shaolin-dave 2019-10-08 00:15
I like the game. Interesting concept. I did find an easily exploitable bug though, you can drag any platform underneath the player and simply carry them to the end, win many levels without ever touching the keyboard.
Foon → Ludum Dare Explorer → LD45 → Something Special
By skdf
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 459 | 3.55 | 50 | |
| Fun | 362 | 3.52 | 50 | |
| Innovation | 275 | 3.58 | 50 | |
| Theme | 460 | 3.42 | 51 | |
| Graphics | 873 | 2.91 | 51 | |
| Audio | 519 | 3.04 | 48 | |
| Mood | 711 | 3.15 | 50 |
I like the game. Interesting concept. I did find an easily exploitable bug though, you can drag any platform underneath the player and simply carry them to the end, win many levels without ever touching the keyboard.
Hitting space on the web version scrolls the page to the bottom, which makes nailing jumps incredibly difficult. Even so the first few levels were fun! A side note: it seems like the text at the start might be jumbled? I can't tell if it is accidental or a purposeful aesthetic choice.
This was a lot of fun to play. I found the color change to be very rewarding when getting to the end of each level.
Solving the puzzles actually took thought and mostly were able to be solved in more than 1 arrangement. I enjoyed this (:
It would be nice to be able to re-position the platforms, also some indication of what the platforms are before placing them. Very playable though!
Very nice and innovative Platforms However it is possible to "carry" yourself by lifting the player sphere with a platform to its goal
The up-dash doesn't end sometimes (seems to happen near a platform). I end up floating off into space.
Great particle effects, and I like the level-end effect.
Had to resist the temptation to carry myself with the cursor. That one level though before the end though. Yikes. Nice game.
The ending "ding" sound feels good man. Really like the satisfying border color change. It's like slow enough to really sink in, but fast enough that it doesn't interrupt the game.
That bug everyone's mentioning sounds like a dev tool that you forgot to disable. It makes it great though for when I want to skip a level ;)
Holy crap, I playtested in 50 different ways to be sure you couldn't cheat, but I TOTALLY missed this. Oh well, that happens. Thanks for the heads up everyone! And for the compliments :)
Great submission! Definitely worth the play :)
I've played this for a good while and I've enjoyed every second of it, the game difficulty was well paced and the way you use different building blocks to get to the end is unique. A solid game from start to finish :).
Nice cool innovative ideas for a game! The music sucks, but the game is great though! Love it!
Cool game, very addicting. It took me a little time to understand the mechanics, but the idea is really good. the only thing is that some times it's a little difficult to guess the effect of the item. It was a lot of trial an error to figure out the distances
This is a fun premise and I like the escalation of challenge. There's some good minimalist design going on too with the colours and the particles.
Making your own level as you play is a neat concept!
Really good concept, i like the combination of platformer and puzzle in your game, the movement was simple but effective, simple graphics and effects added some charm. I had only one problem: that the level resets when you die, many times i build good level and failed on the platformer part and i was annoying to rebuild it each time... good solution would be something like: R is resetting everything, death is just respawning our character
@demuss That's a very nice suggestion, I'll make an update to add it! Thank you very much for playing :)
The idea is awesome and the sounsd and music are totally helps to deliver the game. I really like the concept and loved to play the game. Especialy the stress in the end was pretty nice.
Well Done, great work
Very nice!
Nice puzzle game ! Easy to understand ! Adding platforms is fun ! The game fit perfectly with the theme ! Congrats ! :clap:
This is a pretty cool little puzzle-platformer. Feels nice to play, and I love the colour fill effect at the end of each level. I did find the movement a bit floaty, and I actually encountered a bug with the up booster launching me way too high when I hit it at a certain angle from the right booster, but I couldn't recreate it again. Just a heads up that something might be going on in the physics there.
I've never been a big fan of platformers, but every once in a while exceptions to this rule do pop up, and what we have here is one of them. I'm not entirely sure what (if anything?) the player sprite is supposed to be depicting, but other than this, great game.
This is very amusing and fits the theme well! Controls feel great and the puzzles are very interesting. I loved the particles! It made the game feel very alive. I liked the color fill, though I'd prefer a more consistent palette instead of the main colors of the saturated RGB spectrum. One thing I didn't understand is the selection of graphics. What is the character? To me it looks like a gear but not exactly. And why a gear(?) seeks for a heart? Overall, it's a very nice game and really fun to play (which, I think, is very important) :) so good job!! :D
I found something :heart:
That was great! Graphics are simple but are used incredibly effectively, the colour bleed effect when a heart is grabbed is a wonderful touch :grinning: Audio was fitting and the core mechanic is very cool! I'd say the blinking platforms took me by surprise a little bit :stuck_out_tongue: Perhaps if they slowly scaled from bottom to top as a way of indicating the timer they were on, it may make that part a little less tedious.
Overall a really innovative entry with a solid theme to boot! Great job :grinning: :thumbsup:
Very cool puzzles! It feels properly balanced too, and I loved the colors at the ends of hte levels.