This was so cool! The humour and style reminded me somewhat of The Stanley Parable (one of my faves)! The mechanic, writing and aesthetic is super cool! Honestly the best game I've played so far this jam!
Hey it seems you're getting a 404 page not found error on your links! I'm gonna make an educated guess and say that you made the same mistake I did the first time, where you clicked save on your Itch.io project but not publish, it's right at the bottom of the edit page for the project, just check the box marked 'public' and then save.
Not sure if it's intended, but the guy would stick to walls before I had to wall-sticky ability. Other stuff I'd point out would be, some enemies are missing like, good visual/audio feedback for when you land a hit, only some though, not all. And the other criticism I'd point to would be there isn't much feedback when you use a dash, the guy moves quickly, but personally I'd would've liked a little "whoosh" sound or some additional visual feedback, or maybe some screen shake (if there isn't already, don't remember noticing), I feel like that would've helped. But yeah those are all my notes, apart from that I really liked everything! The concept was interesting, I liked the minimalist visual aesthetic and the gameplay.
LD45 — Start with nothing (4)
Fit the Sticky by Leonard Graf 2019-10-08T15:47:09Z ♥ 0
I like it! Kind of a reverse Katamari where the goal is to stay as small as possible!
Fairytiles by fre 2019-10-08T00:11:34Z ♥ 1
This was so cool! The humour and style reminded me somewhat of The Stanley Parable (one of my faves)! The mechanic, writing and aesthetic is super cool! Honestly the best game I've played so far this jam!
Defend the House by MoLa0404 2019-10-07T23:52:30Z ♥ 0
Hey it seems you're getting a 404 page not found error on your links! I'm gonna make an educated guess and say that you made the same mistake I did the first time, where you clicked save on your Itch.io project but not publish, it's right at the bottom of the edit page for the project, just check the box marked 'public' and then save.
Soulless by Nithin 2019-10-07T23:31:21Z ♥ 2
Not sure if it's intended, but the guy would stick to walls before I had to wall-sticky ability. Other stuff I'd point out would be, some enemies are missing like, good visual/audio feedback for when you land a hit, only some though, not all. And the other criticism I'd point to would be there isn't much feedback when you use a dash, the guy moves quickly, but personally I'd would've liked a little "whoosh" sound or some additional visual feedback, or maybe some screen shake (if there isn't already, don't remember noticing), I feel like that would've helped. But yeah those are all my notes, apart from that I really liked everything! The concept was interesting, I liked the minimalist visual aesthetic and the gameplay.