gelatindesign 2012-04-23 21:28
That's a lot of fun, and pretty manic. Nice one.
Foon → Ludum Dare Explorer → LD23 → C:\ Infected
By kevin_r_k
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 131 | 3.40 | ||
| Mood | 358 | 2.78 | ||
| Overall | 359 | 3.10 | ||
| Innovation | 397 | 3.00 | ||
| Theme | 584 | 2.70 | ||
| Graphics | 625 | 2.50 | ||
| Coolness | 1007 | 20 |
That's a lot of fun, and pretty manic. Nice one.
Love the graphics :D
Sorry, wouldn't work for me (java 1.6 here).
The gameplay description sounded promising though.
Thanks for the feedback guys, and yeah I did a simple algorithim to switch the colors on squares every few frames. Check it out in the source I thought it was rather clever because of how simple it was. Also there's a timelapse here: http://www.youtube.com/watch?v=LB7ulSkOQso&list=UUATAg-4PO7Cxezk_u4wGsbQ&feature=plcp
WASD made it diffucult to play on my AZERTY keyboard. So I am sorry I prefer not rate your game :)
I like the style and the idea. It seems to have some bugs with the enemies that stop moving and bullets that don't disappear.
if you're using LWJGL and you have platform-dependant versions because you need to specify the path, I'd suggest putting all the library files into one folder (I call it lib/natives, but it ultimately doesn't matter), excluding the solaris natives because they clash with the linux ones, and including the following code in your main(String[] args) function:
System.setProperty("java.library.path", System.getProperty("user.dir") + "/path/to/files");
Field fieldSysPath = ClassLoader.class.getDeclaredField("sys_paths");
fieldSysPath.setAccessible(true);
fieldSysPath.set(null, null);
(this goes for anyone using LWJGL)
Hey sorry I can't get it to work on Linux. When I try ./runGame.sh I get:
bash: ./runGame.sh: /bin/sh^M: bad interpreter: No such file or directory
I tried opening the file, but I have no idea what I'm looking at. It sure doesn't look like an invocation script to me. When I try java -jar infectionLinux.jar I get http://pastebin.com/XsZxCA81
Thanks for uploading a Linux version, anyway!
@Jack They're INSIDE the .jar for each version
@Cosmo JarSplice autocreated the .sh file, I assumed it was correct sorry :(
I was confused at fist because what I assume it was the intro screen was a green bar for me. just like the gameover screen was a red rectangle. It took me a while to figure out I was supposed to press space to proceed (I just discovered you have stated that in the entry description). Once in the game it was a fun experience. The connection with the theme is rather vague, but the theme is somewhat there.
Wow, a Ludum Dare game with action! Totally crazy! I liked it before I even found out about the mouse controls.
Nice job :)
Thanks for the feedback guys, wish I've been around to rate more entries but I've been rather busy.
@madbranch The bullets aren't bullets. They're bits of malicious code you're planting in the computer's system! They're intended to stay still! The enemies not moving is part of the game too, hitting them with any of your attacks will freeze them!
doesnt work in java 1.6 so can't test
Works but it's slow on my Mac (jdk 1.6)