FoonLudum Dare ExplorerLD45 → Escape with nothing

Escape with nothing

By theomelet

View on ldjam.com

CategoryRankScoreCount
Overall10482.7625
Fun9902.6725
Innovation10622.3725
Theme8612.8725
Graphics10062.3925
Humor6112.6022
Mood9972.5722

Comments

barrier 2019-10-07 22:13

Congratulations on your first solo submission! :D As you know the music is killing my ears, the devil birds are frustrating, but eventually I managed to find my marbles and escape your wonderful 3d generated dungeon!

flying-dog-fish 2019-10-08 18:12

Good job on actually conquering your own engine and finally producing something. As for the game itself, there isn't enough of it to say anything.

weine 2019-10-09 18:46

Congratulations on a completed solo submission. Technically it works, however the texturemapped pseudo-3d and programmer-drawn sprites doesn't mix well. Small bug report: on my first play I didn't see the player and the controls did nothing. Probably spawned inside a wall. A classic problem with randomly generated mazes.

thecakeflavor 2019-10-09 19:19

The extent of the random mazes is impressive. They seem well built. Movement feels great.

someone 2019-10-09 19:40

Nice level generator. I started right next to the exit a few times though. Kudos for using your own engine. I forgot about emscripten, I'll have to try that sometime.

fizzpowmike1 2019-10-09 19:41

I'm actually impressed you made your own engine, it seems to run really well.

$162477 2019-10-11 20:28

It took a while (>1 minute) for the game to load, but it was fun to play once it had loaded. I do wish the levels were a little longer, but besides that it was nice (I really liked the subtle parallax on the walls).

theomelet 2019-10-11 20:35

@$162477 Yeah... The engine lacks compression for sound so it gets big quite fast. Didn't notice that until after the submission so something on the TODO list for the next jam :)

theomelet 2019-10-11 20:40

@someone I was surprised at how easy it is to use emscripten (minus the time that it took me to figure out that you are supposed to new everything in main and then let it exit so that the browser can take over... not something you'd expect in C++). Other than the main function the rest of the engine is the same for PC and web version so the people working on that project did a really great job.

drtizzle 2019-10-11 20:44

Technically very impressive! I can't imagine creating my own engine. The gameplay was okay, but not very innovative or engaging. The music is a bit too piercing on my ears ;)

Congrats on a finished LD-submission!

kothead 2019-10-11 20:51

IMHO it would be better not to rotate a sprite of the main character on changing direction. Or to use a different animation for an every direction. Apart from that good job. Special respect for using your own engine!

theomelet 2019-10-11 20:57

@drtizzle Thx :) The game was meant to be different in the beginning but the cost of my own engine was that I spent too much time on that and in the end had to cut most of the gameplay just to get it out - amazing feeling finishing a jam game to the point of actually submitting it :) Next time I'll really try to focus more on the game part though :D

goupixm 2019-10-11 21:36

Wow, you're are alone and the game is really cool ! I'm not fan of graphics but the mechanics and gameplay are really cool ! And all that with your engine. Impressive ! Good work

megalink 2019-10-11 21:57

Great work on the engine! However the game is a bit weak. The game objective of getting out of a randomly generated dungeon is interesting but wasn't expanded upon very much, it would have been interesting to have a basic lighting system that would hide certain parts of the map from the player, making the exploration more enjoyable. It could have also been more progressive, like having to collect a number of keys around the whole map before you can leave the dungeon, rather than being able to leave straight away. The pixel art characters look really out of place with the rest of the game world; the 3D rendering probably wasn't worth it, as I feel that you would have had a better looking game if everything was of a consistant flat pixel style. Map generation I thought was really well done though! Good job on getting a game and engine up for the jam! :)

fear-games 2019-10-11 22:29

Nice simple mechanics, good work with the engine, Very impressive

asfdfdfd 2019-10-13 19:20

I love your procedurally generated levels. And color scheme of "you are escaped screen". Also i admire your bravery of own engine!

lazlo319 2019-10-14 19:23

Very simple, good work on the engine! A good starting point for something bigger and better, a dungeon crawler perhaps?

oscar-henrique 2019-10-14 19:34

Help me, i can't move here. I tried do press all possible buttons but the player don't move

theomelet 2019-10-14 20:06

@oscar-henrique wasd should work (alternatively arrow buttons can be used but if the screen is too small down button will also move the screen). If it doesn't work try refreshing the page. Other than that I don't know what to say as nobody else mentioned that. What OS/browser are you using and also could you paste the output in the black console at the bottom of the page?

paulius 2019-10-14 20:17

I really like the randomly generated maps

oscar-henrique 2019-10-14 20:30

@paulius I tried WSAD and Arrows, but nothing worked. I using google chrome in a Win7 OS, and here's the console output:console.png

theomelet 2019-10-15 18:19

@oscar-henrique I tried it in latest Chrome under Win7 and it seems to work fine. You've copied only the patrial output but it also looks as if everything loads as expected. Sorry but I can't say what's wrong...

suchista 2019-10-23 21:23

Randomly generated level is cool, but sometimes it places me in one room with the exit, so you could improve that. The graphics are a mess, haha, some consistency would be nice. Also I didn't know what the controls are and if I could do anything else than walking. But yeah, the idea was nice.