bmfs 2011-08-22 17:33
I liked the concept but the controls to select the direction of the street sometimes were awkward . Specially when I wanted to make a whole street one direction and I had to do it bit by bit.
Foon → Ludum Dare Explorer → LD21 → The Wave
By milo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 23 | 3.92 | ||
| Innovation | 53 | 3.69 | ||
| Audio | 100 | 3.00 | ||
| Fun | 125 | 3.08 | ||
| Overall | 140 | 3.21 | ||
| Coolness | 144 | 4 | ||
| Humor | 364 | 1.40 | ||
| Graphics | 386 | 2.15 |
I liked the concept but the controls to select the direction of the street sometimes were awkward . Specially when I wanted to make a whole street one direction and I had to do it bit by bit.
I completed the game even without knowing how to play. Seems like a good game mechanic you have there, though. Definitely a game that would be awesome with more working days :)
@bmfs
Yeah, if I continue developing this game, I'd probably switch out the current system (or augment it with) some sort of system based on dragging; a street is currently just any stretch with no intersection, which is the largest unit that still gives the user full control.
Gameplay quite similar to atomic zombie smasher (or how was it called), took me some time to realize what to do (since instructions ingame told me to look online or somewhere else and tehre's nothing in the windows build). And windows build crashed on me several times
Hi. I'm trying to compile your game from source under Linux. I have the source for SFML 2.0 that I got yesterday (and it has worked with another entry). I'm getting the following error with
g++ -c main.cpp -I/path/to/sfml/include
main.cpp: In function ‘int main()’:
main.cpp:36: error: ‘class sf::RenderWindow’ has no member named ‘GetEvent’
main.cpp:42: error: ‘sf::Key’ has not been declared
main.cpp:62: error: expected initializer before ‘&’ token
main.cpp:73: error: ‘in’ was not declared in this scope
main.cpp:75: error: ‘in’ was not declared in this scope
Could you tell me which version of SFML you used? Thanks.
Oops. Looks like all the quotes got transformed (but they are all quotes).
Cool mechanic you've got going! Music was very atmospheric and dark.
@foobaz
I used version 1.6. Thanks for building it.
Interesting gameplay and very appropriate music, but I had trouble with the Windows build crashing (heap corruption).
Hey real nice, that was actually a gameplay mechanic I have never seen before! The music was appropriate, it was missing some sound effects which would have nicely rounded everything off audibly-speaking. Graphics need to be fleshed out but aside from that I had fun playing this, good job!
=/ It's crashing when I try to play at normal difficulty. Cool game, though!
I like the concept, and it's certainly fun to play. There is one thing that bugs me: the fact that the buildings in the left half of the city exit to the right. This makes it so, during the first half of the game, a building's residents drown once the wave has covered the entire building, but residents in the second half drown once the wave so much as touches their building (because then the exit is blocked). This makes it so, once the wave approaches half-way mark, a lot of people drown in a very short timespan, as for that brief period, the wave essentially drowns people twice as fast.