FoonLudum Dare ExplorerUsers → --0

--0

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitable👥Leaky Bloodjam2123.923.644.353.523.783.04
202148Deeper and deeper👥Y-Sokombanatorjam3413.873.684.394.433.313.541.663.36
201945Start with nothing👥Minnojam2263.803.764.243.533.263.173.21

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by --0

LD45 — Start with nothing

VELOCE by torfi 2019-10-08T02:55:52Z

It seems there is a minor bug where if you get a score of zero it displays your previous score on the game over screen. Other than some mouse issues, the game is a lot of fun, the difficulty ramps up at a good pace and keeping track of the various shot patterns is fun. All in all pretty good!

RUST vs THE HIVE by Sol Roo 2019-10-11T20:54:07Z

A truly beautiful game, I loved the camera distortions that happened as you took damage. Until I picked up the radar I had a lot of trouble with enemies sneaking up behind me and shooting me without me realizing it. I had some performance issues, but I figure that is par for the course for playing such a game in the browser.

Oh, something that seemed like a bug that I happened across: I found that it was possible with the miniguns to sit at the start of the boss area and shoot the boss with out the boss doing anything in response. I was able to kill the boss without ever actually engaging it using that strategy.

Rock It Or Pocket by Ellis Spice 2019-10-08T00:43:33Z

A super cool concept! I found the shot control a little clunky and the randomness was sometimes frustrating since there is no coming back if you get screwed by pocket placement but overall a good creation.

Defend the House by MoLa0404 2019-10-08T14:43:44Z

I had pretty serious mouse issues on the web version. Even when I was not moving the mouse the camera would swing pretty wildly.

Rolley Sh❤t by Andreas Roschal 2019-10-07T23:40:39Z

A fun game, but I felt the first two levels felt pretty much the same, and the while the last level introduced one new mechanic, it didn't feel that different from the first two (this is from playing on the easiest mode).

Sorrow Quest by Adam Saudagar 2019-10-13T04:39:48Z

Overall a fun little stealth game with splendid graphics, my two nitpicks would be, I guess that I wish there were some button to pass turn without moving and I wish the duration of the move animation was a little slower, otherwise, very nice!

Genesis by BustosMan 2019-10-07T23:25:20Z

It took me a bit of time to figure out how to use the Big Bang, but besides that it is a neat little concept

Escape with nothing by TheOmelet 2019-10-11T20:28:50Z

It took a while (>1 minute) for the game to load, but it was fun to play once it had loaded. I do wish the levels were a little longer, but besides that it was nice (I really liked the subtle parallax on the walls).

Limbo by Jannick Larsen 2019-10-07T23:12:52Z

The itch.io link seems to be broken

Soundscapes by Kaish 2019-10-08T04:52:03Z

I was unable to hear any distinct sounds no matter where I clicked on the screen in the web version.

Something Special by SKDF 2019-10-08T00:16:29Z

Hitting space on the web version scrolls the page to the bottom, which makes nailing jumps incredibly difficult. Even so the first few levels were fun! A side note: it seems like the text at the start might be jumbled? I can't tell if it is accidental or a purposeful aesthetic choice.

Runed Memory by ComicSans 2019-10-08T02:07:21Z

I can pretty much second what everyone else above has said. A great little game! The only thing that gave me pause was that the inferno spell seemed to deal a *lot* of damage, seemingly one-shoting any enemy I encountered.

With Nothing by ShellDragon 2019-10-08T02:31:43Z

The music was very nice, but the text ran off the edge of both sides of the screen so it was hard for me to follow the story.

The Auction House by Huntrox 2019-10-11T19:56:37Z

Overall a good game! The process of evaluating and bidding on items and then flipping them was quite fun. I thought that it was pretty funny that you are stuck paying back your loan for all time. Similar to what other people are saying I did struggle some with the UI (particularly the items list moving just as I was about to bid on something).

Two things I would like to note: * I almost didn't play this game! I saw that there was only a Windows link on the page and was about to go back to the list, but fortunately I saw the note that alluded to downloading the game. It might be a good idea to add a second link to the itch.io page but with the web platform. I can only imagine other people have passed over this game for that reason. * There seems to be a bug where if you don't adjust the list time it will use the duration of the previous list time but the cost of the current list time (which since you didn't adjust it will be the one for the 1:00 list time).

Minno by --0 2019-10-08T00:54:33Z

@herman-chau Apologies, there *is* a restart level button in the game, but we forgot to mention it in the controls.

Letterout by tohubohu 2019-10-10T03:44:13Z

Playing it on Firefox, the first level is just entirely black for me.

You Are Nothing by Sefirost 2019-10-08T00:47:17Z

The WAD keys didn't do anything for me and the S key moved me upwards.

The Reincarnation by TimoSch 2019-10-08T00:11:23Z

I got stuck under some platforms on the level where you pick up the arms

Sow Happy. by changemewtf 2019-10-07T23:16:39Z

I can't seem to figure out how to place anything, all my key presses and button clicks don't seem to do anything besides displaying a slightly filled red bar on the screen which quickly depletes.

Evolution of Civilization by BeaverGames 2019-10-07T23:54:15Z

I wasn't using an autoclicker so maybe that was my problem, but I found it somewhat frustrating that I could not see when future things appeared, since I did not have any sense how much longer I would need to be clicking away for. I really liked the way the cells were render and pushed the other cells around. Also if you get more than 9999 coins(?) the number wraps.

My mates went to bed before we could decide on a name! by msamyel 2019-10-13T04:23:48Z

Fun game! My friend was laughing at me suck at the minigames, but I got my dues when they proceeded to suck just as bad at them. All in all the minigames and the story were quite amusing, but I have a few comments:

* In the stairs minigame, it becomes pretty trivial if you simply mash both WASD and the arrow keys at the same time. * After you convince your uncle if you hit space too many times you will be put back into the minigame and have to complete it again.

LD48 — Deeper and deeper

Dipper And Dipper by Marcenat 2021-04-30T22:33:14Z

The puzzles were a lot of fun! Even for such a simple to grasp concept a lot of the solutions were not obvious. I did encounter a couple bugs in the game (this is all on the WebGL version using Firefox):

* If you accessed the options or credits screen from the main menu pressing the escape key blanks the screen and requires you to reload the page to play the game (I'm guessing it is cause the game would quit in the desktop version)

* In the final boss fight the spears would often travel through either the crate or one of the Dippers. I think it might have had to do with not alternating sides when attacking the boss?

Finally I was suspicious that the black screen at the end might mean that you were put back at the start of the game but in total darkness, what with the deja vu comment, but it is just the end of the game, right?

Wormholes by DarLam 2021-05-12T14:48:26Z

I'm still not sure I fully understand the portal mechanic. I get that there is a limited set of velocities at which you can pass through a portal, but the progress meter at the bottom confuses me, since I wasn't quite able to figure out how it worked, but it seems like whether you progress forwards or backwards depends the direction you are going when you enter the portal maybe? Anyway, I enjoyed the puzzle of getting the spaceship to the right velocity and having it intersect the portal, though it did get repetitive, and my confusion with the progression further exacerbated that issue since I couldn't tell how close I was to the end.

The Life Aquatic by Cary Stanley 2021-04-30T23:02:15Z

Beat it on my second try in 6:16. I love the calmness of the game with the funny looking fishes, the voice over commentary, the momentum on the movement, and the peaceful sound. I thought this all juxtaposed nicely with the oxygen constraint which would mean that sometimes you'd be rushing to the surface to refill your tanks.

If you decide to keep working on the game, I think it would very cool if the fish would react a little more to the submarine's presence.

20,000 Leagues by marcmagus 2021-05-01T05:38:47Z

It was a bit of a struggle to play this, since my friends do not live near me, and not all of us can run Tabletop Simulator, but we managed to get a Minecraft server set up to play the game. The resulting game was a little awkward, but definitely still playable. The other thing we struggled with was understanding the rules; by the end of the second game we played we had resolved confusions over the handling of **Dive! Dive! Dive!** and the scoring of **Dive! Dive! Dive!**, **Clear Waters**, **Sea Turtle**, **Coral**/**Butterflyfish**/**Fusilier**, and **Eel**. Generally the points of confusion were over the meaning round, and mixing up total score for a set of cards with its per card score.

In terms of the gameplay itself, there were two areas where I feel there can be improvement:

* **SCUBA Diver** seems maybe too strong. In both our games the person who collected two of them used them to win without too much effort. Though that being said, the chances of drawing at least two opening hands with **SCUBA Diver**s doesn't seem like it would be super likely so perhaps we were just unlucky that we had it happen in 2/2 of our games.

* In both games we played, it was clear by the start of the third round that my tableau was not of sufficient quality to give me a shot at winning the game. As such I felt a bit at a loss of what I should be focusing on. Should I be trying to get as high a score as possible? Should I doing my best to pass the person closest ahead of me to I can place higher in the final score ranking? Something else? Bargaining my aid to the player in second does not seem like it would be useful since it doesn't seem like ganging up on the person in the lead has much potential to affect their ability to hold onto the first spot.

I guess this all sounds very critical, but all in all, even if we were a bit shaky on the rules, I enjoyed both games I played and I'm hoping I'll get to play a few more games of this at least so that I can further explore the strategy.

Y-Sokombanator by --0 2021-04-27T04:16:29Z

@shawk the itch.io page has been adjusted, thanks for the tip!

@theseusinabottle you might have already encountered this, but each color has its own variation on the track, and most of the colors you can find without too much effort.

Decisive Maneuver by bernard-bumblebutt 2021-04-27T16:22:32Z

Overall very nice! The momentum, the oblong shape, and the fact that the mines are only temporarily visible make for a fun combo. I am pretty sure I once encountered a mine that was invisible (or rather became invisible, since I spotted it once then when it didn't show up again in my spotlight I sailed toward it and then died).

You Are The Helmet! by Heiach 2021-04-30T13:37:13Z

This is such a hilarious concept, nicely done! I was a little disappointed that the optimal strategy I found seemed to be to wedge myself between the first spike and the wall next to it and then mash A and D. Maybe a limit to the number of orcs that can be alerted from any particular area could encourage more movement? (Also, I just had to post my high score :smile:) 2021-04-30-093316_1275x713.png

Oh one final thing, this is less about the game and more about the itch.io page, but it would be great if there were a button for full screening the game. It was a little tricky getting the whole thing to fit on my screen.

Deep Abyss by Taranis Elsu 2021-04-27T15:36:26Z

I like the atmosphere that you create with the graphics. My one criticism is that the turtles move in sort of a strange way that breaks the immersion a bit.

Deep Space by Cole Hutson 2021-04-27T02:11:08Z

A nice simple game, the uninverted Y controls are throwing me a bit

Space Breaker by LFJ Gamestudio 2021-04-27T15:55:36Z

The plasma ball is a super neat concept, but the hit detection and bouncing is a little inconsistent, and sometimes when the ball hits you it immediately kills you no matter how much health you have.

Sharpy wheel by daine0 2021-04-27T06:43:53Z

Also getting an error. Here's the exact message in case it helps:

> Unable to parse Build/gj2.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.

My console is showing that there is an illegal character at the start of `gj2.framework.js.br`.

Caverns of Mal'Dur by suvi 2021-04-27T05:12:18Z

Looks super intriguing but unfortunately, I can't seem to get past the tutorial page. Clicking on the Start Run button doesn't do anything either in or out of fullscreen mode and it doesn't seem like pressing any keys has any effect either.

Caverns of Mal'Dur by suvi 2021-04-27T06:07:09Z

Glad to see that you got it fixed, it was worth the wait!

Flat Pack Piles by Zachary Barbanell 2021-04-30T22:25:37Z

I loved how this puzzle with rather simple rules results in such complexity! I wasn't able to beat the challenge mode, but it's definitely something I'm going to be going over in my head for the next few days. One of the things I'd love to see in the game is an undo button, cause I found myself getting a certain distance realizing I made a mistake and then wishing I could simply undo to that point instead of restarting from scratch.

Katakombs by Yoann_M 2021-04-29T21:49:47Z

I wasn't able to make out one of the words in the (first?) audio clip part (I could hear "profundum" pretty easily, but not the other word). Up to that point though I enjoyed it. The atmosphere was very nice. I had slight trouble with size of the game being bigger than my screen, but that wasn't too hard to work around.

Future Ants by TheTimesweeper 2021-04-27T03:02:49Z

Fun to watch and poke at once I had figured out the controls. Overall I think it would be improved if there was a little more explanation given to the controls and mechanics.

Turtruckin' by eharp 2021-04-27T03:24:09Z

Very enjoyable! My one nitpick is that having to use both the control key and WASD can cause some annoying accidents if you end up pressing both at the same time.

LD50 — Delay the inevitable

The 13th Colony by kristinamay 2022-04-05T15:21:08Z

This seems like a super fun game, unfortunately I'm frequently encountering a bug where when I try to move on the overworld map, I don't stop at the tile I'm moving to and instead go zooming off the map. I'm playing the game on Firefox if that is relevant (update it also happens on Chromium).

Rifthoppers by Kimberly 2022-04-05T15:05:13Z

Nice game! I like the variety of upgrades, they add to the replayability. One thing that I find frustrating is that since I'm constantly mashing left mouse, I'll often select an upgrade by accident. It might be a good idea to have the keyboard be used to select an upgrade instead. Some autofire functionality would be nice as well since mashing the button all the time is really tiring out my hand. Also since my right hand is so busy shooting it's difficult to use the roar.

The End of the Road by quadcoder 2022-04-05T14:46:42Z

This is a nice game, though definitely a bit repetitive. I think it might benefit from autofiring since having to mash the mouse button throughout the whole duration of the game is rather tiring.