matthias_zarzecki 2011-08-22 15:05
This is interesting. The relatively complex layout, the ever-rising water, the need to return to the approaching danger, and the metaphor for marriage in asian regions.
Quite interesting indeed :-)
Foon → Ludum Dare Explorer → LD21 → Boat Escapade
By wademcgillis
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 37 | 3.82 | ||
| Overall | 94 | 3.36 | ||
| Community | 122 | 3.00 | ||
| Humor | 138 | 2.33 | ||
| Fun | 140 | 3.04 | ||
| Graphics | 167 | 3.11 | ||
| Innovation | 232 | 2.82 | ||
| Audio | 291 | 1.92 | ||
| Coolness | 311 | 1 |
This is interesting. The relatively complex layout, the ever-rising water, the need to return to the approaching danger, and the metaphor for marriage in asian regions.
Quite interesting indeed :-)
Nice little game! The level design was rather shallow in some parts, but decent overall. Could have used some music...
My highscore was 211 =D
Not bad. Time limits give me panic attacks like little else, so the constant threat of drowning was always-present on my mind and marred things a bit, but aside from my initial run where I managed to just muck things up thoroughly (didn't get the double jump in time :/) it was an enjoyable and well-constructed game. Good platforming, solid controls, even a semi-interesting boss fight towards the end. Had a few points where zombies just murdered me due to where they were entering the room, but that's the only thing that rose any legit red flags for me.
Quite good platformer - it really could use at least some simple sounds
Pretty complex game. Unfortunately I got lost. Some simpler structure early on in the game would help to teach the player of the mechanics.
Good solid entry. Well done.
Woah a metroidvania style game! The rising water level is a really interesting element - on the one hand it adds a more pressing danger, but on the other it helps you get around more easily since you can swim. A little too hard for me, but I really liked it overall!
Sweet platformer, but it felt like 90% of the rooms were just fillers. Would've been better if the ship was smaller
Ran smooth, was pretty fun. Wasn't really playing urgently at first because I didn't understand the threat. Also, could not win the boss fight, because it ended up spawning a good 20 zombies I couldn't kill fast enough. Still, neat, functional, nice challenge and good take on the theme.
I totally forgot I had ninja star until the very end. A simple tutorial area where a destructible wall was blocking the door would have helped, but that might be holding my hand too much.
I died twice and didn't try a third time to finish it. Died on the boss because I forgot I had stars, and tried to bob zombies on the head. :D I'm so dumb.
Nice art, could have used some music, and the game was pretty fun.
Really liked playing this one
Lovely entry indeed. Definitely entertaining (despite the fact I failed to defeat the boss). The ship fell kinda oversized for its simplicity though. It should have been either more interesting (design-wise) or smaller. It's not something that kills the experience anyway. Nice job. Loved it.