Foon → Ludum Dare Explorer → Users → testlab
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Acorn City | jam | 1377 | 3.43 | 3.23 | 2.73 | 2.59 | 3.91 | 2.93 | 2.81 | 3.15 | |||
| 2018 | 43 | Sacrifices must be made | Years of Zanos | jam | 799 | 3.08 | 3.23 | 2.85 | 3.55 | 3.43 | 2.89 | 2.94 | 3.16 | |||
| 2018 | 42 | Running out of space | Serving Qeldrar | jam | 960 | 3.05 | 2.74 | 2.91 | 2.64 | 3.46 | 2.79 | 2.60 | 2.82 | |||
| 2017 | 40 | The more you have, the worse it is | 42 Lightyears | jam | 950 | 3.00 | 2.36 | 3.00 | 3.30 | 2.89 | 3.29 | 1.92 | 3.39 | |||
| 2017 | 38 | A Small World | Curses and Coconuts | jam | 628 | 2.94 | 2.86 | 2.23 | 3.20 | 3.54 | 2.81 | 2.39 | 2.65 | |||
| 2016 | 37 | One room | Plantolution | jam | 406 | 3.39 | 3.04 | 3.96 | 3.57 | 3.35 | 3.22 | 2.24 | 3.59 | 51 | ||
| 2015 | 33 | You are the Monster | Bite Frenzy | jam | 859 | 2.83 | 2.93 | 2.97 | 3.20 | 2.30 | 2.72 | 2.36 | 57 |
testlab leaves an average of 6.4 feedback comments each event.
This is a great game & idea!
I don't know if it was intentional but it would be cool to not hit rocks when changing lanes. For example if i change from the left outer to the right outer, i don't want to hit rocks in the middle lanes.
Some kind of "Health" indicator would be nice too, and some kind of feedback what the tanks do.
I would've liked if the mouse control was a little bit slower and without smoothing. Somehow it was pretty hard to hit things. It was already mentioned, but i felt a bit lost in space. The art & audio was great by the way.
Non the less, definitely one of the best games i've seen so far - congrats!
Edit: Just wanted to mention i've played the Linux 64 bit build and had no problems (Ubuntu 16.04)!
- I like the games lighting/mood!
- The game idea is interesting, what i would've loved to have some orders or some kind of reason to craft something else than the current "best" item. What could be interesting if you get an order and the player needs craft it using 2 or 3 parts. For example: customer orders a golden ring with a red stone. Left field: golden ring - Right field: red stone.
- Also a few little sound blips would be nice.
- Like some others said the gold dropping in the buckets looked cool!
Congrats on making a good game!
@bentglasstube Hey thanks for the linux build! Unfortunatly it didn't run. The error message: ``` ./ld42: symbol lookup error: ./ld42: undefined symbol: SDL_RenderSetIntegerScale ```
I guess it is because i have SDL2.0.4 on my system and SDL_RenderSetIntegerScale seems to have been introduced in 2.0.5. If you would like to make it easy for users you could ship the game with the libraries next to it and link the game with ``` -Wl,-rpath=. ``` This let's the program search for libraries in the local working directory.
There was a ``` index out of bounds ``` error after(or at the end) of the loading bar at the game's start. Used browser was Firefox (on ubuntu)
Chrome doesn't throw an error message, but is stuck with the loading bar finished.
Brave worked.
Would you mind building a linux version? I would love to give the game a try as the idea sounds very interesting!
Just wanted to let you know that your Linux build seems to be missing the data folder. Also, it would be great if you could also rename the game folder to include your game's title.
Great game. It reminded me a bit of Reus.
Like the others already said, the story was really nice; and i love story games. It reminded me a bit of *"Thomas was alone"*. The game was a bit short and the interactive parts where not that interesting. I just want to add that i really like that cover! It looks just like an album cover.
I gave it a few tries, but i didn't finish because the difficulty is way to high (for me at least). These mice are beasts! 😟
But i like the graphics and i am interested to see more of the story!
Really nice game, especially the music! The only thing i didn't like was the button smashing in the second stage. Great story 😄
I like the story progression. I don't know if i reached the end because there was a sudden restart of the game at one point.
What could be improved: - Controls relative to camera (for keyboard & gamepad) - Camera rotation (confusing cause of all the rotations)
Other than that, i think you've got a cool game going!
This is an awesome game! I had great fun playing it and only a few things on my mind:
- A fullscreen or a maximised window mode would be great - Maybe change the walls ingame. I, for myself found them somehow distracting. - Also maybe tune the microscope effect a little bit down. - Please name your zip file (and the game folder) after your game-title. Gametitle_Linux.zip for example.
I've found a bug pretty early that one could exploit: One just needs to add a point to a trait and remove it and add again. Repeat that and the overall cost will be lowered every time. I am pretty sure it has something to do with float value rounding.
Oh and the ending was fun 😀
PS: Thanks for the Linux build!
Cool game idea, i think there is room to make a great game out of it!
I've found it hard to read my enemy. Part of the problem was that the camera was to closely zoomed in for me. I also couldn't anticipate what attack my enemy uses to really tell what i should counter. My best strategy was smashing all buttons randomly :D
On the minor side: The benches were buggy for me too (Graphics bug).
This game has definitely potential as it was fun! I also liked the art as it was clean and focused on the puzzles.
The only drawback were the controls. Drag and drop controls weren't intuitive. I wondered why clicking an icon doesn't do something so i read the indrkl's comment that the actions need to be dropped in the white circle. Would be great if it had keyboard control, or just icon clicking instead of drag and drop.
Had fun playing this! It was a bit frustrating to die at the end-boss and respawning at the start :(
Cool game, was fun to play! My feedback would be that the mouse control was a bit problematic. I needed to leave the window multiple times as the mouse pointer was not fixed to the screen mid.
Like some others said: The gameplay could be a bit more fun. I've found it especially hard to run under the giants feet. He stomped me what felt like 20 times before i made it through. But the game was otherwise great. Really awesome idea for that theme!
Linux user here. Had a crash at the startup.
Here's the first part of the error message:
OpenAL not found! Need FNA.dll.config?
[ERROR] FATAL UNHANDLED EXCEPTION: System.DllNotFoundException: soft_oal.dll
Like some others already said, cool use of the qr code! And that moment when the door open :D
Somewhere in my first try i found out that i could jump and jumped on the chimney and was stuck up there.
For the future maybe try to avoid mixing art styles.
Congrats on your game otherwise!
Had a crash when the game started on Linux. I took a view on the log, and it couldn't find the path to "data/levels/shenzhen.oep". Turns out your folder name are starting with an uppercase letter but your code is looking for lowercase ones. And because case sensitivity matters on Linux it can't find all those folders.
Pretty much what zzapp said. It was really hard to read the text. But good idea, nice game otherwise!
A Linux Version would be great ;-)
Tried it on Linux, but i couldn't control the character. The only thing i could do was to start him walking, and pressing c for rage mode. He just kept walking in the same direction until he collided with walls.
LD46 — Keep it alive (18)
DemolitionX Jam by scsc 2020-05-11T15:30:20Z ♥ 3
I tried the game but no other players where available. The car driving was good, but the collision physics were funky. But i get that Online sync is not easy. Congrats on your Game!
MyTube by backurio 2020-05-11T15:05:44Z ♥ 1
Wow, this game is Fun! Some kind of strategic element would be great, to give the game a bit more depth. Congrats on your game!
Keep the Reef by maaxoom 2020-05-11T14:31:37Z ♥ 1
The matching is really fun, but i didn't really get how to improve the conditions to get fish. Some kind of indication what needs to be done would be great, and also some bleeps as sound effects. The game is great, only needs some more polish. Congrats!
Just Jammin' by Darkeye 2020-05-11T13:14:52Z ♥ 1
One of the best games i've seen so far! Graphics and Audio where awesome. The game itself was just a bit hard for my taste. Congrats on the game!
Lively by CJGladback 2020-05-11T12:55:23Z ♥ 1
Cool game idea, i can image that it could be fun!
Dream Rock by NoNumbersGames 2020-05-10T07:33:14Z ♥ 1
A really great game idea! What i'd have loved is to have more time to read, and less challenge. Congrats on your game!
Keep It Alive! by TeamJS 2020-05-10T07:19:55Z ♥ 1
Nice game, but a bit short. Would have loved to have another conversation at the cafe, as a reward for getting there! Oh and it was far easier after i switched to using the mouse instead. Congrats on your game!
Disposed by zchen 2020-05-10T07:06:25Z ♥ 1
I didn't came to far dumping the garbage was pretty much all i accomplished 😆 Like someone else said, some tips would have been great. I could see the robot "thinking" some tips out loud. A few Audio effects, like some robot bleeps would help to convey the mood. The camera moves were great by the way! Congrats on your game!
Feeding Words by notgreat 2020-05-10T06:49:29Z ♥ 1
Honestly, it was a bit hard as a non native speaker, but i found it quite fun non the less! Maybe some kind of difficulty progression would be great, to get into some kind of flow. Congrats on your game!
Keep it aloft by Papaver 2020-05-08T06:41:14Z ♥ 1
Nice art style! Was fun to play, except for the player "dying" when colliding with obstacles. Congrats on the game!
Duck Tails by guladam 2020-05-08T06:29:41Z ♥ 1
I loved the animations and fun voices! Honestly i didn't make it through the double saw blades. Great game otherwise!
Akula by Ilya_Nazarov 2020-05-07T19:35:11Z ♥ 1
Your idea has potential, i think. I liked the art style, but the controls could use some work as they are way to sensitive. Audio effects and some eating feedback would be great additions, if you decide to improve it further. Congrats on your game!
Panicked Planet by mhsco 2020-05-07T08:58:45Z ♥ 1
Very cool game idea! I liked the graphics and audio, wished there would be more effect/feedback. Some kind of progression would be cool too! But i can totally understand that it's hard to achieve all this in this short timeframe. Congrats on your game!
The last of its kind by puppetmaster 2020-05-07T08:36:04Z ♥ 1
I ran the game on Linux using wine. Worked pretty fine except for a tiny bit of sound crackling. I found that the collision box were a bit to big for my taste. Graphics were pretty nice, and the music was great too!
Sample X by Frederika 2020-05-07T08:25:33Z ♥ 0
I am not sure that i got the game. i've clicked so many times but the game doesn't seem to be progressing. So far i tried to maximize the sample to split count by adjusting the values. The freezer is still out of order until next week.
Blockemon by Steven C 2020-05-07T07:09:58Z ♥ 1
I think the camera could use some improvement as i would have liked to see more of where i am going. The player having health wasn't very fun without a way to get some health back. The game is a good example what a few simple blocks can achieve, congrats on your entry!
Terraform Mars by TK07 2020-05-07T06:20:30Z ♥ 0
Cool game, had great fun playing it. I don't have much feedback, only minor thing i'd have liked to see is gliding without drag to have a way to better be able to maximize the fuel. But i can totally see that it would have made the game a bit too hard. Just a small thing, but as a Linux user, a Linux build would have been great! Congrats to your game!
Weeble's Tower by ewil 2020-05-03T10:32:00Z ♥ 0
You should add a Cover Image like Pilarius said. Great first game! weebles_tower.png