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Azuroj
Azuroj
By buttsteam
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 54 | | |
| Fun | 173 | 3.42 | | |
| Theme | 227 | 3.50 | | |
| Overall | 248 | 3.41 | | |
| Humor | 261 | 2.70 | | |
| Audio | 329 | 3.19 | | |
| Mood | 354 | 3.13 | | |
| Graphics | 474 | 3.15 | | |
| Innovation | 614 | 2.58 | | |
Comments
This game is sooo enjoyable.
The concept is simple, but the level design is mastery. Well done difficulty curve, not to short or too long. One puzzle in the game makes me feel so intelligent. The music fits well.
I end up using my right hand for moving left, right and jump. Swapping color with the left hand while you use the left hand for moving isn't... handy.
Really, great entry. The fun is high.
camlang
2014-08-26 08:59
Nice style!
lion
2014-08-26 09:02
The inertia is rather annoying for the precision platformer sequences, but very nice game !
Nice Job
Got stuck in the floor after a leap of faith thing. Other then that, your level design is sexy.
"Program CraftStudioRuntime stopped working"
Any idea what could cause it? I can't play the game if it doesn't run for me. o.o'
moosefly
2014-08-26 10:54
Replying to your comment on my game: I think it was because I hosted it in dropbox. Try the new mirror link and see if that helps :).
Thanks for the heads-up, I'll check your game out later in the evening when I have time!
fraxken
2014-08-26 12:33
Nice game! (fraxken) I like it, good job.
The story and gameplay fit the theme very nicely, and the level design is great. My only gripe would be that the player movement felt a tad too sluggish, but otherwise it's an excellent game!
@sunflower, make sure that the XNA Redist is installed. Or that the correct mono runtime is installed if you're on Mac or Linux
I installed, but it still won't work. Trying to open it, nothing happens, then it crashes or something. >.<
Too bad, because the game really looks like something... :<
moosefly
2014-08-26 20:17
Those three hours spent on coding an ass were probably the most meaningful moments anyone has ever experienced. Interesting victory screen too. Too bad for Mike though.
It's a solid entry, although the controls could be tighter and the difficulty more consistent (I had most problems with some of the early levels, maybe I just got good). Good job!
Anssi@MooseflyGames
I like the game's name azul/rojo. The input is terribly handled, the inertia is very uncomfortable to play with. I really REALLY liked your level design though. I stopped playing in disarray because I got stuck in a wall and when I continued the game there were no colored blocks
Reminded me a bit of Guacamelee, which I enjoyed.
So I enjoyed this too :D
sikosis
2014-08-27 23:12
Sorry it wouldn't run for me. As soon as it starts I get "CraftStudioRuntime has stopped working". Running on Windows 7 SP1.
Requires a mono-framework. Whatever that is.
aroymart
2014-08-28 03:47
This game is really fun! I love the aesthetics, minus the player's slow acceleration. otherwise though, the sound graphics and gameplay were all very nice!
This was an interesting execution of a "world-swapping" mechanic, because it has a pretty heavy emphasis on motor/platforming skills rather than just puzzle skills. And it works very well! It sometimes even feels like a Mega Man block puzzle, except the player controls the blocks. The level design is doubly impressive, then, since it implements a great mix of mental and physical challenges that mesh together beautifully. The visual style is pretty cool, too...I love how each world's moon is different.
Complaints: having the swap key right next to the movement keys is really uncomfortable, and floors are a bit too slippery for a game that demands precision jumps. But neither of those are major issues. Nice job!
2014-08-31 01:22
I was lead level designer and I am so happy about the feedback for level design on this game! I put a lot of work into it thinking of gimmicks that can be used in the game. My friend also told me I can be a game designer, which I will.
arakade
2014-09-05 22:43
Good fun. I actually liked the momentum-based platforming.
Like others, I found Q poorly placed. I must admit I got disheartened and gave up on the level that introduced save-point. Kept failing the bit below the save-point (jumped onto a platform with blue spikes then down past a red-spike onto a red platform). Perhaps 23:30 is too late for platforming but I felt moving the save-point down there would have been the more obvious frustration point. ?
But all in all, fun stuff. A little tuning and I'd come back for a retry. Thanks!
p.s. My game finished uploading if you fancied re-evaluating? :-)
klianc09
2014-09-07 12:10
Great platformer with great graphics and good music.
Just the controls annoyed me, as it is really hard to go left while switching worlds (I would have liked W for jumping and Space for switching worlds), and the intertia makes it really hard to control.
But besides that it makes for a really enjoyable game, good job!
Very nice game! I got stuck inside a block in the middle of the game, so unfourtantly I coudln't finish the game.
But I enjoyed the part that I've played :)
A very good idea and fun game !
jprogman
2014-09-13 21:59
I strongly suggest to allow players to customize their controls because the current layout is awkward. Using the same hand for moving and switching colors doesn't feel right. One hand should only control the movement while the other hand controls the colors and the jumps.
The platform physics really coexists with Super Mario Bros, don't cha think? :)
androniq
2014-09-15 21:03
Really well thought out game. The controls were really bad for my left hand though - maybe make W jump and space change colours - But it was so good I played through the discomfort.
Also, sometimes you get stuck in walls and have to respawn.
aborysa
2014-09-16 18:21
Luved the game :D