a-coltzz 2019-04-30 16:18
Short but fun loved the controls and I guess the backstory. If you have time check out my game too.
Foon → Ludum Dare Explorer → LD44 → Space Ninja 2: Back to Edo
By bernhard, yasaka, yuki, georgios, shuzo-iwasaki and Watanabe Tatsuki
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 853 | 3.12 | 14 | |
| Fun | 763 | 3.04 | 14 | |
| Innovation | 796 | 2.87 | 14 | |
| Theme | 860 | 2.95 | 14 | |
| Humor | 809 | 2.33 | 14 | |
| Mood | 937 | 2.75 | 14 |
Short but fun loved the controls and I guess the backstory. If you have time check out my game too.
It's a good game. I somehow mangaged to fall off the map, when I walked to the mushroom to the right, where the level starts( probably a missing collider in the fallen trees). Keep it up!
Even though it was a short experience, I had fun playing your game! For some reason the camera constantly kept looking upward, even after I disconnected my mouse. I could control the camera briefly before it'd just quickly drift back to pointing up. Thankfully the minimap really helped me be able to navigate through the game, so I just left the camera alone. As someone else mentioned, not all your scenery has collision - I was able to walk through some logs and fall off the map. The only other thing I think was an issue was that I kept accidentally running into the enemies (partly due to the camera) and pushing them too far away to slash them.
My computer is not the best, so this was really laggy, to the point of not being able to play it. It looks fun, sorry I couldn't give a proper review.
Interesting game! I'm trying to think of what I would improve to make this a more 'full' feeling game. I think for this type of thing, more content would be good; that's maybe hard to get in a game jam though. Something procedurally generated maybe?
I guess other than that, more snappy controls I think would feel good. Maybe if the attacks were faster and had knockback or something similar?
It's getting there! Graphics and models are looking pretty promising and the minimap is a nice little touch which adds to the stealth mechanic. Moving the camera around was a bit too sensitive on my end so it was kinda tricky to move around and, as others have said, I fell off the entire map after going through the mushrooms as well. Additionally, it also felt kinda tricky to attack enemies when they are facing the player and attacking so a bigger hitbox might help.
Nicely done! I really enjoyed the concept and hope to see updates from this game!
Good start of a game. The character model and animation were great but the combat was a bit unsatisfying. Needs some fatality animation or at least some dead poses to blend to instead of just disappearing in a puff or red. It was far too easy to just sneak attack everyone. Even the boss you can just walk behind and he will forget you are there.