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Academy Of Magic: Graduate
Academy Of Magic: Graduate
By blanky
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 993 | 2.90 | 22 | |
| Fun | 919 | 2.81 | 23 | |
| Innovation | 1082 | 2.27 | 22 | |
| Theme | 873 | 2.85 | 22 | |
| Graphics | 720 | 3.23 | 23 | |
| Audio | 448 | 3.20 | 22 | |
| Humor | | 2.46 | 15 | |
| Mood | | 3.00 | 18 | |
Comments
shunt
2019-10-08 19:25
Clever concept but a few little bugs here and there- walking needs to be sped up a bit potentially and at times I couldn't cast for some reason? Also not sure how you "improve" didn't seem to make any difference no matter how many I killed.
Pretty good starting point for a great game. Right now there is no point in collecting the passive boost, you just get stronger but whats the point, maybe add a time limit after which a boss will appear so that the player would want to farm for buffs as fast as possible. And also when then enemies overlap u can simple kill them all by using both the spells together, idk if this is intended mechanics, but it seems like its messing up the game balance.
Overall its a fun game! Good Job!!! Keep it up!
Nice graphics! It was unclear what exactly the item drops do though. Eventually I learned the boots increase your movement speed, and the pots increase your regen. But the spell symbols I couldn't figure out. It's always a two-shot.
odeyalko
2019-10-14 17:09
Hey. It looks good, but the elements are of a different style.
Interesting game. It's start really hard but when you pickup enough stuff it gets super easy.
2020-02-18 16:53
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