Foon → Ludum Dare Explorer → Users → foobaz
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 21 | Escape | Meta Abstract Room Escape | compo | 227 | 2.92 | 2.84 | 3.60 | 2.96 | 2.00 | 2.79 | 2.94 | 1.67 | 14 |
foobaz leaves an average of 44.0 feedback comments each event.
LD21 — Escape (44)
Rescue Support by Accidental Rebel 2011-09-12T22:19:00
I like the ingame instructions and it is a nice twist and should be expanded on.
Astral Artifice by elbowroom 2011-09-12T21:40:00
I found the controls to be pretty good after I got used to them. As others have already said, its a bit too big of a maze, even with the colours.
pblob by nr505 2011-09-12T16:50:00
Nice puzzle design. Too bad there was a mishap with the rules.
Escape Cod by Tom 7 2011-08-28T02:46:00
Great idea and great game. Although, I also felt like I didn't have enough control and had to hope and wait. Unless there was some way to influence the fish's direction by bumping in to the walls in some specific way that I haven't found (I finished it twice).
Still overall very enjoyable.
The Hooks, the Lava and Me by Suyo 2011-08-27T11:36:00
Quite a fun game. Rather addictive. I also got stuck in the corner of a rectangle (and couldn't do anything anymore).
CRS Escape! by SusanTheCat 2011-08-27T03:44:00
Great game. Good graphic and audio cues too. Like everyone else, I also had to die many times before winning since effects were only clear once it was too late. I didn't find navigating too annoying though.
Beyond the Fourth Wall by Gjarble 2011-08-27T02:59:00
Despite what you said about sound and graphics, I quite like this one. Nice puzzles and some interesting story.
Urth by Andrew 2011-08-26T22:57:00
Great game, great mechanic. Much too addictive. I also wish the high score window wouldn't pop up every time (or maybe if it only submitted when I beat my previous best score).
Escaparazzi by Felipe Budinich 2011-08-26T21:11:00
Interesting take on snake. It was quite enjoyable. I think there should always be money on screen (with possibly higher requirement) so the player doesn't have to wait.
Ballin' Basement by hayfield 2011-08-26T21:08:00
I couldn't really get used to the physics. It felt like everything was rotating around the center of the screen (rather than just gravity changing directions).
A pretty well made game otherwise. I wish there were no restrictions on the rotating angle throughout the game (like on the winning screen).
Abscond by Hanoran 2011-08-26T21:04:00
Interesting variation on Wasabi. Although it could use a bit more variation. I didn't plant anything but carrots either.
Good sound, music and graphics.
Robot Pit Escape by SuperSausageDog 2011-08-26T02:39:00
Nice puzzle game. Very fun and interesting level design. The font was a bit small though.
I found a bug (although not game breaking). You can push a block and shoot a laser at the same time (putting the block in an intermediate location).
Red Rover by d_m 2011-08-26T01:54:00
Great concept! I found both good endings but didn't manage to get the bad one. (The non-linear score also makes it hard to keep track).
There are lots of nice details in this game (sand tracks, monologue,etc).
I was a teenage Hipster! by 8bitmuse 2011-08-26T01:14:00
Seems to almost work on linux if I just download both source and windows asset (I already have pygame). I had to comment out
import pygame._view
but then soon after the level begins, I get this error
Traceback (most recent call last):
File "escape.py", line 733, in <module>
zombie.update(diff)
File "escape.py", line 56, in update
possibleTiles = self.getAvailableDirections()
File "escape.py", line 136, in getAvailableDirections
if getEntityAt(self.xTile, yCheck) != "#" and getEntityAt(self.xTile, yCheck) != "!" and getEntityAt(self.xTile, yCheck) != "*" and getEntityAt(self.xTile, yCheck) != "@" and getEntityAt(self.xTile, yCheck) != "X":
File "escape.py", line 367, in getEntityAt
return level[tileY][tileX]
IndexError: list index out of range
(which doesn't seem to be pygame related to me.)
Hope this helps you port.
Self Destruct: Activated by jauntypixel 2011-08-25T22:16:00
Nice graphics, good controls and interesting use of the pistol. The second to last level could have use an extra checkpoint though.
The Wave by Milo 2011-08-25T01:41:00
Hi. I'm trying to compile your game from source under Linux. I have the source for SFML 2.0 that I got yesterday (and it has worked with another entry). I'm getting the following error with
g++ -c main.cpp -I/path/to/sfml/include
main.cpp: In function ‘int main()’:
main.cpp:36: error: ‘class sf::RenderWindow’ has no member named ‘GetEvent’
main.cpp:42: error: ‘sf::Key’ has not been declared
main.cpp:62: error: expected initializer before ‘&’ token
main.cpp:73: error: ‘in’ was not declared in this scope
main.cpp:75: error: ‘in’ was not declared in this scope
Could you tell me which version of SFML you used? Thanks.
Press Space! by mcatominey 2011-08-25T00:34:00
A bit difficult. Or maybe I'm just "not very good at it." :D
Falling down felt a bit strange and I fell through the stairs above the ice once (diagonally). I like one button games though.
Abigail's Descent by Cosmologicon 2011-08-25T00:01:00
Very well done. I wish I read the readme earlier (it was running a bit slow which made it difficult and the warning about level 3 would have helped).
I was going to put a comment that I now withdraw after finding the second power-up. Although for some reason my cliffhanger disappeared and I had to get it twice. It also crashed for me at the end of level 3 (which I promptly reloaded without problem).
The text was a bit fast for me (but I think this also relates to the framerate problem I had since it was much better after I restarted with --fast).
All in all, I'm glad the spirit of teetering towers lives on, although in a very different form.
Cyperspace... by code_glitch 2011-08-24T20:45:00
Still crashed. Something about "0,3" not being a float.
The Escape of the White Square by Geroro 2011-08-24T02:28:00
Still doesn't work on firefox (at least for me), even the fixed version. (I'm just getting a black screen. The html source shows the javascript source just fine).
Still Dreaming by bach 2011-08-24T02:17:00
I had to download the source as well and run the jar from stilldreaming-desktop so it could get assets. But I still couldn't get it to work on Linux. Here's the error in case it helps you debug.
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Caused by: java.lang.UnsatisfiedLinkError: /tmp/libgdx/733885368/liblwjgl.so: /usr/lib/jvm/java-6-sun-1.6.0.17/jre/lib/i386/libjawt.so: symbol awt_FreeDrawingSurface, version SUNWprivate_1.1 not defined in file libmawt.so with link time reference
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1758)
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1654)
at java.lang.Runtime.load0(Runtime.java:770)
at java.lang.System.load(System.java:1003)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:82)
at org.lwjgl.Sys.<clinit>(Sys.java:99)
at org.lwjgl.openal.AL.<clinit>(AL.java:59)
at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:59)
at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:47)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:56)
at com.thegreystudios.stilldreaming.StillDreamingDesktop.main(StillDreamingDesktop.java:20)
Aaah! Run! by norgas 2011-08-24T02:11:00
Nice graphics. For some reason, the filenames your binary links to are different than mine (build from the latest version of SGML2 on linux).
All your libraries had an extra "-d" in them, such as libsfml-audio-d.so.2 instead of libsfml-audio.so.2
I'm not sure why (I'm not familliar with SGML). It worked after I added some symlinks.
In the current version of the game, it feel more like a multitasking game than a platformer with switching though.
Escape... by shinD 2011-08-24T01:29:00
Congratulations on your first entry. (It works on Linux by the way.) I'm glad you didn't pick the platformer (there seems to be too many around).
I think you need to at least double the speed and give more feedback to the player. Then I think this would make an interesting game.
After "losing" 3 times, I ended up changing some of the code and made it print some (hidden) value. But I was still not able to win. I wasn't even able to take the pills. I think the player could use some more feedback with respect to those values.
**WARNING SPOILERS AHEAD**
**WARNING SPOILERS AHEAD**
**WARNING SPOILERS AHEAD**
Especially the game over sequence when you lose, so I know when to stop pressing 'e' since I already lost.
I had to double the initial monster_counter to get anywhere (I don't think increasing this number would hurt the player's experience of your game by the way).
I'm not sure if this is a bug, but even after the sky changes, the monsters are still there. I still haven't won yet (or at least I don't think I have).
You code also refers to some kind of computer object (although it seems to be only a negative effect object) which I haven't found anywhere.
Planet of Plants by Rialgar 2011-08-23T23:01:00
Its an interesting concept (harvesting your enemies) and a nice game.
I think it needs a speed up button though. Plot aside, except for the water level, I'm not sure why you can't just surround yourself with flamethrowers and harvesters (and ignore the rest of the level).
Roman Rush by nannite 2011-08-23T22:27:00
Seems to freeze when anything is dragged. Clicking close to Spartacus moves Spartacus. But then it freezes when a solder escapes.
I'm using Firefox 3.
I'm marking overall and fun as N/A for now.
MageRunner by Toby Pinder 2011-08-23T22:18:00
A bit too much clicking for me. It should have some keyboard shortcuts. Interesting technical achievement as others have mentioned.
@gigitrix: I think you should create a bunch of accounts and post them here so we can try the game more easily. I don't think uninitialized empty accounts would affect the game much.
Mine is
username:bogus
password:bogus
if anyone wants to try. (there doesn't seem to be much difference the (random) starting square and my currently (random) location.
Escape Adventure by makc 2011-08-23T17:35:00
I liked the last two levels, especially the ending. The others could have been shortened a bit. The PSTW influence was nice.
Escape Lines by henrypenface 2011-08-23T17:26:00
Nice idea. As others have said, a bit too slow. Also, it seems that there is no disadvantage to launching everything at the same time right now.
Jailed by the Ministry of Project Management by tcstyle 2011-08-23T02:54:00
It works fine on Linux. Nicely done, although it could use keyboard shortcuts for movement.
Insane is perfectly winnable (done 3 times now) but seems to be much more based on luck. I think you should get more information (of some sort) on higher levels.
Robot Run by surreal_whale 2011-08-23T01:47:00
Interesting reverse TD. It would be nice if you could hold down the mouse button to draw the path rather than clicking many times.
TREASURES by pythong 2011-08-23T01:36:00
It feels like the camera follows your character a bit too closely. Nice graphics though. I didn't quite understand the ending (is the bell a treasure too?).
AWAYGET by mklee 2011-08-23T01:17:00
Restarting level 1 is a bit annoying. Its also not clear when a goon will spawn from a building.
But overall, it was an enjoyable game.
Ascape by oldtopman 2011-08-23T00:11:00
Pretty funny although too short (with everything except one path leading to death). And you've taught me that running a command-line application in wine actually runs it in the terminal. And now for some things I feel the need to reply to (spoilers ahead).
"*You'd have to recompile me to add a giving functionality, you fool!*"
modprobe giving
"KILLALL -KILL YOU"
bash: KILLALL: command not found
How could you be so case-insensitive!
Oh, wait, shouldn't that be -u?
"<Insert Ascii art here>"
banner -w 80 ascape
(or `banner -w 80 ascape`)
Flee your Fate by TellusE 2011-08-22T22:17:00
Great voice over and nice graphical representation on the last level.
Not the Sharpest Sword in the Box by Draknek 2011-08-22T21:59:00
Interesting avoidance physics game with funny audio game over.
NO ONE CAN STOP THE HARDWARE HERO by JigxorAndy 2011-08-22T21:57:00
Nice game, especially if it was done in less than two hours. Not too interesting, but fun.
No Escape by heck 2011-08-22T21:54:00
It was too hard for me as well. Nice concept though.
NO ESCAPE by kato9 2011-08-22T21:53:00
Great graphics. But as others (and yourself) said, more gameplay would be nice.
MoveOut by Corné Dorrestijn 2011-08-22T21:50:00
I'm not sure if it was just me but I couldn't drag pieces more than one square which made the game a bit tedious to play. Looks like it could be fun otherwise.
26 Prisoners by Devenger 2011-08-22T21:48:00
Interesting gameplay.
Good intuitive (to me, at least) interface.
Good production.
Won with 11. Will try for more later.
.: The Escapist :. by Jorjon 2011-08-22T21:46:00
The anti-mashing mechanics is interesting but there's still too much mashing (and not enough varied gameplay).
The crowd's reaction was funny.
[ESC]'s Escape by MrTwister 2011-08-22T21:44:00
Good fit for the theme but unfortunately not much gameplay.
"It's A Bunny Story, Actually..." by Zed 2011-08-22T21:43:00
Good level design.
I really liked the funny voiced sound/music.
Good controls.
No bugs (as far as I can tell).
Well done.
What is the evil scientists TRUE POWER??
"EscapeBot" by Jonneh 2011-08-22T21:39:00
Good polish. Nice sound/music/gfx.
I think the levels are too easy (it is possible to win with just advance and turn) except maybe 16.
My final score was 36725.
Some bugs I've found:
Bugged on first load (control panel was in the middle of the screen!). Reload and was ok.
Seem to precaculate when "play" is pressed resulting in a long delay for long sequences (even the music "freezes").
A mine did not explode on level 16 after the first one was destroyed by a laser.