept is cool. Good job for your first entry! :)