FoonLudum Dare ExplorerLD48 → Deep Abyss

Deep Abyss

By zypo and taranis-elsu

View on ldjam.com

CategoryRankScoreCount
Overall16323.0024
Fun16442.7524
Innovation16552.6124
Theme12113.4024
Graphics12913.3124
Audio8133.3124
Humor2.0316
Mood16192.8022

Comments

kirby 2021-04-27 15:14

Great work. It is cool that you have 3d graphics on jam. Gl and my congratulations <3

ezgoodnight 2021-04-27 15:17

Gorgeous environment. I think the feel would be improved immensely if the enemies reacted and it was clear what the "attack" did. It's also not clear to me where to go... I went "deep" and then I couldn't see my player character anymore and died...

steve-dragon 2021-04-27 15:21

3d graphics are cool and the music's pretty lit, not gonna lie. I really vibed.

The game has desperate balance issues. It's almost impossible to get past the start unless you're lucky and move past the squids quickly. Some of the enemies move faster than the sub, so it's literally impossible to dodge them. Just...it's not fun because it constantly kills you. It's unfair.

Lots of potential though. I like how the enemies grow in size and the submarine grows smaller. It makes it feel creepy and adds depth.

It just needs to be better balanced to allow one to experience that depth.

doriansnowball 2021-04-27 15:22

I really like the 2.5D graphics / art style. One thing that I would improve if I could is rotating the sub that it faces the direction it's going

jonrei 2021-04-27 15:22

I really like the background music! I keep getting absolutely destroyed by the squid haha

cakestorm 2021-04-27 15:25

Good job on making a 3D game for the jam - and one that works on mobile too! The game was easy to understand, and it was clear what I was supposed to do, which is great. It did feel a bit unfair though, and I feel like there's some mechanic that I'm missing, since it's difficult to dodge all the enemies. There are so many of them, and most of them are one or two hit kills - and if you get caught by the squid, it's game over, since you can't run away from them anymore. It was a fun little challenge trying to path my way through them though, and the dash mechanic did help a little there too, which was nice.

The graphics were really nice! The low-poly 3D look was great and the way the game got darker the deeper you went helped add to the atmosphere and feel of the whole game. The way the enemies got bigger and bigger was a really nice touch too - it helped to make the depths seem even more ominous, and it really helped the feel of the game. The music was pretty pleasing too, but I would've loved some more sound effects - the game did feel sort of empty without many of them.

It was a fun little adventure regardless, and I had a good time, so nice work on this one!

joni-jarvinen 2021-04-27 15:29

The enemies are brutal, especially the squids. They will ruin your day very quickly. I don't necessarily find that fun, though. The game does look nice and the background music is very fitting. The potential is there though and this game is impressive for a jam game, so nice work!

jotlane 2021-04-27 15:30

Very quick game, I love how the title screen is implemented in the game, and the background looks great as well

lfj-gamestudio 2021-04-27 15:31

ALL HAIL GODOT!

kingslee142 2021-04-27 15:34

The enviroment looks pretty good. I had little trouble with layout covering the player so I was unable to see exactly when I am going or what is eating me. Also the speed of the enemies at the begining could be a little slower. However, good vibes and overall good game. Well done!

$162477 2021-04-27 15:36

I like the atmosphere that you create with the graphics. My one criticism is that the turtles move in sort of a strange way that breaks the immersion a bit.

arttu-halonen 2021-04-27 16:10

The soundtrack was cool and felt like a water level theme should feel. A bit more player feedback on the enemy attacks would make the gameplay feel better, I would think. Keep it up!

vincent-abel-grimalt 2021-04-27 17:18

Fun, Nice, 3D ! which is you know hard in the deadline. And hard. solid entry you have done a goodjob :)

dk5000p 2021-04-27 22:39

I enjoyed the art. The squid enemy was definitely the most unfair where it basically killed you if you got close. The reload noise could be reduced and the length the reload could also be shortened. I liked the arrow indicator about where to go but the treasure was only slightly visible, so I just sort of won. Making the treasure more visible to the player and reducing the instant death from enemies would improve this immensely.

ghostmaple 2021-04-28 18:18

Nice. The gameplay music and the clever use of 3D parallax to give the whole scene depth were the high points for me. Those turtles are relentless, and I think you did a good job giving each of the animals a different movement style.

grogian 2021-04-28 22:57

The turtles are the most aggressive creature of the sea, this is a fact.

c4scar 2021-05-10 02:02

I wish the game was longer. Cool environment, the contenental shelf looks nice.