jeroen-kappe 2015-12-14 21:43
Very nice game, well dome!!
Foon → Ludum Dare Explorer → LD34 → CyberMayan
By dx0ne
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 93 | ||
| Fun | 214 | 3.55 | ||
| Graphics | 317 | 3.79 | ||
| Theme | 428 | 3.77 | ||
| Overall | 525 | 3.32 | ||
| Mood | 535 | 3.19 | ||
| Audio | 541 | 2.95 | ||
| Innovation | 579 | 3.04 | ||
| Humor | 627 | 2.45 |
Very nice game, well dome!!
I liked the concept and execution.
Good job!
Cool game, well done
Nice and fun puzzler!
The graphics are stylish and moody.
I like it!
Well done :)
Like the design of the game and the gameplay is nice, good work
Cool concept, like the no backtracking mechanic very much. Hope you explore this further with some more levels.
Nice use of the two buttons theme, and while there are only three levels, they are very well executed! Great job (:
Looks amazing, particularly the glowing and the quick turns. Great idea too, I would have liked to see more levels. CYBER!
A bit short, very short^^ but nice shader work!
That's some pretty programmer art you got going there.
The game mechanics are solid, like Pac-Man with puzzles. The two button controls are well implemented to top it off.
Too bad there are only a few levels; I would have loved to play more.
won't start:
---------------------------
UE4Game-Win64-Shipping.exe - Entry Point Not Found
---------------------------
The procedure entry point __std_terminate could not be located in the dynamic link library VCRUNTIME140.dll.
---------------------------
OK
---------------------------
Neat mechanics, interesting fusion of a Pacman style arcade game with puzzle elements. Cool presentation as well, maybe tone down the bloom effects a little? They seem a bit overblown at times. Nice colour choices though. Fun stuff!
To be polished, with more level, and it'll be good for commercial release.
Couldnt play because my pc is 32 bit. SAD
Really nice game, also I think you did chose a great aesthetic did the best with what you had \o
Thanks everybody for kind words and encouragement. Will definitely do postLD update and then try to strike deal with Disney to make a movie and toy line based on this ;)
@HUMANICS:
Try installing https://www.microsoft.com/en-us/download/details.aspx?id=48145
@Mantlair
Uploaded 32bit version on itch.io. Not sure if this is allowed jame wise so maybe don't rate it.
Unique look and concept! The final puzzle was great, but kind of a tease because then I wanted to play more. But that's a good thing!
I did find it a little tough with the controls. They accept an input to turn at ANY time, but the play space is broken up into these discrete blocks. I guess what I'm saying is I often turned before the corner and got stuck and died and had to retry. If the controls just "buffered" my turn command until a turn was actually possible it would have done what I meant to do automatically and maybe felt a bit smoother.
The final room with all the files was kind of fun to jam out in for a minute, too, and the text being integrated into the game space was a nice touch. Nice work but of course I would have liked to see some more levels.
@dxOne: That did the trick!
Pacman revisited with puzzle element, god concept. I believed
I had to collect all files in order to complete the level and that's why I kept failing on the last level. I almost gave up, but before doing so, I tried to see what happens if I reach the end without collecting everything, and that's how the game ended. After so much effort, it was pretty disapointing and I really wanted to play more. You had a lot of potential to build way more levels but I believe you ran out of time, since it is quite a challenge to build interesting puzzles. Very strong graphical identity. It was very pleasant to play. Good work !
pretty game, well done :)
Hey I would have play 10-15 more level of this. You should have invest 2-3h for leveldesign. The effect is nice.
Very nice looking, but definitely could have used more levels (even at the expense of giving something else up).
Goal glow is excessive in my opinion.
The last level design was clever, I would've like to see more levels.
I had fun trying to collect all the folders on the "thanks for playing" screen, it could be a level :P