FoonLudum Dare ExplorerLD44 → Chimera

Chimera

By omiya-games, muse-en-lystrala and tvgsalex

View on ldjam.com

CategoryRankScoreCount
Overall3703.6124
Fun8182.9724
Innovation853.7924
Theme6883.1824
Humor4063.0522
Mood854.0024

Comments

crefossus 2019-04-30 02:43

Excellent mood/atmosphere. It does stick to the theme in a creepy/unusual way, which I enjoyed. Mazes aren't really my type of fun, but at least there were some nice light fx to help guide a bit. Without sprint it would be painful. I wonder if some kind of enemies or layout was planned but got cut?

omiya-games 2019-04-30 03:28

@crefossus Hey, thanks for the comment! A few things in regards to the design of the game:

As mentioned in a blog post (which quickly got buried with the "I'm in!" posts), my schedule was interrupted with a local games showcase I needed to attend. As such, when it came to brainstorming a game, we deliberately chose a game idea that wouldn't take too much time out of us. So to answer your question, no, there were no enemies or significant layout planned. It was intentionally an artsy game, but we kept the experience short to preserve the initial impact without getting too repetitive.

afroant 2019-05-02 04:49

This is what LD is all about! I was confused (in a good way) from start to finish. Just when I thought I got a grasp on what you were trying to achieve, I lost it. Fun (or at least funny) from start to finish.

...there was a sprint button? :P Thanks for sharing!

ursagames 2019-05-04 03:15

Thank you for submitting your game to be played on my stream!

Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp

omiya-games 2019-05-04 05:02

@ursagames Thanks for playing. Some answers to your questions during your stream:

1. Obviously, you've figured out the maze is indeed procedural generated. We used the free ["Maze Generator"](https://assetstore.unity.com/packages/tools/modeling/maze-generator-38689) in the Unity store to generate it. 2. The maze generates exactly 12 arms. The part that is random is the number of heads it generates (which is always 1 or greater).

---

Since I've already revealed the intent of the game in other streams, I'll re-post my comments here: this game is born from my curiosity of what the character you play as in first-person shooters look like. I pitched this game idea to the team that the point of collecting arms and attaching them to the camera is to make the player hyper-aware of this question ("who am I playing as"). I personally would love to hear how others interpreted the game, and whether they derived any meaning out of it. We kept the game minimalistic and mysterious on purpose, after all.

The only thing we did actually end up cutting from the game was collecting legs. Sadly, the act of attaching arms to the camera without getting it occluded from the camera's close-range in Unity proved to be difficult to solve. I didn't find the time to repeat the solution with legs. In addition, new symbols would have to be added to represent the number of arms and legs necessary to open a door.

foolmoron 2019-05-05 23:38

Running around the maze to get arms was pretty addictive but also pretty aimless. There were doors that required X arms to go through, but the first one I ran into, I already had enough arms, and there was a head right after it. There weren't really any decisions to make. But the run speed kept it fun. Audio was definitely effectively creepy too.

omiya-games 2019-05-06 04:51

@foolmoron Yeah, I didn't expect the actual experience to be fun, given its minimalistic design. I focused on keeping the experience short so it doesn't overstay its welcome.

angiekatneko 2019-05-07 03:46

It is disgusting and horrifying. Very nice job. I really like it. Keep up the good work!

linear 2019-05-07 03:51

It wasn't much for gameplay and the player controller was very rough and too fast/agile, but it was weirdly enjoyable collecting so many arms :D

And your menus were so nice I could cry. Like seriously, #menugoals. There were even multiple languages, and a How To Play section. You guys definitely got the delivery down.

omiya-games 2019-05-13 00:28

@linear Our menus are open-source! Feel free to clone this Template Unity Project:

https://bitbucket.org/OmiyaGames/template-unity-project/

Our documentation on it is...actually really poor, but we did open-source it for a reason.

(Edit: translating to proper English)

2019-05-13 15:12

Great atmosphere. I was enjoyed so much collecting so many arms haha :B

d5r 2019-05-14 04:06

Creepy yet greatly atmospheric. Really appreciated the menu and accessibility options especially for a jam game!

behrooz 2019-05-14 04:20

I liked the atmosphere! so many arms!!! was fun

samlecreator 2019-05-18 04:26

Collecting my third arm was such an "ah-ha!" moment. Loved it! Loved the atmosphere, loved the exploration. Most of all, I loved the post-game view of your character. Very impressive!

jk5000 2019-05-18 07:05

A super weird and pretty fun little game. The best part of this game is the weird scary atmosphere. I would have liked a bit more of a story in this game. Overall a pretty good LD game. Well done.

odlog-oglog 2019-05-18 19:03

That was freaky and fun! I really liked the idea of the game, because everyone usually do that HP is used as money but you guys made it the opposite way, very original, Good job! :)

aeveis 2019-05-19 05:23

Interesting! I like the reveal of what you look like at the end. I ended up getting 4 arms. Could imagine a setup where you're collecting different body parts, perhaps not even human, in order to get through the maze and becoming some kind of monstrosity. nice job!