The Abominable Taigoria by leodigaum 2015-08-25T19:33:00
Clucky controls, otherwise great concept :D
Foon → Ludum Dare Explorer → Users → Feetsalot
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Pass The Salt | jam | 1099 | 2.28 | 2.00 | 2.76 | 2.53 | 2.14 | 2.11 | 2.59 | 2.20 | 61 |
Clucky controls, otherwise great concept :D
This game is absoultely hilarious!
This is a pretty hilarious game.
This is amazingly well designed, good idea for a concept which can be done in 72 hours. Also HILARIOUS! ;D
Good Idea! Could have used a turn indicator to show which enemy will attack next as well as a enemy range indicator. Battle music was kinda wierd, pherhaps add a music controller. Other than that great simple concept game! ;D
Great sound concept for this game! I also love the art and lighting aspects of the game!
Great graphics. I love the open world feel to it, maybe try adding more clear objectives though
Great Game! Maybe give more hp beacuse one dies really quickly playing this game
Good spooky atmosphere, inlcuding music and graphics. I dont understand how the battles work though.
Thanks for your advice, did you any specific resources of longer jams (I cant seem to find any)?
Very fluid controls, however it is annoying that the hikers spawn from the outside as if you are near there spawn they just immeadeatly walk back into the wall and you lose. Otherwise great concept! ;D
This game is very well done for such a short time period of work. This could quite easily be developed into a full game and I hope you continue to show this game some love! :D
THAT PLOT TWIST DOE
Thank you for informing me, I packed it as a zip so that everyone can download.
It seems as though a lot of people are lost so I added a tutorial for everyone (as well as some minor bug fixes), hope it helps
Great gameplay mecahnic of taking over other creatures and using their abilities. Also great audio! Maybe have an idicator over the creature's heads to show what is controllable
Great concept! Maybe add a few abilities or upgrades and this game is amazing. Variation in ships would also add some depth.
The concept for this game is great and you built upon it perfectly with all the diffrent types of enimies/projectiles. Great Game ;D
Great graphics, audio, and well put togeather game. Maybe add archers?
Great idea to get abilites while platforming the manipulate the enviorment. Colliders are really odd though
I love the idea it seems very usefull for cemeteries. However I fail to see the connection to theme, could be just me though. Keep on doing great things ;D
Overall I think this concept is great however it seems the warlock is a bit unbalanced, pherhaps add more speed or jump power to hero, or maybe powerups. Great job doe!
Great concept, with time and instruictions I believe this could become a pretty playable game. Maybe add numbers counting down as well as the bar as well as easier navigation between menus
Great job in getting the diffrences between high and low morality! This game was hillarious! ;D
Great art! If you fall down though you get stuck and cant win. Also the red bird can fly through platforms, dont know if that is intentional. Maybe add clearer paths through the levels
Wow this game gets really hard the longer you go, good job!
This is pretty fun and easy to control. Had to fiddle around pressing random keys (tab) to get it to work though.
This could be developed into an intresting game. Great job ;D
Great game! Your cdr on your attack kinda goes with the rythm of the fight music. Posion might be splash to make it easier. Other than that awesome game!
Great idea behind the game. I think with theese mechanics you could devlop a really in depth game with some tweaks and variety. Also thanks for the review ;D
Great music art and concept. Maybe make it more clear when you can scare people becuase sometimes it seemed not to effect them at all even if they were in the room.
Good job and creating a specific mood for this game with low poly and red torches. Possiblly you could have added aflicker effect to torches to make it even more creepy, also creepy music would have help. Overall this was a pretty innovative idea and with some polish could be a great game.
Great mechanics maybe you could have added sound to make it more imersive as well as an end barrier or win condition. Otherwise great job!
Great mood and unit variation, it keeps the game engaging. However, I felt like there was very little strategy involved as all you had to do was build the 15 cost towers that could shoot across the map. Maybe lower the range of the 15 cost tower, otherwise good job!
How is this game analazying the music (i.e. where and when does it know to place bombs?) I got a little confused. Great music to go with the mood though. Probably should be a consequence to clicking too early or late
The animations/art was amazing. I also liked the plot alot. There didnt seem to be any way to lose though?