Guns of the Crandells by OrangeeZ 2015-08-30T17:48:00
It's a cool game, you've done a great job of using the theme to make a cool concept. It was fun trying to escape the heroes as they blew apart the city. The boundryless surface was awesome.
Foon → Ludum Dare Explorer → Users → KerSplotchPolice
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Hungry Friend | jam | 276 | 3.52 | 3.57 | 3.09 | 3.61 | 3.46 | 3.25 | 4.17 | 3.57 | 45 |
It's a cool game, you've done a great job of using the theme to make a cool concept. It was fun trying to escape the heroes as they blew apart the city. The boundryless surface was awesome.
The game was fun even though I had to stop playing cause I bugged out the game, (moving while dead randomly caused the piata to not respawn when level did). The graphics loked really slick and cool. I think the controls could be tuned up a bit, eg pressing down lets you continue to fall through. Good work.
Cool game the graphics are stunning. Make up your mind a bit earlier next time so we can see cool you can make it :P.
Cool game, found it a little easy and spent most of the time just getting more and more gold since I had no more space to build and my defences were killing everything.
Cool game, it took me a while to figure out what the other fish were there for, I even thought they were my allies at one point, I think the changing of directions had a bit too much momentum but it was a nice serene game
Awesome game really good work. This was a really fun game. I think the premise was really strong and it was well implemented. The only thing is that sometimes the pirate ships would clump up a bit too much. Great work,
Cool idea, it's a nice use of the theme. It's a little hard to figure out the right way to approach the people also it didn't really express that people left to join the mob until afterwards. Good work.
Wow guys, this game is pretty fun. It appeals to the Banjo Kazooie lover in me.
Got addicted to this game for a bit, played a solid 7 rounds before the sleep deprivation kicked in. The controls were very slippery but oddly made the game more addictive.
Cool idea for a game with a lot of potential, your actions don't really feel like they have consequences. On the ui the risk level is positioned in an obscure place, I'd find myself clicking buttons until the end game pop up appeared. Selecting an option would sometimes only clear the previous option leaving nothing selected.
Really good game, good concept, visually stunning and well implemented. Amazing work.
Cool game, I found that you could just nibble on the humans and that would pacify them so I tried to be non violent. I also found that when you put a bunch of houses near the edges I got sick of protecting them and just let them die and the game didn't punish me for this.
The game was really cool little strategy game. Once i figured out how all the mechanics work there was a lot of depth to the game. I would like a movement system because I found dodging the vampire hunters really frustrating. Great work.
There's a cool groove to this game, the art was really good and the music was very fitting.
Fun game trying to balance pausing to eating people with having more energy to go faster. I also enjoyed the text mentioning what place you're in although it was blurry at times. Really good work.
Pretty fun idea. I did however find the second level confusing. I didn't know I was supposed to use the fire breath to break the wall. I kept jumping around trying to get on the roof of the building. Nice tune too!
Great mood, I liked the music, it suited the environment well along with the swirling camera and having the heart in the background was really cool. I found the ending a little confusing at first and didn't really suit the theme.
Really cool concept, it felt weird being restricted to a 2D axis and the movement was a little gamey. But really cool idea and nice job on animation.