FoonLudum Dare ExplorerLD26 → Physix-Breaker

Physix-Breaker

By kashi

View on Wayback Machine

CategoryRankScoreCount
Coolness368
Graphics5693.00
Audio5932.65
Humor8021.90
Fun8432.67
Mood9262.50
Overall10132.72
Innovation11102.26
Theme11432.82

Comments

branch 2013-04-28 22:53

doesnt work on my os. could you port it to ms-dos 6.40? :(

kashi 2013-04-28 23:37

i will ... after you installed the needed framework

bigblackbeard 2013-04-29 04:46

The ball have some unexpected behviors, probably because it is made whith some cubes :).
But it add some random movements, wich is pretty fun !
Good work !

kashi 2013-04-29 13:46

Well i think you're referring to the point, when it hit's the player-bar. I worked with a little bit vector-calculation to make the ball more controllable:
Ball hits Bar more on the left side - Ball gets more force to the left and so on. The ball is also a little bit controlled by rotation when it hits a block. The ball being made only out of cubes doesn't affect anything since it's physical model is a sphere. ;)

invaderjim 2013-04-29 15:02

I like that it uses more realistic physics which makes it different. Good job!

jm77345 2013-04-29 15:03

Nice animations and physics!

cryogenesis 2013-04-29 15:03

Interesting, minimalistic take on breakout.

puffee 2013-04-29 15:03

Crashes on me as soon as I launch it. No real error message, just the basic windows "CraftStudioRuntime has stopped working" message.

OS: Win7 64bit

myachin 2013-04-29 15:12

first try? good try

kashi 2013-04-29 15:57

You have XNA installed Puffi?

geoege 2013-04-29 18:47

Dududu du du. The music is so cool !!!
Also love the idea of a physic brickbreaker, really interesting.

dst 2013-04-29 18:52

Linux version: You need to rename 1bitWar_Data to Data for this to work (strace helped me)

reheated 2013-04-29 18:59

Haha - I was gearing up for standard breakout style play and was totally thrown off when the ball moved the way it did. Nice take on the game.

edocentrique 2013-04-29 19:01

That was unusual!

puffee 2013-04-30 12:38

"You have XNA installed Puffi?"
Oh silly me, some how I assumed I had it and didn't even check :D sorry for that, works fine now!

van-merwan 2013-04-30 13:12

I like the idea of a breakout with realistic physics.
Be carefull, starting from the level 2 the ball can stay on a white block and it will never fall down again.

kashi 2013-04-30 14:46

Well ... you can still press R to reset the ball. ;)

kashi 2013-04-30 14:50

"DST says ...
Apr 29, 2013 @ 6:52pm

Linux version: You need to rename 1bitWar_Data to Data for this to work (strace helped me)"

1bitWar_Data? there's no file named that way oO

kashi 2013-04-30 19:14

Added XNA and Mono right into the top 5 links. ;)

HelkeGames 2013-04-30 19:52

Cool game! I Really liked it :)

jhrrsn 2013-04-30 21:55

Really enjoyed this new take on the physics of a brickbreaker game but it made the gameplay quite comparatively slow.

kashi 2013-04-30 21:55

Since a lot of people here and those to whom i did show it out of the LD-Community liked it, i will continue development, polish it, add more levels, bonus stuff and more weird twists i allready have in mind. ;)

P.S.: It will also possible to disable the music or at least lower it's volume. ;P

tiffi 2013-05-01 08:46

A cool touch on an old game, but the bar was moving too slow for me

whilefun 2013-05-01 12:52

Neat idea! The pace seemed a bit slow, and the ball got stuck a couple times, but it was pretty fun :)

salamander3 2013-05-02 14:00

Really not feeling the theme on this one. You took an already extremely minimalistic game - break out - and for some reason made it less minimalistic by adding realistic physics to it and and putting it in 3D, unnecessarily. The music was a series of toots. It looked quite slick though.

xsmalldeadguyx 2013-05-02 14:47

Physics was kinda ok. The ball was a bit weird and seemed to just stick towards either edge of the screen. Not much polish such as menus for the 48 hours. The paddle moved far too slowly.

numpad 2013-05-06 18:55

Hmmm.. The game itself is good, but some things are not. When hitting a bar/enemy/whatever, it takes too long until it decays. I really liked the physics. The realism made it funnier than just seeing a ball moving across the screen. Awesome graphics, I really liked them. Also it fit in the theme.

m64 2013-05-06 18:59

I like the idea of using physics based gameplay with a classic game type. The music was getting a bit irritating after a minute or so.

huvaakoodia 2013-05-06 20:13

The game isn't very exiting at the moment, as it's not extremely challenging, yet it takes ages to clear a single level.

I hope those weird twists you're working on are really ground breaking.

Basically just adding multiple OP powerups would suffice.

gmaker 2013-05-09 04:53

nice graphics! =)

phocker 2013-05-09 04:54

interesting spin on breakout -- i like -- great job!

kibertoad 2013-05-10 04:03

I like how the ball was an actual ball and the effects of the bricks falling. Good job!