FoonLudum Dare ExplorerLD33 → Sticky Pudding

Sticky Pudding

By headmade

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CategoryRankScoreCount
Coolness361
Humor1463.47
Audio2043.29
Innovation2133.42
Fun2233.39
Mood4163.07
Overall4423.16
Graphics5043.00
Theme8352.58

Comments

orni 2015-08-24 10:01

nice idea
I liked it :)

Shina69 2015-08-25 14:54

Too happywheelish for me, but it's fun to practice our reflexes and balance. Not the game of the year but a nice break between the sad things i've seen.

zzcalvinzz 2015-08-25 16:42

fun game

miwuc 2015-08-25 19:35

Game of the year? This deserves an academy award!

terop2 2015-08-25 19:43

This looks like very difficult to implement. Good job.

mantis 2015-08-25 19:59

Quite fun :D

headmade 2015-08-25 20:21

Thanks for the comments guys. Especially you Shina69. I want to hear what you didn't like about it. Honestly guys, I'm looking for critique and honest feedback.

landosystems 2015-08-25 20:52

Nice idea, Got a nice QWOP feel to it. Also glad to see more people using LibGDX.

fonserbc 2015-08-26 10:07

So difficult!

blackquiltro 2015-08-26 15:08

- Nice game! Difficult, but this kind of games are all about practice and patience.
- Had a lot of fun with it. One of the games I tried for longer so far.
-I didn't know if it had an ending (got as far as the third ramp) I think a clearer goal was needed (like distance to finish or obstacles passed) This is important for this kind of games because of difficulty (you need to stay motivated to improve and enjoy it!)
- Nice graphics and sound
- The theme was not used too much but it was a happy game.

headmade 2015-08-26 16:07

@BlackQuiltro
Thanks for your feedback, very much appreciated.

You're making a good point about the lack of a clear goal. There is a goal/end to the game so I absolutely agree that I should make that clear to the player.
Btw there are six obstacles in total, so you were very close to the end :)

soulgame 2015-08-26 19:27

Thanks for the cool comment on Drumster :)

If that's not too much to ask, I'd like to invite you to check the Youtube link we provided (https://goo.gl/NLgdJ4) in which you could see the connection with the theme (and if you change your mind, please update your rating :p). It's a bit tricky because the link to the theme appears at the end of an hardcore game... Poor choice of design I made!

Regarding your game now:
- I couldn't play on web (loading frozen) so I download the windows and it worked.
- You want honest and constructive feedback, here you go: this is the first time in this jam I smile upon discovering a concept (humor 4/5)! And this is also the first time I experiment really tight controls (my favorite kind). So this is fun to play (5/5)!
- Plus, the frustration is limited by the fact that I have complete control of what I'm doing (in theory at least...).
- I noticed that the jump was maybe a bit more usefull than you probably intentend as it often allows to prevent death by making you going up at the last moment. It sometime simply prevent death just like it'd make you invincible (if I jump right before the ground and still hit it, I won't die and will be able to continue).
- Arts (3/5) aren't that great but sufficient, sfx are perfectly correct and the cool music (4/5) weirdly fit the whole ambience (4/5) Out of curiosity, did you composed it?
- Despite my 15min of effort I couldn't go pass the 5th obstacle... That said, I'm already proud for passing the balancing one.
- Regarding theme, it's a bit of a joke as the theme is not exploited and that could be anybody on that bike... BUT as it's both original and fun and mainly because the monster brings some enjoyable weirdness to the game, I couldn't give you less than 4/5.
- So overall great job (4/5).

ndebruyn 2015-08-26 19:28

This was an interesting idea, but very very difficult gameplay.

soulgame 2015-08-26 19:33

Forgot to mention that I'm not convinced by the visual and audio feedback of the death. It was a bit too discreet and unsatisfying. I miss a obvious, clean death (particles, dead jelly sprite, clear sfx...). This was an issue because a couples of times I didn't die touching the ground, and could have continue playing, but I noticed too late.

headmade 2015-08-26 22:53

@SoulGame
Thanks for your super detailed feedback.

To answer your question: Yes I did compose it (obviously as this is a compo entry). It's my first ever music piece and I hate it. I'm surprised you don't ;)

And I made the jump deliberately more powerful. At first it only boosted you forward in the same angle you were pointing. I added the extra umph upwards to make the "OMG I almost crashed" moments more likely. Reading the comments the game seems plenty difficult even with the powerful jump.

skyfish 2015-08-27 15:54

Surprisingly enjoyable considering it is a ludum dare game. The mechanic sets it apart from many of the other games an i like that. The first impression of the music was that it was very good, but it got old very fast because it seems to loop too quickly. If you want inspiration on what can be done with audio in a game like yours, look up "jelly car" (the first one) https://youtu.be/9THE-yzmCB4?t=11 it had no music, but because all the sounds were made by a dude going "boing boing" it was instantly hilarious with almost no effort, and made the theme united with the art (jelly) and the silly physics (also jelly).
The gameplay in your game is hard (as others said, very qwop), and I think it could work, but I am too impatient. I couldn't even get one meter before I got bored (but that is me, i am too impatient, especially when rating ludum games). A distance counter would have doubled my playtime probably... putting detailed art assets constantly would have quadrupled it though.That way you get to see story/art when you even just move a tiny bit. this also opens the door to telling "implied story" through the visuals. Since I didn't get very far, I don't know about if there is a story so I won't say anything more about it. Overall I liked this ludum dare game.

superfreak 2015-08-27 21:47

Hilariously frustrating :)

theziggy 2015-08-27 21:49

Really fun and addicting game. Tried so hard to win, failed miserably. Nice job!

voider 2015-08-28 00:40

Amazing mechanic. Really nice game. A little hard for me. Good job!

tweedle 2015-08-31 21:41

Fun and funny game! A bit tough at first, but once you get the hang of it the game really takes off. Great idea for this jam!

Shadow 2015-09-02 18:19

Man this game is incredibly difficult!
It's very creative though. I mean, it definitely draws inspiration from other games like happy wheels but it's the first game of this kind I've seen this LudumDare.

Loved the music and SFXs, and the art was also really nice.
Definitely good stuff, sir. Congratulations.

dvdking 2015-09-03 20:14

The learning curve is too steep. I spent good 10 minutes trying to beat some level, but no luck. So I would recommend to introduce difficulty in less harsh manner.

I enjoyed the mechanic though.

crafteverywhere 2015-09-03 20:23

Very fun.

antokolos 2015-09-03 20:34

It is funny game, but very hard!

llucile 2015-09-03 20:44

Keyboard mapping would be nice for people who don't use qwerty... Kind of fun, but the learning curve is really too hard. It's just no fun losing a lot right from the beginning.

demy 2015-09-03 20:52

The monster is cute. At first I didn't get how to make this thing go for even small distance, but then it came to me with practice =))

puppetmaster 2015-09-03 21:25

Very cool keyboard hurting game :-), is it possible that obstacle has more grip than floor? Nice entry!

leom 2015-09-03 22:16

Nice but soo hard !
Some check point could have been usefull, it's very frustrating to not be able to reach the third obstacle !

wooltech 2015-09-04 02:04

Fun, but tricky.

killedbyapixel 2015-09-04 21:48

- interesting gameplay concept
- i liked the music, reminded me of monkey island
- doesn't seem to have much to do with theme
- gameplay was really hard and a bit frustrating, but also kind of fun
- breaking it up into separate levels or checkpoints would help
- the furthest I got was pure luck, i did a flip and ended up going really fast but didn't make it to the end