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Ellis Spice

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201945Start with nothingRock It Or Pocketjam6323.383.503.423.132.902.022.41
201739Running out of PowerClickityjam6043.082.952.733.692.432.56

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Ellis Spice

LD39 — Running out of Power

The Trash Bin That Could by mathijs750 2017-08-06T19:30:57Z

Decently fun stealth game. Had some weird issues with the camera bobbing wildly in the second level and found a door without a collider in the first level, but still a fun experience nonetheless.

Mothership by Almax 2017-08-02T19:38:23Z

Had a good time with this, but sadly hit an out of memory error before what appeared to be the end.

Winter has come by GistNoesis 2017-08-02T19:55:33Z

Interesting to see another clicker take on the theme. Fairly clear instructions and the balance seemed just right to provide a challenge once you start getting into it.

Clickity by Ellis Spice 2017-08-01T21:40:03Z

@iamsodarncool @evil-as-shit @ynk @raiponz @eveval - I've added some further information to this page on some of the game systems and what the resource use and production rates are for each of the buildings. I'm also in the process of adding a description for each of the icons as well, as admittedly some of them are not very clear. I'll likely also add all of this information to the next build of the game.

@naminuz - Power can be manually created in the early game by burning wood using the second option in the first column. Eventually an option will become available in the first column to build a wood power station, which will automatically burn wood to create power every three seconds, as long as wood is available.

Clickity by Ellis Spice 2017-08-15T22:26:50Z

@azziliz - Thanks for the detailed feedback! I agree with all your points, especially on the counters as I think some of their calculations are bugged, so I'll make sure they get fixed in the next couple of days. Sapling production and stone tool usage should hopefully be fairly simple balance changes, so I'll also try to include those in the minor patch as well, along with the inclusion of the details provided on this page somewhere simply accessible in-game.

Clickity by Ellis Spice 2017-08-20T22:04:24Z

I've just released a small patch for the game. The patch contains:

- A fix for incorrect 'use per minute' counters. - Smaller sprites should now be clearer (thanks to a random fix due to going from Unity 5.5 to 5.6) - Stone tools are now used ahead of iron tools if either can be used - Sapling creation now scales with the number of houses you have - Help screen now available in-game, with all the information now available on this page