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Phobius
Phobius
By deejorg
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 1 | 100 | | |
| Innovation | 30 | 3.69 | | |
| Audio | 34 | 3.73 | | |
| Humor | 35 | 3.40 | | |
| Theme | 41 | 3.55 | | |
| Overall | 61 | 3.46 | | |
| Mood | 63 | 3.30 | | |
| Fun | 72 | 3.12 | | |
| Graphics | 82 | 3.65 | | |
Comments
Fantastic game! I love the sound effect when the character freaks out. The only thing that caught me was the collision felt a bit off on some of the platforms. Although I managed to finish the game and chuckled a bit at the ending. 8)
jeffz
2012-04-24 04:02
I liked it but found the grinding to get the key a bit boring.
Absolutely loved this game! The way you worked the transformation added a really fun twist to the puzzles. I also love his melting animation.
johnfn
2012-04-24 04:45
Nice game, with a clever gameplay twist. Took me a bit to figure out that being less anxious made you a better jumper, but that's a cool idea! The art was really nice, too. If I could be picky, I'd like a bit more variation in level design, but that's really my only complaint.
mrdanh
2012-04-24 12:34
Really enjoyed this, the platforming was a bit ropey at times but the puzzling made up for it.
deejorg
2012-04-24 13:08
Thank you all for the feedback :D and yes, we agree with most of the things pointed out, such as the collisions laying out strange at times or the simple level design, but it was our first time developing a game and as such there were some rookie mistakes on the sprite sheets making it harder do define the variation in the hitbox of his 2 forms. We also spent too much time on the character's animations which resulted in less time for level design :/
I loved the morphing and I thought the audio went well with it, which was a nice touch. Very fun! Great work!
Cool unique mechanic!
Hah the pink slime animations are tight! Love the music (gameplay adaptive even?!) and the overall weirdness factor. Great job!
surreal, interesting, clever, funny and with an innovative (if temperamental) gameplay mechanic
I won't add anything new if I say that collisions is something to work on - but I really liked character animations. Not bad for a first jam entry!
spooks
2012-04-25 01:33
Awesome, I loved the graphics. I think level two (or three?) I could just go back through the entrance door and come back without being visible and skip that level. Other than that, awesome!
benw
2012-04-25 02:03
Fun stuff, I did manage to get stuck in a wall though.
I thought this was a very clever interpretation of the theme. Creative and innovative.
The pickyness of the platforms robbed some of the fun for me. The transformations were an interesting element. Loved the sound. The music and the graphics and the sound worked together really good for a solid mood.
Good work.
jezzamon
2012-04-25 09:41
The graphics, audio, humor and mood were all really good in this game, although somewhere lost a bit on the fun category. I found it a little frustrating waiting for the animations of freaking out and melting while I was playing, and with the last level especially it was a little annoying having to keep going back to the same pill when I didn't get the jumping just right.
Still, fix the hit-boxes, and add a few more levels, and I think you'd have a great game!
What a great idea! The mechanic is clever and the animations are awesome. I liked the rhythm of the music but found it a bit too high pitched.
I think that the relaxing pill could have a visual effect in the main character, to point out that he can jump higher.
Also, I got a bug where I jump right before I should have melted, but instead lost air control and landed, without being able to move. I had to restart the game.
Nonetheless, I really loved this game, it's one of my favorites of this LD. Congrats!
deejorg
2012-04-25 17:06
We forgot to add this info at start:
R - to restart a level
M - to mute sound
@spooks Yea, we cam e across that as well after submitting but unfortunately we don't have time at the moment to release a less buggy version
@Jezzamon We thought about adjusting the panic timers according to each level but there was no time to implement it :)
@Make A Game First of all thank you for the nice compliment =D His color does change to a brighter blue but apparently it's not enough of a change to be noticed
Excellent pixel art animation! The music is also great, getting faster and complex in the stressed state. It also was a bit buggy.
In the 4th-5th level I got stuck into some block during the transformation, so I haven't been able to finish the game :/
The most annoying thing can be the hitboxes (like you mention), and that when you turn to left or right, the player moves a lot, possibly, the sprites are not centered.
But good game!
What a wonderful game. The claustrophobia mechanic is great, the level physically changing from panic seems really interesting. I hope you consider investigating this mechanic further!
It was an interesting concept and a cool use of the theme, but there are some glitches, like I got stuck in a wall.
Awesome idea! One of the most original ideas in this LD
galman
2012-05-01 14:26
Very original idea. I find the music really scary but it's just me :-). Great game at overall, you only need to tweak the hit boxes a little. Well Done!
johanp
2012-05-01 14:30
Lovely animations when he changed state! :D Felt a bit annoyed that I sometimes had to wait for the anxiety to kick in but otherwise a nice little puzzle platformer.
Nice main character design and animations, and the ending was quite funny, too. The sound design is great, too.
The game is almost completely devoid of challenge, though, and the idea of the level changing due to claustrophobia should be a little bit more dramatic.
remi_b
2012-05-01 20:01
Nice interpretation of the theme
cltatman
2012-05-02 00:03
Definitely a favorite, nice piece of work from start to finish. :) It's been mentioned, but my only issue was the broken hitbox of the melted sprite. Visuals, audio, theme, everything else was solid!
Good job, congrats!
I won't rate it yet, because I can't get past level two. I just can't quite make the jump. Is this a collision bug?
Anyway, it seems pretty cool.
ratking
2012-05-02 21:25
Cool idea, but I ragequitted after I couldn't land on a platform as a blob because of the bad collision detection! Please work on that, then it would great! :-)
shifty
2012-05-02 21:34
awesome! I really like all the animations of the hero. Great work and great tunes!
deejorg
2012-05-03 20:08
Thank you all for the feedback and compliments :)
@TenTonToon The idea around the levels would be that when you reached max panic you'd lose or the screen frame would go nuts and flashy as though he's really really panicking. You'd have to play with the melting / pills mechanic to be in the melted state just enough to get through some part and then transform back before you lost total control. Unfortunately we didn't get the time to do it and the levels are like a sample of what it could be xD
@BlackBulletIV Maybe you didn't notice but you can jump higher after you take the pill. He turns a brighter blue although it's barely noticeable
recursor
2012-05-03 20:32
Quite a unique game mechanic. It is a good start at something really fun.
pierrec
2012-05-04 12:34
Nice game but i ended stuck in a wall ^^
hume
2012-05-08 01:47
This is really cool. I love the psychological theme.
I know other people have addressed it, but I got stuck in walls twice, and I walked left out a door and got stuck there too. So collision needs a few tweaks.
The music and the animations in this are among the best in the competition. You guys are great.
datamosh
2012-05-08 14:21
the animations are great! At the third level I could not move the character, seemed stuck in the platform :(
Shadow
2012-05-09 02:28
Fantastic little game. Loved the mechanics, art and music. Also the anxious/panic mood was certainly accomplished and it had quite a dose of humor.
krisjet
2012-05-10 15:35
Pretty cool idea! I liked the way the room "closed in on you" when you transformed. The collision detection seemed off in a lot of places though, which made it a bit less enjoyable than it would have been otherwise.
This was a good entry, some cool effects, sounds and graphics :)
tcstyle
2012-05-10 19:34
What a great idea. This is a really unique game. I love the retro mood of it. Feels quite early 90s.
dr-pingu
2012-05-11 14:51
Just a little bug when the walls size increase: you can be immure.
Nice work guys :)
hungyg
2012-05-11 20:07
great gameplay mechanics, collision detection could improve.
This seems interesting and fun, but I kept getting stuck in walls and the game would freeze up, so I couldn't get into it as much as I wanted to.
chaoseed
2012-05-12 01:10
This was great! The presentation was excellent; the animation, the sound...You kind of want to say "What sort of creature is this guy that he melts and flies around?", but, the way you presented it I just went along with it and believed it. Well done!
pixel_3
2012-05-12 02:23
it could have been better if you set the players origin to his midpoint, but nice game anyways. interesting idea, I had fun playing.
saint11
2012-05-12 03:02
Good and fun idea, but the collisions are very weird, especially when the character is melted. I got stuck twice :/
sestren
2012-05-12 12:58
Collisions have already been mentioned, but I think the mechanic is very fun to play. The mood of this game comes across very well. The moments when the character panics is palpable and adds a lot to the game.
kato9
2012-05-13 00:25
Pretty great game but the jumping can be frustrating at times.
This is AWESOME! Perfect use of theme... really unique approach. The animations are hypnotic! SO GOOD! Great work! OH... and the AUDIO is incredibly solid. LOVE IT!