d_m 2011-08-22 03:31
I put some spoilers at http://plastic-idolatry.com/ludum/redrover-spoiler.txt in case you find the puzzles hard or want to cut to the chase.
Foon → Ludum Dare Explorer → LD21 → Red Rover
By d_m
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 31 | 3.74 | ||
| Community | 59 | 3.36 | ||
| Coolness | 60 | 8 | ||
| Humor | 101 | 2.63 | ||
| Graphics | 115 | 3.35 | ||
| Overall | 158 | 3.15 | ||
| Innovation | 188 | 3.05 | ||
| Fun | 225 | 2.75 | ||
| Theme | 280 | 2.85 |
I put some spoilers at http://plastic-idolatry.com/ludum/redrover-spoiler.txt in case you find the puzzles hard or want to cut to the chase.
I have put an updated version which contains icons as well as README fixes.
Sorry can't play :( I'm on windows.
Cool implementation not sure if you'd finished or not?
Give me windows version please. :)
A windows version should be made/submitted - http://cx-freeze.sourceforge.net/ should do the trick.
Windows please. :D
I packaged it for windows: http://www.parker-portfolio.com/stuff/d_m-redrover.zip
Jplur, thanks so much for packaging it for me! I don't have Windows so I can't test it but I mirrored the zip on my server and added a download link to it!
Kevin, I did have more ideas for the game for sure, but it is complete in the sense that you can play it and finish it, and I think the emotional tone is about what I had hoped.
I got 3620, but I didn't think there would be anything more to it than picking up rocks, crushing them and listening to the catchy music :) Maybe I should've thought about the theme hehe
Had a fun time while picking up the rocks... For science...
I couldn't run the game even after installing pygame specifically (other pygame games didn't require me to do this), but I still left a rating based on your screen shots and the audio files inside the source. I was as fair as I could be without playing the game.
After having you (the author) help me run it on Windows, I came back and really really enjoyed the game. It's very charming with the characterisation and the audio is awesome.
Yay, I sacrificed myself for science! The screen scrolls a little too late and the bot turns a little too slow for the screen:bot size ratio. And I'm not sure how it fits with the theme? I like how it leaves tracks. A minimap would have been awesome. Gets a little repetitive, some terrain/item variety would have helped.
I had a bit of bile about the theme I wanted to get rid of first, but in retrospect I saw a really nice interpretation of escaping. Being stuck in a thankless job that will ultimately be your end, and the attempts at fleeing it. Excellent :D
That aside, I dig the technical features. Although simple in its own way, the dirt tracks wheels really come to their own in the graphical aspect - I dig 'em :) Particul
Finally, the music deserves praise. Beautiful harmonics and some nice chilly riffs kept me going through the game without really feeling bored. It kept me going. Imo a real strong point :)
Great retro look and feel.
Lovely entry! Sad thing it was too short. I was enjoying it and was kinda excited to see what was underground, lol.
Cool music by the way.
Great concept! I found both good endings but didn't manage to get the bad one. (The non-linear score also makes it hard to keep track).
There are lots of nice details in this game (sand tracks, monologue,etc).
@Rudy: yeah, in retrospect the turning radius is a bit wide for the screen size. I did want to create plateaus, butes and other terrain but didn't really have time.
@Shadow: Yeah, I did have plans for an underground cavern area, but again, time ran out... thanks for your kind words!
@foobaz: I added crushing rocks to try to help people keep track of which ones they'd catalogued. Maybe giving rocks a variable score was a bad idea but I wanted to kind of simulate how a rover won't know exactly what minerals a rock has until it's analyzed. Maybe the score should say 100/3500 or something?
Great puzzles! I wouldn't have completed the puzzles without hints tho
I have completed the orange endings (the obvious) and the black ending. However, I didn't feel it to be very entertaining. The idea is solid though.
Music is awesome, and I love the visuals, especially the rendering of the persistent tracks. Just fun to drive around.
The music is absolutely awesome...
nice job. i really like the concept of being the lonely rover on an alien planet uncovering mysteries. if you haven't already played it, i recommend checking out looming by gregory weir. as with my game, i wish there was more stuff to do/explore. great music too!
too short!! hope you continue to work on this after the competition! the music was great and it was an interesting concept.
Cute. :) The tracks that my rover left were a great touch, and made it much more pleasant to explore the world since I knew where I had been. Nice music too. I found the blue gem ending!