lereveur 2012-04-23 02:12
Really good entry, good job guys ! \o/
Simple, easy to understand and fun to play.
Music and graphics are just fine, and no bug found while playing.
Thanks for your game. :)
Foon → Ludum Dare Explorer → LD23 → Minilization - Dawn and Fall of Man
By jarnik
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Mood | 26 | 3.62 | ||
| Overall | 28 | 3.78 | ||
| Audio | 30 | 3.75 | ||
| Innovation | 49 | 3.54 | ||
| Theme | 50 | 3.46 | ||
| Graphics | 56 | 3.94 | ||
| Fun | 67 | 3.15 | ||
| Humor | 144 | 2.18 | ||
| Coolness | 1178 |
Really good entry, good job guys ! \o/
Simple, easy to understand and fun to play.
Music and graphics are just fine, and no bug found while playing.
Thanks for your game. :)
Awesome work, as an atheist, I was truly hoping for some twisted no-win situation on the religious tech chain, but fun game either way. :D
Start screen artwork is a great introduction. Instructions are decent. Simple gameplay and easy to understand. Out of the LD games, this one was pretty enjoyable.
Although, what would be funny if there was a third path. Corporations: You did your best to silence the small inventors and technologies that harm "progress." The planet dies and so do all the people, but you die rich and they die poor.
Nice, simple mechanics. Great presentation. Congratulations on a job well done!
A very nice game, i enjoyed the visuals as well as the old school feel of it.
Very good job! Simple, short and enjoyable game.
As I already told you : I love this game!
Well made, well presented, but a bit too easy, with very limited gameplay. Like a lot of games in this comp, I'd love to see this expanded on and made bigger...
Limited, yet deep. My favorite compo game so far.
the game looks great, also the story and concept are very good.
I'll love to see an expanded version.
Clever. I'd love to see more depth to the choices and systems. There are a lot of directions the basic idea can expand towards.
Oh, and for those who have trouble figuring it out like I did: you can only upgrade a house/city to a higher level <i>if it has enough room around it</i>. A grid of houses right next to each other can't be upgraded!
Pretty good. I loved the music. Unfortunately, there was little strategy in the gameplay, nor a real sense of progression.
Good job!
Great! I lost bad though!
I damned my future generation on the first playthrough with poorly-thought-out city planning and wasted lives! Once I had a handle on what to do, though, it felt a little tedious getting to the end, but it's still a cool concept and well implemented at that.
A lot of my wasted lives were due to the lifespan bar. Because of the way it's segmented, I often misjudged how much of it was left right before the final few steps.
Nice art and gameplay. A little short lived but well worth it. The gameplay is on the simple side but it's a great concept. There's a little humor worked in which I like. If this game was expanded upon, I'd definitely play it again. Nice job!
Enjoyed the mechanics, but i couldn't figure out cities and upgrades? I could expand a building once, but then nothing...
Looks like other people have figured it out.
Great graphics and sound, the interface is solid (even if it could be more obvious), and the concept is really cool. It'd make a great mobile game. I'd happily tap away at this for a while.
A bit to easy, but other than that well done!
Very much liked the idea and how you implemented it! However I missed the eXterminate aspect of a typical 4X Civilization game.
Interesting one - really impressive graphically and audio-wise. Reached both endings - I like the concept of a lifespan in a few turns, and taking on a global / human condition subject matter.
I didn't feel like I had much agency in the outcome - once I figured out how far apart to space my cities it was pretty routine to reach both endings. But with only 48 hours involved, really impressive effort.
Thanks to everyone who played our game, we forgot to mention important thing in the game tutorial: YOU CAN ONLY EXPAND VILLAGES TO CITIES ONCE YOU GOT ENOUGH SPACE AROUND IT.
Sorry for everyone not being able to figure it out, we should have made it more obvious. -@PetrAugustin, graphic and design
I liked VERY much!
Great graphics! Simple gameplay (when you get it :P)! And great theme (appropiate with this apocalyptic mayan times :D)! An excellent 48 hour (!!!) entry.
Great is the word to define this game.
great music, great titlescreen, loved it.
I wasn't able to win, I ran out of space and kept respawning at a location where I couldn't move far enough to try to create a new city. Neat idea, though.
I found the game pretty easy in fast : (move 6, build up to city), repeat and research when you can. Had the science and religion endings, loved both. In my opinion, this is more a philosophical game than a strategy game. This is the only thing I don't like about the game : it looks like a strategy/management game but lacks some depth. i.e. I couldn't find out if swtiching branch (when possible) has an interest (except changing the ending if you took the "wrong" branch first).
Besides, got enchanted by the game : very nice story, enchanting atmoshpere, exhilarating music... good job guys !
Thanks for the game =)
wow...I just wish that I was better at playing this...
the map could be bigger, and different types of terrain would be nice(ovarall too easy - bad balance?). and i like the path of corporations idea :D. Well overall the author is a very spiritual person as reincarnation is a big thing in this game(and the religious ending). very inspirational.
I got stuck because I had a bunch of cities in a row and I couldn't move far enough to create another one. You should be able to live in another city so you can make progress like that.
Awesome idea and great execution! Congratulations!
Awesome game! Loved everything!
Really good game. You guys should definitely continue on with this idea.
City planning - the future of mankind depends on it!
I must say, the idea of limited turns and descendants is really interesting, and the art and sound is very polished.
However, the theme or message of the game is a little confusing to me. The lack of any middle-ground seems to imply that spirituality and science are ultimately incompatible, that mankind can choose one and reject the other, but not survive happily in which which nurtures both.
This was a great mechanic and a great take on the theme. I have to say though that I totally missed that I could press the R button while on a city. I didn't even know you could research until I came to the comment thread.
Very unique and cool mechanic. Graphics were beautiful. Awesome game! :)
@ilo Thanks for your kind words and a great thought, we meant to say that you can either concentrate on one thing and go for it, or not. The middle ground is the bad ending I guess, when you cannot progress enough. It's all pure nonsense and I advice to take it easy with the hardcore interpretations, although they are always encouraged, of course!
Overall great experience! I love the music!
Ended up playing this a few times in the last few weeks but not scoring it -- I've no idea how, it's great. Good combination of optimisation & 4x.