svenfrankson 2015-08-25 05:56
Game Over, you managed to make 329,287$.
Foon → Ludum Dare Explorer → LD33 → Business Demon
By lereveur
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 61 | ||
| Humor | 582 | 2.68 | ||
| Audio | 667 | 2.00 | ||
| Innovation | 753 | 2.72 | ||
| Theme | 880 | 2.91 | ||
| Mood | 920 | 2.52 | ||
| Graphics | 999 | 2.03 | ||
| Fun | 1017 | 2.31 | ||
| Overall | 1035 | 2.52 |
Game Over, you managed to make 329,287$.
I clicked things and made $8,268,738 Hire me!
The game was alright, especially for a LD. The UI was a bit messy but I figured it out. The game was a little too easy for my sense, but it is an okay entry.
I couldn't get this to run. Do you have any idea why?
A pretty ok business demon sim.
Decent concept and funny premise. Could have used a bit more direction.
@bw : I don't know. I just added an alternative server, is that work ?
Took me a while to wrap my head around the UI/the response messages. Once I figured out what was going on, it was pretty much set it and forget it. Ended with $8.8M
Felt like I got dropped into the deep end! Though I eventually pieced together what each button meant. It's fun trying to keep track of all the moving parts.
Pretty fun. It's a little hard to understand exactly what to do. I managed to make $7,788,931. Nice work.
Yeah, the UI is a bit opaque. I'll admit I wasn't sure what I was doing, but I did clock in at about $6.8M at year's end.
Could use some heavy polish, but everything works. I made a sim myself last time around, so know the struggle of balance. :)
Hi everybody, thank you to have played with my little game. :)
I will try to help understand how it works, but I still not understand myself some parts of its behavior XD
- Managers rise the workers stress level, even more if you rise roughness.
- Stress make workers work harder, but they burn-out and quit more often.
- Fire or hire both costs money.
- Very unhappy workers quits more often.
- Very angry workers can start a strike.
- Managers quits more often if they are underpaid.
- You need at least one manager to make the workers do their job.
- Better paid workers work very hard.
And some more things I can't remember all of them, like if you fire every workers, all gauges are reset to zero.
My last better score was more than $160M, and all I remember is that I kept less managers, 15h/day, roughness 500, very well paid workers and managers. It was not meant to be that way (the idea was to make a game where bad actions like fire workers and pay them less would make more profits), but that's what I really like with LD : I almost never ends with what I though at first...
PS : pardon my english, it's not my native language and I'm not so good at that ^^
Interesting take on the theme!
The UI is a tad confusing though. My first attempt was basically trying to learn the function of each button, and I made like $15M that time. Once I got the logic behind it wasn't really hard. My next attempt got me $162,044,202, a score quite similar to yours (but unlike your nicer approach, I actually achieved that by firing a lot of people and having awful work conditions, lol)
Simulations are hard, and you managed to do a pretty decent one over a weekend. That's more than impressive! A nice entry, although the connection to the theme is a bit loose.
You made $162M by firing lot of people ? O_O
As I said, it was meant to work that way, and before your message I was absolutely sure that I failed, thank you for proving me I was wrong ! :D
You're right ! I just made more than $326M reconsidering facts with your information ! XD
Aside from a few typos, It seemed to be a pretty functional game. Some sort of explanation of the buttons and what they do would have been nice, though.
UI was a tad messy but still managed to make my millions and garner that sweet sense of satisfaction.
Over 5 million on first attempt :D
I managed to make $16M without knowing what I am doing, so that is pretty good! Overall, creating a simulation is pretty ambitious, and I think you accomplished something pretty good considering the time constraint!
Pretty solid entry. nice work