FoonLudum Dare ExplorerLD34 → CyberMayan

CyberMayan

By dx0ne

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CategoryRankScoreCount
Coolness293
Fun2143.55
Graphics3173.79
Theme4283.77
Overall5253.32
Mood5353.19
Audio5412.95
Innovation5793.04
Humor6272.45

Comments

jeroen-kappe 2015-12-14 21:43

Very nice game, well dome!!

stevepctech 2015-12-14 21:46

I liked the concept and execution.

spotlightor 2015-12-15 01:17

Good job!

x92rwzb 2015-12-17 14:53

Cool game, well done

catonmars 2015-12-17 15:14

Nice and fun puzzler!
The graphics are stylish and moody.
I like it!
Well done :)

tantumgames 2015-12-17 15:28

Like the design of the game and the gameplay is nice, good work

timeshapers 2015-12-17 16:50

Cool concept, like the no backtracking mechanic very much. Hope you explore this further with some more levels.

dreyan 2015-12-18 11:40

Nice use of the two buttons theme, and while there are only three levels, they are very well executed! Great job (:

tompudding 2015-12-18 12:10

Looks amazing, particularly the glowing and the quick turns. Great idea too, I would have liked to see more levels. CYBER!

ancient_pixel 2015-12-18 12:42

A bit short, very short^^ but nice shader work!

huvaakoodia 2015-12-18 16:19

That's some pretty programmer art you got going there.

The game mechanics are solid, like Pac-Man with puzzles. The two button controls are well implemented to top it off.

Too bad there are only a few levels; I would have loved to play more.

humanics 2015-12-18 17:49

won't start:
---------------------------
UE4Game-Win64-Shipping.exe - Entry Point Not Found
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The procedure entry point __std_terminate could not be located in the dynamic link library VCRUNTIME140.dll.
---------------------------
OK
---------------------------

arcturusdeluxe 2015-12-20 16:35

Neat mechanics, interesting fusion of a Pacman style arcade game with puzzle elements. Cool presentation as well, maybe tone down the bloom effects a little? They seem a bit overblown at times. Nice colour choices though. Fun stuff!

el_kloklo 2015-12-20 17:15

To be polished, with more level, and it'll be good for commercial release.

mantlair 2015-12-20 18:10

Couldnt play because my pc is 32 bit. SAD

lurils 2015-12-20 19:35

Really nice game, also I think you did chose a great aesthetic did the best with what you had \o

dx0ne 2015-12-21 13:48

Thanks everybody for kind words and encouragement. Will definitely do postLD update and then try to strike deal with Disney to make a movie and toy line based on this ;)

@HUMANICS:
Try installing https://www.microsoft.com/en-us/download/details.aspx?id=48145

@Mantlair
Uploaded 32bit version on itch.io. Not sure if this is allowed jame wise so maybe don't rate it.

pkenney 2015-12-22 03:02

Unique look and concept! The final puzzle was great, but kind of a tease because then I wanted to play more. But that's a good thing!

I did find it a little tough with the controls. They accept an input to turn at ANY time, but the play space is broken up into these discrete blocks. I guess what I'm saying is I often turned before the corner and got stuck and died and had to retry. If the controls just "buffered" my turn command until a turn was actually possible it would have done what I meant to do automatically and maybe felt a bit smoother.

The final room with all the files was kind of fun to jam out in for a minute, too, and the text being integrated into the game space was a nice touch. Nice work but of course I would have liked to see some more levels.

humanics 2015-12-22 09:23

@dxOne: That did the trick!

strike 2015-12-23 11:18

Pacman revisited with puzzle element, god concept. I believed
I had to collect all files in order to complete the level and that's why I kept failing on the last level. I almost gave up, but before doing so, I tried to see what happens if I reach the end without collecting everything, and that's how the game ended. After so much effort, it was pretty disapointing and I really wanted to play more. You had a lot of potential to build way more levels but I believe you ran out of time, since it is quite a challenge to build interesting puzzles. Very strong graphical identity. It was very pleasant to play. Good work !

nirabazgames 2015-12-24 20:23

pretty game, well done :)

benjamin-soule 2015-12-28 12:39

Hey I would have play 10-15 more level of this. You should have invest 2-3h for leveldesign. The effect is nice.

aflatminerstudios 2015-12-28 18:32

Very nice looking, but definitely could have used more levels (even at the expense of giving something else up).

oye-beto 2015-12-31 04:43

Goal glow is excessive in my opinion.

The last level design was clever, I would've like to see more levels.

I had fun trying to collect all the folders on the "thanks for playing" screen, it could be a level :P