FoonLudum Dare ExplorerLD44 → Space Ninja 2: Back to Edo

Space Ninja 2: Back to Edo

By bernhard, yasaka, yuki, georgios, shuzo-iwasaki and Watanabe Tatsuki

View on ldjam.com

CategoryRankScoreCount
Overall8533.1214
Fun7633.0414
Innovation7962.8714
Theme8602.9514
Humor8092.3314
Mood9372.7514

Comments

a-coltzz 2019-04-30 16:18

Short but fun loved the controls and I guess the backstory. If you have time check out my game too.

greendinogames 2019-05-05 15:05

It's a good game. I somehow mangaged to fall off the map, when I walked to the mushroom to the right, where the level starts( probably a missing collider in the fallen trees). Keep it up!

gendo 2019-05-13 02:14

Even though it was a short experience, I had fun playing your game! For some reason the camera constantly kept looking upward, even after I disconnected my mouse. I could control the camera briefly before it'd just quickly drift back to pointing up. Thankfully the minimap really helped me be able to navigate through the game, so I just left the camera alone. As someone else mentioned, not all your scenery has collision - I was able to walk through some logs and fall off the map. The only other thing I think was an issue was that I kept accidentally running into the enemies (partly due to the camera) and pushing them too far away to slash them.

jackson-makes-games 2019-05-13 02:44

My computer is not the best, so this was really laggy, to the point of not being able to play it. It looks fun, sorry I couldn't give a proper review.

jezzamon 2019-05-13 04:36

Interesting game! I'm trying to think of what I would improve to make this a more 'full' feeling game. I think for this type of thing, more content would be good; that's maybe hard to get in a game jam though. Something procedurally generated maybe?

I guess other than that, more snappy controls I think would feel good. Maybe if the attacks were faster and had knockback or something similar?

d5r 2019-05-13 07:39

It's getting there! Graphics and models are looking pretty promising and the minimap is a nice little touch which adds to the stealth mechanic. Moving the camera around was a bit too sensitive on my end so it was kinda tricky to move around and, as others have said, I fell off the entire map after going through the mushrooms as well. Additionally, it also felt kinda tricky to attack enemies when they are facing the player and attacking so a bigger hitbox might help.

avi 2019-05-13 10:45

Nicely done! I really enjoyed the concept and hope to see updates from this game!

someone 2019-05-13 23:46

Good start of a game. The character model and animation were great but the combat was a bit unsatisfying. Needs some fatality animation or at least some dead poses to blend to instead of just disappearing in a puff or red. It was far too easy to just sneak attack everyone. Even the boss you can just walk behind and he will forget you are there.