Plugging Away by AfroAnt 2017-08-01T21:44:10Z ♥ 3
Really like the synergy you can get out of a few parts. Radar is essential! If I saw a lot of enemies approaching I could use the beacon or add power to the weapons, especially if I was close to having a laser ready! Great job.
LD40 — The more you have, the worse it is (5)
No Coins Allowed by whooshy 2017-12-07T22:13:23Z ♥ 1
Ah, someone else did the "collecting coins is bad" thing! You took it in a slightly different direction than I did tho.
The level design to have the player in the same position from the end of one level to the beginning of the next is really nice! The wrap around all-on-one-screen look is a very good format, but the barriers between some of those wrap around points were a little unintuitive. I think the coins were a little too easy to pick up?
Overall I really enjoyed it & was pleasantly surprised to see such a similar core theme. :) Well done!
Time Again by Space_man 2017-12-07T06:02:35Z ♥ 1
Very impressive! It took me a bit to get used to the jump distance, but once I had a few loops going I could really see the theme. I was surprised to see the previous loop bullets don't kill current loop enemies? Would open up some interesting strategy if they did, imo. (But then again you could just follow a previous loop I suppose)
Space Freight by KingMatthew 2017-12-07T05:49:01Z ♥ 3
Nice job! One thing it really needs tho is better turning. If it's just faster, faster when not moving forward, or even some kind of independent thrusters setup. I was constantly barreling into asteroids & needing to slooooooowly turn away. The hull repair seemed really expensive too, and I was losing more money from my trips than I was making, but I suppose that's my fault for not taking more cargo. :P Feels rather fun overall.
Hop Your Way to Happy by notApollogising 2017-12-07T05:35:38Z ♥ 0
Doesn't seem to run for me? Windows 10.
Watch for Thieves by UKCoder 2017-12-07T05:14:49Z ♥ 1
I enjoyed it! The music is a nice chill background, and the damage sound didn't get too annoying. Rather liked the "pick up item" sound and the bombs are very satisfying to use. Ended up cheesing some rooms with ghosts in them. (Maybe having enemy position reset after leaving?) Nice reference to Zelda 1 in the level design!