Chimera by Omiya Games 2019-05-14T04:06:17Z
Creepy yet greatly atmospheric. Really appreciated the menu and accessibility options especially for a jam game!
Foon → Ludum Dare Explorer → Users → D5R
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | This is Fine | jam | 116 | 4.12 | 3.98 | 4.01 | 3.75 | 4.16 | 4.12 | 3.68 | |
| 2019 | 45 | Start with nothing | 👥 | Finished Raccoon Bikini Game | jam | 23 | 4.26 | 4.25 | 4.08 | 3.77 | 4.20 | 4.25 | 3.86 | |
| 2019 | 44 | Your life is currency | 👥 | Shooter on a Budget | jam | 133 | 3.90 | 4.13 | 3.15 | 4.01 | 3.76 |
Creepy yet greatly atmospheric. Really appreciated the menu and accessibility options especially for a jam game!
Interesting take on a game about economics. Took a while to figure out what was happening so a nice tutorial would be very helpful. Once I got the hang of it, it kinda became a game about clicking circles without making them too big or too small. It would be nice if we have more control with supply/demand for each city to add some strategy to the game but otherwise, still really fun to play!
Cool creative take on the genre by using the platforms you land on as health! Jumping from one coin to the other can be a bit fickle because of the way you orbit around coins but otherwise, really good!
Dialogue was great! Highlight of the game wass definitely the conversations with the boss. Sacrificed myself to make sure big tiddy goth girlfriend was happy. Really well done!
It's getting there! Graphics and models are looking pretty promising and the minimap is a nice little touch which adds to the stealth mechanic. Moving the camera around was a bit too sensitive on my end so it was kinda tricky to move around and, as others have said, I fell off the entire map after going through the mushrooms as well. Additionally, it also felt kinda tricky to attack enemies when they are facing the player and attacking so a bigger hitbox might help.
Lots of fun with a ton of humor! It was kinda tricky at first to figure out how the cards worked but after a few tries it kinda started to make sense so a tutorial (even just in the descriptions) would be a nice addition to the game. I'm not sure if I'm supposed to eat an ungodly amount of crayons or pet the dog for over a decade but if that's how you win at life then I won't question it too much.
Really cool mechanic, becoming taller as you accumulate coins! Personally not a fan of using the up button as the jump button but that's a minor gripe from an otherwise really creative game.
Tried the post ludum build. The game felt fair and pretty fun! I think it would be more interesting if each wave had a slightly different look (like obstacles added for each level or even just a background change) so each wave doesn't feel too same-y. The screen shake is a very nice touch but maybe tone it down just a teeny tiny bit.
I spammed cataclysm and made everyone worship me in around 3 and a half minutes. A decent clicker but could use more balance.
Lovely game! Everything from art, sound, aesthetics to even the screen shake makes playing the game feel really good! The beginning felt a bit too tight money wise since each enemy encounter didn't feel like it gave enough coins for defeating the enemy (either that or I just really suck) so maybe FTL-style events that give out some blood randomly might help players become better equipped as they progress. Looking forward to more updates to the game!
Nice little platformer, the golem posession mechanic was a nice addition to the game. You can probably take the posession mechanic further by exploring the possibilities outside of simply using the golem to move to higher platforms in the future. Other than that, really cool game with some very interesting aesthetics. Really loved the golem animations!
Graphics look good, sound effects and animations were also on point! I feel that attacking was way too slow, especially in the beginning. There should be some sort of reward like getting more hearts when killing an enemy so running away won't always be the best strategy. But still, had a lot of fun with it! Managed to reach the boss but died immediately.
Nicely polished game with some cool art! Picking stuff up and throwing them at the enemies is pretty fun, wish there was more variety to what you can throw. Maybe add something like a score system and maybe make it so that the main character can also take damage to up the intensity of the game. Flower shot OP as heck though.
Interesting little game of wordplay. Managed to get through the no cheats version of the game. I agree that some people might have trouble guessing some of the wordplay present but I personally think there were enough hints on the original version. Playing around with the objects to look for hints was really fun! And yes, yelling PENIS at the end works. Great game!
For some reason the top half of the screen is cropped off on my browser (Chrome). Zooming out fixed it though. Pretty nice hack and slash and the background signs and art are great!
Fascinating game, managed to complete the entire thing with some slight guessing on how the seeds grow. Took me a while to figure out that cutting flowers gave seeds so I wish that was made clear early on. Checkpoints were well implemented to the point where the game wasn't frustrating to play. Awesome job!
Good theme implementation! I felt that the boss was a bit too hard since there was no way to regain health that I know of but overall good job! (Managed to get the boss kill ending without killing the boss btw)
Fantastic little game of poetry. Love how the interaction doesn't really affect the gameplay a lot yet still manages to add so much to the entire experience.
First of all, let me provide the inevitable:
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Absolutely love the pencil graphics and the blob guy is just so supportive. Great entry to the jam!
Great humor, I think I am nothing now.
Love the idea of the game, very addicting! Controls could be a bit better, I keep instinctively trying to use right click to erase stuff. Seeing the balls collide with each other and gaining score is very satisfying. Great entry!
This is something alright. I kinda wanted more time to collect more flopwalkawithoos but for what it its, it's a solid experience!
UI is kinda clunky to the point that I kinda dig it. Very interesting take on a management sim which hits home really well. I like the message at the end when you inevitably flunk out of class (okay maybe it's possible to survive more than 6 weeks but I'm barely hanging on to my own college life as it is).
Congrats on your third jam! It's kinda tricky to maneuver the cat around because it starts of slow then accelerates but still playable overall. The cat animation and the wall hop mechanic is a nice touch, keep it up!
Hilarious. The intro scene didn't load right for me in the HTML5 version but was smooth sailing when I downloaded the windows exe instead. The lack of Snoop Dogg in this game is criminal.
That was... quite the experience. The FOV distorting made me a little dizzy though but you definitely hit the theme well (although I'm not sure if keeping it alive is what I actually wanted to do given the circumstances)
Definitely challenging and an in game tutorial would definitely help but I eventually figured out how the game works. I think the sprint meter should be bigger/refill faster but overall this game made spreading communism a little bit more fun.
Really dig the visual style on this one, crude yet fantastically coherent. It would be nice if there was an indicator of how much force the player gets thrown by the slingshot as well as a visual range in front of the player to make it more clear whether I can kick an enemy or not. Otherwise, I had a lot of fun with this game. The one-tap gameplay is very satisfying!
On its own, it's a pretty solid worm game. Really like the simplistic aesthetics but it seems like the dominant strategy is to simply keep yourself short with no benefit to keeping yourself long (unless I'm missed some rule in the game). Twitch integration however made this game like 500% more fun when I invited my friends to ruin my playthrough. Awesome job!
Fun little management game, gets really hectic and when lots of people are in! I feel like hitboxes are a bit too small since I found I miss giving people their drinks too often. The smileys above each person were a really nice touch which captured the whole party feel. Good job!
Manic. Good job making sure the player is doing something all the time! Really works well with the theme.
Hm. No wonder dodos are extinct. Really had fun with this one, sound effects are sublime! I think the effective repelling radius of the signs could be visualized so it's easier to predict how the dodos would react to them but it's a small nitpick from an otherwise great game.
Fantastic overall. Art style looks great and the theme is well integrated to the gameplay. The tutorial could be better explained, never really figured out how to get extra materials but the game started to click as I played on. Really well done!
@rongefilet yes of course, definitely put that in as a humorous feature, not because we're too lazy to disable it, nope nu-uh...
This game is pretty fun! The goal is somewhat unclear, as I just repaired what I see but never got to see the teleporter. However, exploring the collapsing space station and collecting materials from different chambers made for a really fun experience!
Had a lot of fun with this one, keeping the beat while aiming at the blocks is really fun but the blocks were a bit too small to shoot at in my opinion. Definitely see the Necrodancer and Beat Saber inspiration for this game!
Quite a difficult puzzle game, reminds me of Chuzzle a bit. Each puzzle felt a bit too long but I started to figure out small algorithms to arrange the germs to form squares at some point so that sped it up a bit. Got until the third puzzle before I fizzled out. Good job on the game!
A bit on the simplistic side but does it really well. Agree that map could be bigger and spears spawn too fast at the edges. Perhaps a warning indicator outside the grid whenever a spear is about to spawn on a cell would be good.
Congrats on your first jam game! The first two levels can be kinda cheesed by jumping to the wall and getting stuck there but the next few levels became more interesting, especially since you gotta multitask throughout.
Nice little game, quite challenging and the writing is quite good! Using the mouse for the shield felt a little awkward, felt like the shield should face the direction of the mouse cursor instead of the player. Otherwise really enjoyable with a great aesathetic!
Nicely done for 10 hours of work! Not 100% sure why the grid had to be isometric when a top down view would have sufficed. It gets a bit tricky trying to visualize the diagonal directions when planning moves, more likely so with children. As of now, this game can be a very good base to start on if you choose to continue working on it after the jam!