FoonLudum Dare ExplorerLD44 → Island Chain

Island Chain

By ptsnoop

View on ldjam.com

CategoryRankScoreCount
Overall2843.2821
Fun3213.0221
Innovation293.9421
Theme533.8621
Graphics2753.2821
Audio743.5820
Humor2382.6716
Mood1653.3519

Comments

exploma 2019-04-28 12:53

Amazing game. I still don't know how to properly play for ethernity, but I will return and figure it out. EDIT: I now read the tutorial and I love it!

2019-04-28 21:05

The HTML5 version works, but I can't get past the press escape button on Windows.

evolus 2019-04-28 21:29

This game is awsome, greate Idea. :)

dxk2294 2019-05-18 21:16

Love the idea! I don't understand how to stop hyper inflation from happening :P

ithildin 2019-05-18 22:29

Brilliant concept and great mood! I loved the music.

Once you get how things work it is pretty fun, but at the moment it's quite hard to prevent hyperinflation to go out of control.

It has a lot of potential, congrats!

jackson-makes-games 2019-05-18 22:36

I really like the idea, and I feel like this game could be made into something very educational and also fun. The main problem for me seems to be that the rules aren't explained in the most intuitive/easy to understand way, making the game kind of confusing. And (possibly because of the lack of understanding), cities seem to accumulate imports (the red arrow items i'm assuming) over time, until they hyperinflate. If there was a way to remove money from a region, that would be AMAZING, but without that hyperinflation seems inevitable.

I really like this game, and the music is super relaxing, I just think since the rules are explained not-so-well, the game becomes kind of confusing. I would really love to see you develop this further!

avon 2019-05-19 11:49

Interesting game, I think the main issue is that you don't really have time to make proper tactical decisions, at the moment its just clicking small cities to prevent them from running out of money until some city gains hyperinflation. There really isn't enough time to judge what products are in high demand or supply when you make decisions. I think it would help a lot if you could control the speed, slow down when you want to make tactical decisions and then speed up to see how it develops.

mika-la-grand 2019-05-19 12:36

It's an interesting game with nice music. Though I don't fully understand how to win. It seems like cities need to have a big enough circle to buy and sell, but the economy can quickly hyperinflate. I also don't know what the UI at the top of the screen stands for.

rob-white 2019-05-19 17:26

Good job on the game! It was a very calm game to play - most likely the music - even though hyperinflation was rampant!

pkenney 2019-05-19 20:08

Very cool take on the theme! I got 5800 as my top score, but I wasn't sure how to handle a budding hyperinflation.

Graphics and gentle music created a nice atmosphere, and the overall package was unique and interesting.

If I could tweak one thing, I would make it not use ESC to restart. I was playing the web version in fullscreen mode, and ESC gets intercepted by the browser, so restarting got weird.

Nice job!

msiddeek 2019-05-20 01:21

Wow! Really ambitious! I'd love to see it turned into an full game one day. Good job!

ghostmaple 2019-05-20 02:16

Impressive. Always a fan of a good simulation. Graphics were clean and readable, and the little bits of polish like letting goods rotate were effective for getting the mood across. There were times when I was unable to determine how to get underproducing cities to kick out more goods to meet demand. Maybe it was just the bigger (and soon-to-be hyperinflated) cities eating it up before I got a good look at it. I agree with some of the comments above, I'd be interested in seeing this in a larger and/or more configurable version to satisfy my need for control over tiny worlds!

purrseus 2019-05-20 10:37

Love it! It also looks so clean, very professional! The game has a really great feel, the smoothness of animation, the stylish graphics and the great soundtrack all add a lot of ooomph to this :)

d5r 2019-05-20 10:49

Interesting take on a game about economics. Took a while to figure out what was happening so a nice tutorial would be very helpful. Once I got the hang of it, it kinda became a game about clicking circles without making them too big or too small. It would be nice if we have more control with supply/demand for each city to add some strategy to the game but otherwise, still really fun to play!