Withsand by TerraCottaFrog 2018-08-16T10:07:55Z
Amazing take on BR games, was action packed and very fun, with non-pixel art and multiplayer it could become an amazing mobile game
Good Job!!!
Foon → Ludum Dare Explorer → Users → Adam Saudagar
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | 👥 | Sorrow Quest | jam | 787 | 3.20 | 3.27 | 2.85 | 3.01 | 3.18 | 3.39 | 2.55 | 3.34 |
| 2018 | 42 | Running out of space | 👥 | Running from the Mob | jam | 793 | 3.20 | 3.37 | 2.68 | 2.23 | 3.27 | 3.50 | 3.76 | 3.08 |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | BOARD TO DEATH :O | jam |
Amazing take on BR games, was action packed and very fun, with non-pixel art and multiplayer it could become an amazing mobile game
Good Job!!!
Amazing game, please make it a full fledge mobile game with multiplayer takemymoney.jpg
Amazing game, great take on running out of space, dash felt a little inconsistent but doesn't matter much, great music and sfx
Keep up the great work Good job!!!
Good game, 'twas really difficulty to dodge after 3 balls, maybe add a positive feedback loop like, colliding with an enemy ball will destroy that ball or add a button to split your ball so you can control multiple balls
still, 'twas a really good game and I had fun playing it, even though controls was slippery it added some difficulty to the game
Good job!!!
Good take on the theme, the game was good, but took a little time figuring out what things did what, you should have wrote what each building does exactly... But overall fun game
Good job!!!
Very nice game had alot of fun
but for some reason I had 0 dynamites, and after playing for 5 mins, the AI for all the mobs stopped working and the BUSINESSMEN didn't spawn so I was just running around
I don't know if it was intentional but I was able to climb buildings by pressing space on them, I really liked it as I was able to climb the tallest building and keep an I on the town like a vigilante.
and try to upload HTML5 version too as not many people download games to try out, and that way even people with mac will be able to play.
Good Job!!!
awesome game, lvl3 felt impossible, cut scene was spectacular, Goodjob
looked good, nice concept, but I didn't understand how to play it, just looked like a slide show keep a help button to explain how to play the game
Good game, was fun here are some tips though
- Change the pointer to something big, and contrast to the background, so its easy noticed, many times I was just searching where my pointer was and I was confused why it wasn't shooting where I wanted it. - Add some variation to sound effects, same pew pew pew sfx made the game a little stale, add like 3-4 different pew noises and play them at random when player shoots. - Make it so that you hold the shoot button instead of clicking repeatedly, as there is no ammo system in the game there should be no reason to keep click to shoot system - there was no reason to move around after the mid game; In the start I was roaming around shooting players but after that I was just sitting in the center and shooting the players, maybe add some pickup points or upgrades to make the player move from the base, or add enemies that want to kill the player
Good job on the Jam though!!!
@tannimun thanks for the review, yeh even I though the feedback for shield pickup was missing, but as the deadline came close there wasn't anything we could do, but I did add a small shield icon in the UI for that
as for damage, I though the soundfx would suffice so I didn't do anything, should have put the red flash for damage feedback
About graphics and parallax, that was awesome work of Gigahood and Iria, amazing artists
for the content, originally we planned for 3 levels (land, water space), but wasn't able to make them as we opt to polish the first level instead so there wasn't any time left.
dangerous things in air was going to be in the upcoming lvls which we didn't get the time to make
@sergem thanks for the review, yeh it did got dizzy after 700 units, but we didn't realize that 'cuz of developers bias
@scowsh wiseguys eh!
thanks for the review
@planetgames thanks for the review
are you the official planet games?
@thedouche yeh thats what the game is about, we ran out of space and time
thanks for the review
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@oats thanks for the review, yeh we were going to add cut scenes, but the time limit didn't let us,
About the shaking of main character, that is to be expected, when a guy is running so fast (jokes apart, we did notice it while play testing but we opted to keep it in and call it a feature, lol)
@yami-no-tenshi-8 thanks for the review, there is a death mechanics in the game, but as it is just the first level its not apparent, you die when you go below a certain speed limit, for the first level the speed limit is zero
originally we planed to make more levels but we didn't get the time to do so
and as for high speed, its easy if you play with strategy its unlike other infinite runners where you can just dodge when an obstacle comes, in this you will have to come up with a good strategy to win.
@tinykidtoo u can hold space to control your decend
really nice game, GOOOOOOD JOOOOB!!! skilled jobs were rewarded, and it was overall great fun throwing things around
the destroying box was a bit tough to do as it would just bounce out of the machine
Well Done!!!
Good game, Music adds so much dept to the game, but when things got a bit fast, music didn't feel appropriate for the pace of the game
also if you are going to keep the mechanics of dying on touch (very punishing), better make a system that uses the current position of the player to generate the obstacles so that it doesn't become impossible to dodge them
apart from that, keep up the great work, Good Job!!!
Amazing art style, 5 stars for graphics definitely
Good Job!!!
really cool game, nice graphics, you could have made the hold click to attack instead of click click click click, as most of the time I was just keep smashing the click, more weapon types could be more interesting but I guess time limit didn't let you develop the game more
The game didn't go with the theme as you were not running out of space, the ship was just getting destroyed and its health decreased, adding the mechanics where you wont be able to walk on holes, would fix these, but you will have to make sure that the don't make holes near stairs or the entry.
also another point, you should have made enemies weapon a drill instead of a gun, it might look more funny and accurate
Good Job!!!
Good game, but controls are very weird maybe use mouse instead of 'a' and 'd', I like the aim from the side thing but i wasn't able to go where i wanted 'cuz of the weird controls
Music was good
Good Job!!!
Amazing art style, 5 stars for graphics definitely
Good Job!!!
REALLY Great Game!!! Amazing! Great music, nice story, good diffficulty curve,
could have added an option to sell all the juices simultaneously but maybe it adds to the charm of the game, maybe warn players about shake, you could have reduce the number of days to make it feel like the player just made it. there was like more than a week left before I paid the debt and finished the game. So the time limitation of a month didn't really matter much
Can't belive u made it by urself in just two days... Good Job! Keep it UP!!!!
story seems fun, but once u are left off, there doesn't seem much to do... maybe add some quest to deliver some items, maybe add chances to get items or find some artifiact while traveling... traveling in the desert is challanging, but here the player can just go back and forth as much as they want. You could make it so that, you can't travel far without water, and water costs a little bit of money, so that the player is forced to stop travelling randomly and make strategical decisions. Really Fun game with lots of potential, Keep it up!!!
really great game, and amazing concept! I feel you can build up more on this concept and make a pretty good indie title. I just wish there would be a goal i could work towards instead of just unlocking farming lands
Really Good Job! Keep it up!
another thing, I fell out of the map :/ Untitled.png
Pretty good starting point for a great game. Right now there is no point in collecting the passive boost, you just get stronger but whats the point, maybe add a time limit after which a boss will appear so that the player would want to farm for buffs as fast as possible. And also when then enemies overlap u can simple kill them all by using both the spells together, idk if this is intended mechanics, but it seems like its messing up the game balance.
Overall its a fun game! Good Job!!! Keep it up!
Amazing concept had alot of fun even though my vocablory sucks... just one issue, playing aimlessly isnt that rewarding, maybe u could add a progress meter showing where the boss is. So that the player get excited as they get near.
Really Good Job Guys!!! Keep it up!
Really Amazing game, cant belive i spent like more than half hour in a jam game, it was really addictive, maybe u can add more stuff related to automation and make it in to a mobile grinding game. Kudos on the end game design, one grenade wiped the whole map, if you are planing to make it into a mobile game i recomend u use ECS to manage coins, it wont lag, also the shotgun was pretty much useless, till the time I got it, grenade seems like the best weapon. apart from that balance of the game was perfect. Really Good Job!!! 10/10...
THERE WAS NOTHING! THEN THERE WAS A CAT!!!
27 Deaths :D Really fun game, loved the boss battle in the end, platforming had a good difficulty curve... very well designed. Pressing control to attack felt a bit awkward and control+d is a shortcut to bookmark in chrome so that was a bit annoying.
Good Job! Keep it up!!!
really artistic, was a really new experience, its just that it would be better if you could just tell me if I'm progressing or not, it feels really weird aimlessly do soemthing
Really Good Job! keep it up.
wow making a game boy game kodos man... Hope you learned alot!!! Thats what game jams are for. Maybe adding a goal to reach (like score 100) would have made the game. Apart from that the game is suprisingly fun. This concept can be build upon to make a hyper casual game.
Good Job!!! Keep it up
Controls took a little time to get used to, the pivot wasnt int the center of the player, apart from that, really fun game.. maybe u can polish it a bit and publish it as an IO game...
@$162477 thanks for playing the game, passing the turn without moving would unbalance the difficulty of the game thats why we didnt add it. As for slow animation, it was making the game feel very unresponsive.
@odeyalko thanks for playing the game what do u mean by conservation?
@digital-pie thanks for playing the game!
its a turned based game thats y the movement feels slow, also there is a retry button on the top right corner for when you get stuck
maybe adding knockbacks on attack will give more feedback to the player and make it more fun :D
really cool game, you could totall add a leaderboard and publish this on mobile
Good Job, Keep it up!!!
really fun game, the map with the single island in the middle was the best, rest just felt like cluttered with rocks, when there were just 1-2 enemy ships it felt good and rewarding anything more than that was just confusing me... good job maybe u can polish this a bit more and publish it.
cool concept, nice tile based system, fast based dungeon crawler is a fun concept but going back to store after each dungeon feels a bit annoying, as you dont get enough loot in each run to buy anything... so maybe only you could give the player the ability to visit shop when they want and notify them if a new item becomes purchasable... also you could add a boss fight every few levels or add more enemy types
with a bit more work and some polish you could turn this into a pretty good hyper casual game
Good Job! Keep it up!!!
really good game well balanced, speed felt a bit slow in the start which makes the game feel a bit unresponsive, I reallized that this is for balance but maybe u can change something... the walls and the floor looks a bit similar which was confusing me alot, apart from that really great game. loved the boss fight and varity of enemy types
Really good job! Keep it up!!!
the game got pretty easy once I understood its mechanics, maybe ramp up the difficulty a bit more, and also upgrde menu was glitching out, could upgrade buildings on some tiles.. Apart from that, amazing game with lots of potential, Keep it up!!!
Also I encountered a bug where i was getting money to put down buildings and there were no limits for how many buildings i could use Untitled.png
i think i encountered a bug... was stuck inside the ground Untitled.png
One thing I'll say hands down, art style is really good. And its surprising to see how even a simple shooting game is so much fun. I really like the game design where you run out of bullets very fast so that you need to constantly throw the weapon you have to swap out. Maybe adding a goal would make the game very rewarding, or maybe a final boss with lots of health, and you have to find weapons in the map to take him down. Adding few more features and pollising it a bit might make the game very addictive.
A bug i encountered was that the AI was sometimes able to shoot through the walls by poking their hand out of he wall.
Really Good Job!!! Keep it up
nice concept, although nothing was happing when i pressed join a fight, and i was dieing eventually... not sure if its intended
The inventory system was a great concept, but you do start with something, you should have left the default things out to make it go with the theme... anywho, the diffuculty curve of the game is very high, first level was simple, but from second level it gets extremely though, and tracking both dodging bullets and where u have to shoot is not very fun and sometimes feel unfair. And I'm not sure if this was intended, but alot of the time enemies were spawining on top of me dealing damage.
Good Job! Keep it up!!!
not sure if its working properly for me, its just pitch black with light flickers, not sure where to go and how to...