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hayfield

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuCmCo
201121EscapeBallin' Basementcompo2442.882.563.402.283.082.381.231.7110

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by hayfield

hayfield leaves an average of 13.0 feedback comments each event.

LD21 — Escape (13)

Planetary Mission by NMcCoy 2011-08-25T11:20:00

When you land you seem to slide a block in whatever direction you were moving in (unless you're pressing to move the other way), making it hard to accurately land on the smaller platforms.

Escape the Normal Life by Lancelot Gao 2011-08-25T11:09:00

I like the graphics and that when you die you don't have to start from the beginning again.

It would benefit from some sound and the mouse sensitivity seems a bit low.

.SHADOWS. by DPbrad 2011-08-24T20:49:00

I love the look and feel of the game, though can't work out what the 'recall walls' thing does.

It would be easier if the flashlight toggle was on 'F' rather than 'L' so it's nearer to WASD. Some sort of music that fits with the visuals would also be a good addition.

Glissaria by arkeus 2011-08-24T15:38:00

An interesting idea, but it's hard to understand what's going on. Starting with a few resources to build towers would help, as would making it clearer when you have the resources to build a tower.

Upset by thristhart 2011-08-23T18:47:00

Extremely fun and well written, although it would be nice to be able to speed up the chat messages.

Hotel Escape by pgil 2011-08-23T18:33:00

Very clever.

A Robot Escape by TravisTX 2011-08-23T15:26:00

A fun idea that looks and feels very solid.

It would be helpful if you could see the layout of deactivated robots' rooms before activating them so there isn't a need to remember exact positions from previous attempts.

Momentum by WiggleWorm513 2011-08-23T15:08:00

Changing the direction of gravity to move is an interesting concept.

On the second level, if you only press up and down (or left and right) you'll end up slightly off-centre at the end and miss the hole, making the controls feel a bit loose.

Having reached the hole, the knockback upon hitting the slanted edges makes it near impossible to get through unless you arrive perfectly.

Land of Colors by ZirconCode 2011-08-23T14:47:00

It's hard, but once you get the hang of it controlling the two ships at once is very enjoyable.

.: The Escapist :. by Jorjon 2011-08-23T14:36:00

The anti buttonspamming measures are interesting.
Once the key has been obtained, clicking on the lock doesn't seem to always work.

Pointless Spheres From Above by pragmascript 2011-08-23T14:00:00

I love the lighting and can see the similarities with The Witness.

The first moving platform moves back and forth a bit fast and the movement of the spinning plates makes jumping a bit awkward, but other than that it's very enjoyable. :D

Flee your Fate by TellusE 2011-08-23T10:57:00

Love the ideas in this game, although the scrolling text is a bit slow.

Stormcrow by someone 2011-08-22T23:11:00

I love the way zoom can be used to change the difficulty setting without explicitly saying 'Easy' or 'Hard'.