endlosnull 2013-08-27 09:39
It took a bit but I beat the game and I enjoyed it. Cool use of the 10 second theme to do a stealth adventure game. It's not always apparent to know what to do but it's still interesting.
Foon → Ludum Dare Explorer → LD27 → <<Rewind!
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 18 | 3.90 | ||
| Coolness | 2 | 89 | ||
| Innovation | 48 | 3.71 | ||
| Overall | 132 | 3.47 | ||
| Fun | 138 | 3.31 | ||
| Mood | 169 | 3.24 | ||
| Audio | 207 | 3.07 | ||
| Humor | 246 | 2.57 | ||
| Graphics | 443 | 2.71 |
It took a bit but I beat the game and I enjoyed it. Cool use of the 10 second theme to do a stealth adventure game. It's not always apparent to know what to do but it's still interesting.
Thanks! And 100% agreed, adding more direction through NPCs and other hints ranks second on the list of "stuff we wanted to do should we have had one more day (TM)". (First being the entire southern half of the map that got cut. Most of the stealthy action was going to be there. Such a waste.)
I didn't manage to complete it, but I found the usage of time to be really nice.
As the other fellow said making the "objectives" slightly easier to figure out would have been nice, but hey it's LD, there's never enough time :). Ironically!
Cool game mechanics.
I've made a quick & dirty visual guide from one of my design maps. It's in the shared folder next to the game.
Hopefully it will help more people get to the end.
ESCAPISM
Cool idea, I like the time mechanic and the building of skills. This could be a really neat idea if expanded properly :)
Cool! But I needed the guide, didn't know about hammertime. Other than that, I think it's pretty logical. And I am constantly afraid my time will run out if I do something for longer than 10 seconds.
Cool mechanic, and fun game overall, would be nice if you continued making it post-compo :) I found the time-shifting controls to be a little unintuitive, at least at the beginning. I think it would be better to have a stop/resume time button instead of the autoplay, because sometimes I hit the rewind button just to pause and think. Maybe R would be more intuitive for time reset, because a lot of games use R for retry/reset. And something like enter for the pause/play.
I enjoyed it! quite a bit. Some interesting things going on
Gamepad controls using right/left shoulder buttons for forward/rewind would be awesome. (Bonus: Would stop me from accidentally twinsticking every I change directions.)
Was a good experience and i enjoyed playing it! Cool take on the theme
Enjoyed it completely! Great work.
Beautiful. :) I like the mechanics, and I'm glad you kept the game so short. Needed ~15 minutes to finish it (and needed the walkthrough one time since I forgot about the crowbar) and it was quite enjoyable. Great entry!
Doesn't look like I can play this one:
org.newdawn.slick.Slick.Exception: Failed to initialize the LWLGL display
Probably because my computer is a brick. Never mind!
could use larger tiles and better movement control, but otherwise surprisingly fun take on exploration. much better then I expected from the description.
A small compatibility update has been released. OS/X and Linux are now supported (though remain untested). Release notes are in the main description.
@Starspell - Looks like your graphics card doesn't support OpenGL. I've added a compatibility mode, will be harder on the CPU but should work (in theory).
@meszka, ghostmaple, kibertoad - Noted. I plan on rewriting the engine and using it as the base of a larger-scale game (as in, spanning multiple chapters and characters). I'll make sure to address those issues at the same time.
@ShellfishGames - And here I thought it was too short to even be called a game! I have to admit, it's hard to judge length in this type of game, where once you know the how-to, you finish it in less than a minute.
@kibertoad - Hehe, I'm no marketer, that's for sure. And to be honest, we weren't quite satisfied with the end result - it just feels bland compared to our unrealistic ideals. I'll try to rework the description a bit to make it more... appealing.
@Everyone else - Thanks for the feedback! We're glad you guys enjoyed it.
I couldn't figure out how to get to the crowbar and the vent in one go! excellent mechanic, though, and a really fun and thoughtful experience. Nice music too.
Nice game, still didn't get what was waking up the guard or not but well. :D
I like this implementation of time control; you have to get a perfect escape plan in order, and then execute it flawlessly. Very cool!
Really cool time-control idea! The movement controls can be tweaked a little. The soap-related script really made me laugh! :D Good one!
@panurge - Gotta go fast!™
@Almax27 - They basically trigger on proximity (through a crappy event system). But I assume you're talking about the second guard, the warden. He also has a trigger on the key if you haven't done everything else, and another one on the south exit - The real ending was to be that way, but was cut, so there's nothing over there.
@Solifuge - You got it!
@Zammy - Agreed. On everything.
As always, thanks for the feedback!
Great innovative gameplay, backgroundmusic sounds good aswell.
I believe that it was hard for me to make a few connections, such as passing the first guard WITHOUT waking him up, or using the crowbar to open the hidey-hole in the (skipping that to avoid spoilering) Wouldn't have made it without peeking in the walkthrough. Would play the next chapter immediately (if it's ever created)
Hmm, wouldnt start for me :/ Too bad, I wanted to record it for my LD27 compilation series... :/
@Jupiter_Hadley - Outdated Java. (You probably have 1.6.) I'm uploading a 1.4-and-up compatible version which should solve the issue (and may create more issues), but I really recommend updating your Java environment to 1.7. Details in the notes above.
Very nice concept :) I enjoyed knowing more and more about the jail and the character run after run. The sound is great too! Nice!
This game is fantastic! I found it to be very genuinely fun, and the concept is very innovative, which can often be a hard combination to make. I've said on several games I would play an extended version... For this one, though, I would pay for an extended version!
Brilliant!
I think the interaction box could be larger for convenience. Right now I can't pick up items that I am standing on top of, only those in front.
Other than that I'm loving this game!
Quite challenging, very nice
Hi LemmingSurvivor! You rated our game almost 14 days ago and now is finally my turn. Can you please help me to execute your game on Mac OS X? I used terminal to call ./start-osx.sh. It ended with ": No such file or directory ." and with ": No such file or directory ./bin". Then I tried to modify this file to replace "./rewind.jar" with ./bin/rewind.jar. Now jarfile is found but there is following error: "Exception in thread 'main' java.lang.UnsupportedClassVersionError: ld27/ls/rewind/Rewind : Unsupported major.minor version 51.0"
Very nice game with the time control!
Ideally, if I get caught, the timer shouldn't automatically set to zero as I want to rewind a bit.
I'm not sure if there is any purpose for the time forward command other than add some milliseconds to the timer.
@Emilien - Not sure how much there is to discover really, but thanks!
@Pitzik4 - Thanks! Definitely thinking about extending this. We do have a few ongoing projects already though, so it might take a little while to get there.
@theholychicken - Agreed. Position-based event handling isn't as easy as I thought at the time~
@Pavel - Good catch on the typo in the bash files. Wrote 'em blindly, next LD I should have a Mac mini to test stuff on! As for the exception... I'll venture a guess that you have Java 1.6 installed. The game needs 1.7 to run, so an update should fix it. An alternative would be to get the 1.4 compatibility version, and copy the bin/natives/os-x folder and bash file into it. That should also work.
As a sidenote, I just checked your game page again, and noticed the last part of my comment got cut (probably while copy-pasting from notepad) - what remains makes me sound like a total bastard. Oops. Just gonna put it here: What I didn't mention, I liked.
@jprogman - Blame me for the getting caught part - it worked as you describe before I went and messed with it! As for the fastforward, it might have been more useful in the stealth segments that were cut. Goal was to give more precise control, more or less, and that was mostly needed in those parts.
And by "1.4 compatibility version" I meant the "[compat] rewind J4.zip" file. Technically it's Windows only, but it's only missing the native files really.
Hi LemmingSurvivor! At the end I tried [compat] rewind J4.zip on Windows. I am able to execute it but there is some crash when I press SPACE to start.
ERROR:java.lang.System.lineSeparator()Ljava/lang/String;
Use "Email Me" on http://about.me/paveldlouhy to contact me and I will provide you more info (call stack). I would like to be able to play and rate your game! Start screen is very nice and polished!
Well crap. I've had this error while testing the build and already fixed it. Except I put the fixed file in the root folder. Facepalm.
I fixed the files, and added the native files to it for good measure. "[compat] rewind J4 v2.zip" should work. Hopefully.
Sorry for the mess.
Brilliant idea, LemmingSurvivor! I am glad we managed to make it work at the end! ;-)
LemmingSurvivor, congratulations to #18 in Theme category! I rated only about 22 games and from all of these your game is Number One for me! Good work!