FoonLudum Dare ExplorerLD33 → Business Demon

Business Demon

By lereveur

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CategoryRankScoreCount
Coolness361
Humor5822.68
Audio6672.00
Innovation7532.72
Theme8802.91
Mood9202.52
Graphics9992.03
Fun10172.31
Overall10352.52

Comments

svenfrankson 2015-08-25 05:56

Game Over, you managed to make 329,287$.

mrcdk 2015-08-26 00:20

I clicked things and made $8,268,738 Hire me!

micromacro 2015-08-26 00:50

The game was alright, especially for a LD. The UI was a bit messy but I figured it out. The game was a little too easy for my sense, but it is an okay entry.

bw 2015-08-26 01:09

I couldn't get this to run. Do you have any idea why?

strd6 2015-08-26 01:12

A pretty ok business demon sim.

quadnozzle 2015-08-26 01:13

Decent concept and funny premise. Could have used a bit more direction.

lereveur 2015-08-26 19:51

@bw : I don't know. I just added an alternative server, is that work ?

boardtobits 2015-08-26 20:53

Took me a while to wrap my head around the UI/the response messages. Once I figured out what was going on, it was pretty much set it and forget it. Ended with $8.8M

quij 2015-08-26 20:57

Felt like I got dropped into the deep end! Though I eventually pieced together what each button meant. It's fun trying to keep track of all the moving parts.

cxsquared 2015-08-26 20:59

Pretty fun. It's a little hard to understand exactly what to do. I managed to make $7,788,931. Nice work.

ryusui 2015-08-26 22:13

Yeah, the UI is a bit opaque. I'll admit I wasn't sure what I was doing, but I did clock in at about $6.8M at year's end.

greenyuk 2015-08-26 22:44

Could use some heavy polish, but everything works. I made a sim myself last time around, so know the struggle of balance. :)

lereveur 2015-08-26 23:48

Hi everybody, thank you to have played with my little game. :)
I will try to help understand how it works, but I still not understand myself some parts of its behavior XD
- Managers rise the workers stress level, even more if you rise roughness.
- Stress make workers work harder, but they burn-out and quit more often.
- Fire or hire both costs money.
- Very unhappy workers quits more often.
- Very angry workers can start a strike.
- Managers quits more often if they are underpaid.
- You need at least one manager to make the workers do their job.
- Better paid workers work very hard.
And some more things I can't remember all of them, like if you fire every workers, all gauges are reset to zero.
My last better score was more than $160M, and all I remember is that I kept less managers, 15h/day, roughness 500, very well paid workers and managers. It was not meant to be that way (the idea was to make a game where bad actions like fire workers and pay them less would make more profits), but that's what I really like with LD : I almost never ends with what I though at first...

PS : pardon my english, it's not my native language and I'm not so good at that ^^

Shadow 2015-08-27 03:43

Interesting take on the theme!
The UI is a tad confusing though. My first attempt was basically trying to learn the function of each button, and I made like $15M that time. Once I got the logic behind it wasn't really hard. My next attempt got me $162,044,202, a score quite similar to yours (but unlike your nicer approach, I actually achieved that by firing a lot of people and having awful work conditions, lol)

Simulations are hard, and you managed to do a pretty decent one over a weekend. That's more than impressive! A nice entry, although the connection to the theme is a bit loose.

lereveur 2015-08-27 21:56

You made $162M by firing lot of people ? O_O
As I said, it was meant to work that way, and before your message I was absolutely sure that I failed, thank you for proving me I was wrong ! :D

lereveur 2015-08-27 22:06

You're right ! I just made more than $326M reconsidering facts with your information ! XD

jcsirron 2015-08-27 23:58

Aside from a few typos, It seemed to be a pretty functional game. Some sort of explanation of the buttons and what they do would have been nice, though.

superfreak 2015-08-28 09:12

UI was a tad messy but still managed to make my millions and garner that sweet sense of satisfaction.

mantis 2015-08-31 09:45

Over 5 million on first attempt :D

flaid 2015-09-08 22:27

I managed to make $16M without knowing what I am doing, so that is pretty good! Overall, creating a simulation is pretty ambitious, and I think you accomplished something pretty good considering the time constraint!

blobo 2015-09-11 21:23

Pretty solid entry. nice work